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[[File:Taal.jpg|thumb|right|300px|'''Taal''', god of the wilderness and the storm.]]
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[[File:Taal2.jpg|thumb|300px|'''Taal''', god of Nature and Wild Places.]]
[[File:Taal2.jpg|thumb|300px|'''Taal''', god of the wilderness and the storm.]]
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[[File:Taal.jpg|thumb|107px|'''Taal''', god of the wilderness and the storm.]]
'''Taal''' is the god of Nature and Wild Places, the brother and husband of [[Rhya]], and the father of [[Manann]], [[Verena]], and [[Morr]]. He is the eldest son of the [[Earth Mother]] and the older brother of [[Ulric]].
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'''Taal''' is the god of Nature and Wild Places. He is the husband of [[Rhya]], the father of [[Manann]], and the older brother of [[Ulric]].
 
===Symbols===
 
===Symbols===
 
Taal has different symbols according to his aspects. As Lord of the Beasts, his symbol is a stag skull, or a stylized human head with antlers. As the god of weather, it is a stone axe, with which he is said to cause thunder, lightning and avalanches by striking the mountaintops.
 
Taal has different symbols according to his aspects. As Lord of the Beasts, his symbol is a stag skull, or a stylized human head with antlers. As the god of weather, it is a stone axe, with which he is said to cause thunder, lightning and avalanches by striking the mountaintops.
 
===Depiction===
 
===Depiction===
Taal is normally portrayed as a powerfully built man with long, wild hair, dressed in animal skins and wearing the skull of a great stag as a helmet. It is also said the god can take the form of a great bison or bear.
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Older than Ulric and more powerful than even [[Sigmar]]{{Fn|2}}, Taal is normally portrayed as a powerfully built man with long, wild hair, dressed in animal skins and wearing the skull of a great stag as a helmet. It's also claimed that he can take the form of a great bison or bear.
 
===Holy days===
 
===Holy days===
 
Taal's foremost holy day is the spring equinox, which marks the reawakening of nature after its winter slumber. The holy days of his brother Ulric are also kept by Taal's followers as minor festivals.
 
Taal's foremost holy day is the spring equinox, which marks the reawakening of nature after its winter slumber. The holy days of his brother Ulric are also kept by Taal's followers as minor festivals.
 
===Beliefs===
 
===Beliefs===
Taal is the god of nature. He is behind all the forces of nature which are beyond human control - the wind, rain, waterfalls, rapids, avalanches and landslides. He is the master of the beasts, forests and mountains. His domain is the wild places of the world, and any that venture into them are expected to show him respect or risk his wrath.
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Taal is the god of nature. He is behind all the forces of nature which are beyond human control - the wind, rain, waterfalls, rapids, avalanches and landslides. He is the master of beasts, forests and mountains. His domain is the wild places of the world, and any that venture into them are expected to show him proper respect or risk his wrath.
 
===Cult===
 
===Cult===
Taal is worshipped throughout the wilds of the [[Old World]] and most of his followers are rangers, foresters, farmers, hunters and trappers - people who depend on and live off the land and live in accord with the natural world. His worship is strongest in the north and the east of the Old World, and is centered on [[Talabecland]] where the river [[Talabec]] is held sacred to Taal.
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Taal is worshipped throughout the wilds of the [[Old World]] and most of his followers are rangers, foresters, farmers, hunters and trappers - people who depend on and live off the land and live in accord with the natural world. His worship is strongest in the north and the east of the Old World, and is centred on [[Talabecland]], where the river [[Talabec]] is held sacred to Taal.
 
 
 
===Temples and shrines===
 
===Temples and shrines===
The traditional form of temple to Taal is a circular structure built of rough, unmortared stone, with a conical roof. His shrines are often sacred groves marked by the skull of a stag, bison or bear hung in the oldest tree. Mountain shrines are often cairns topped with the skulls of same creatures. There are also monasteries to Taal, like the La Maisontaal Abbey located in the [[Grey Mountains]].
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The traditional form of temple to Taal is a circular structure built of rough, unmortared stone, with a conical roof. His shrines are often sacred groves marked by the skull of a stag, bison or bear hung in the oldest tree. Mountain shrines are often cairns topped with the skulls of same creatures. There are also monasteries to Taal, like the [[La Maisontaal Abbey]] located in the Grey Mountains.
 
 
 
===Relations===
 
===Relations===
 
Taal's cult has friendly relations with those of his brother Ulric and his son Manann, and with the druids of the [[Old Faith]]. Taal's greatest hatred is for the followers of Chaos.
 
Taal's cult has friendly relations with those of his brother Ulric and his son Manann, and with the druids of the [[Old Faith]]. Taal's greatest hatred is for the followers of Chaos.
 
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===Sub Cults and other aspects===
===Sub Cults and other names===
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Taal is known by various names from place to place and his worship is not restricted to humans. To the Elves he is '''Torothal''', Goddess of Rain and Rivers. Taal also has many similarities with [[Kurnous]], the Elf god of the hunt. Among hunters and trappers in parts of Middenland and Talabecland, he is '''Karnos''', Lord of Beasts.<ref>The Enemy Within campaign volume 1, 1986, p. 21</ref>. To some fishermen, he is '''Karog''', God of Rivers.
Taal is known by various names from place to place and his worship is not restricted to the Old World. To the Elves he is Torothal, Goddess of Rain and Rivers, to some fishermen, he is Karog, God of Rivers, and among hunters and trappers in parts of Middenland and Talabecland, he is Karnos, Lord of Beasts.<ref>The Enemy Within campaign volume 1, 1986, p. 21</ref> Taal also has many similarities with [[Kurnous]], the Elf god of the hunt.
 
  
  
 
{{ReligionOldWorld}}
 
{{ReligionOldWorld}}
==Notes & sources==
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==Sources==
 
*Warhammer Fantasy Roleplay, 1986, pp. 201-202
 
*Warhammer Fantasy Roleplay, 1986, pp. 201-202
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*{{Endn|2}}: [[Warhammer: The End Times Collection]]
 
<references/>
 
<references/>
  
==External links==
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[[Category: Old World pantheon]]
*http://www.shadow-warriors.co.uk/Players%20Info.htm
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[[Category: Deities of the World-That-Was]]
*http://www.unrulies.net/
 
*http://warhammeronline.wikia.com/wiki/Taal
 
*http://en.wikipedia.org/wiki/Taal_and_Rhya
 
 
 
[[Category:Old World]]
 
[[Category:Religion]]
 
  
 
[[de:Taal]]
 
[[de:Taal]]
 
[[fr:Taal]]
 
[[fr:Taal]]

Revision as of 00:05, 16 March 2018

Taal, god of Nature and Wild Places.
Taal, god of the wilderness and the storm.

Taal is the god of Nature and Wild Places. He is the husband of Rhya, the father of Manann, and the older brother of Ulric.

Symbols

Taal has different symbols according to his aspects. As Lord of the Beasts, his symbol is a stag skull, or a stylized human head with antlers. As the god of weather, it is a stone axe, with which he is said to cause thunder, lightning and avalanches by striking the mountaintops.

Depiction

Older than Ulric and more powerful than even Sigmar[2], Taal is normally portrayed as a powerfully built man with long, wild hair, dressed in animal skins and wearing the skull of a great stag as a helmet. It's also claimed that he can take the form of a great bison or bear.

Holy days

Taal's foremost holy day is the spring equinox, which marks the reawakening of nature after its winter slumber. The holy days of his brother Ulric are also kept by Taal's followers as minor festivals.

Beliefs

Taal is the god of nature. He is behind all the forces of nature which are beyond human control - the wind, rain, waterfalls, rapids, avalanches and landslides. He is the master of beasts, forests and mountains. His domain is the wild places of the world, and any that venture into them are expected to show him proper respect or risk his wrath.

Cult

Taal is worshipped throughout the wilds of the Old World and most of his followers are rangers, foresters, farmers, hunters and trappers - people who depend on and live off the land and live in accord with the natural world. His worship is strongest in the north and the east of the Old World, and is centred on Talabecland, where the river Talabec is held sacred to Taal.

Temples and shrines

The traditional form of temple to Taal is a circular structure built of rough, unmortared stone, with a conical roof. His shrines are often sacred groves marked by the skull of a stag, bison or bear hung in the oldest tree. Mountain shrines are often cairns topped with the skulls of same creatures. There are also monasteries to Taal, like the La Maisontaal Abbey located in the Grey Mountains.

Relations

Taal's cult has friendly relations with those of his brother Ulric and his son Manann, and with the druids of the Old Faith. Taal's greatest hatred is for the followers of Chaos.

Sub Cults and other aspects

Taal is known by various names from place to place and his worship is not restricted to humans. To the Elves he is Torothal, Goddess of Rain and Rivers. Taal also has many similarities with Kurnous, the Elf god of the hunt. Among hunters and trappers in parts of Middenland and Talabecland, he is Karnos, Lord of Beasts.[1]. To some fishermen, he is Karog, God of Rivers.


The gods & goddesses of the Old World
Old Faith - Rhya - Taal - Ulric - Manann - Morr - Verena - Myrmidia - Shallya - Ranald - Handrich - Stromfels - Khaine - Sigmar - Lady of the Lake - Lucan & Luccina - Ursun - Dazh - Tor - Esmeralda

Sources

  1. The Enemy Within campaign volume 1, 1986, p. 21