Forest

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A map showing the forests of The Empire.

Forests possess economic importance. They aren't farmland, and this results in lower taxes and populations. Increasing population will fell trees slowly reducing and pushing the forests back. War and/or plague will reduce the local population causing a gradual recovery of the forests.

Forests influence military tactics and strategy; they are a rather unsuitable terrain for cavalry (especially for heavy cavalry). Artillery is also disadvantaged due a restricted line of sight. Forests are ideal terrain for ambushes; travellers, isolated army units and sometimes even whole armies can become victims of such a fate.

Naggaroth

  • Black Forests: Covering the north of Naggaroth with dark forbidding trees and forming a bleak, soul searing desolation whilst strange ruins and monoliths await in desolate clearings. Gangs of slaves fell the towering pines and drag them back to Clar Karond. [1b]
  • Petrified Forest of Naggaroth: Endless tracts of grey, dead trees where nothing will grow - ancient references in the archives of Hoeth speak of a battle between god-like powers when the elves were but mere infants. [1b]

Old World

A substantial area of the Old World is covered by forests. They are ideal terrain for bandits, mutants, Forest goblins and beastmen.

The Empire

Located between The Wasteland on the west, separated by the Great North Road from the Forest of Shadows to the east and the Drakwald Forest to the south. Rumoured to hold some isolated Wood Elf villages.
Covering most of Ostland, the Forest of Shadows is located east of the Great North Road and north of the Middle Mountains.
Covering most of Middenland, the Drakwald Forest is located south of the Great North Road; infamous for the high number of local beastmen.
Covering Talabecland and a large part of Ostermark, the Great Forest is located between the Middle Mountains, Nuln and Altdorf .
Located on the eastern bank of the Reik and south of Altdorf; infamous for the high number of local bandits who prey upon the travellers of the local road.

Bretonnia

Ulthuan

  • Avelorn: Most ancient of the Elf realms where creatures of legend walk and ancient glamours hold fast. The subjects of the Everqueen sing and dance as they move from place in a great caravan of myriad colours. [1a]

Gallery

See also

Notes & sources

  1. Warhammer Fantasy Roleplay (1st Edition) p.283 - Warhammer Rulebook (7th Edition) p. 144 - Warhammer Armies: The Empire (6th Edition) p.5
  2. Warhammer Fantasy Roleplay (1st Edition) p.283 - Warhammer Rulebook (7th Edition) p. 144 - Warhammer Armies: The Empire (4th Edition) p.14 - Warhammer Armies: The Empire (6th Edition) p.67 - Warhammer Armies: The Empire (7th Edition) p.20
  3. Warhammer Armies: The Empire (4th Edition) p.14 - Warhammer Armies: The Empire (7th Edition) p.21
  4. Warhammer Rulebook (7th Edition) p. 144 - Warhammer Armies: The Empire (4th Edition) p.14 - Warhammer Armies: The Empire (7th Edition) p.20
  5. Warhammer Fantasy Roleplay (1st Edition) p.283 - Warhammer Armies: The Empire (4th Edition) p.14 - Warhammer Armies: The Empire (6th Edition) p.67 - Warhammer Armies: The Empire (7th Edition) p.21
  6. Warhammer Armies: Bretonnia (5th Edition) p.5 - Warhammer Armies: Bretonnia (6th Edition) p.11
  7. Warhammer Armies: Bretonnia (5th Edition) p.5 - Warhammer Armies: Bretonnia (6th Edition) p.11
  8. Warhammer Armies: Bretonnia (5th Edition) p.7 - Warhammer Armies: Bretonnia (6th Edition) p.11