|Attention, Adept of the LEXICANUM!|
|Titles||Blood God, Lord of Skulls[3a], Rage Incarnate, Lord of Slaugther|
|Aspect||Rage, warfare, slaughter, martial challenge,[3a] violence, bloodshed, murderNeeds Citation|
|Power source||Rage, anger, hatredNeeds Citation|
|Traits||Warrior, axes, red, fire, blood, lava, skulls, brass/bronzeNeeds Citation|
|Sacred number||VIIINeeds Citation|
|Opposing God||SlaaneshNeeds Citation|
- "There is no room for beauty or compassion in the black heart of Khorne, for his only desire is to see the realms burn in the fires of war. The Blood God’s volcanic wrath cannot be tempered, and his favour can only be gained through ceaseless slaughter and a worthy tribute of skulls." - Age of Sigmar faction guide.
Khorne is the Chaos God of rage, warfare, slaughter and martial challenge and the most powerful of the all. To him there is no place for subtlety or aesthetics.[3a] Khorne cannot abide pacts or alliance for long. In Khorne's eye no weak link could be tolerated and all bloodshed was magnificent.[3b] He is the destroyer of worlds and by his will thousands of civilisations have been butchered by legions of daemons and mortals alike, spilling blood and reaping mountains of skulls for his glory. Although the power of has ebbed and flowed in their battle for supremacy, Khorne's has always remained dominant. He is greatly strengthened by the unending battles that consume the Mortal Realms.
Khorne is the power of Chaos in its most violent and senseless aspect, a violence driven only by hatred and rage, and destroying friend and foe alike. Every act of killing gives Khorne power; the more senseless and destructive, the better.Needs Citation
Khorne himself is seen as a mighty being of titanic size, clad in armour, and sitting atop a mighty and weirdly carved throne of brass worked in skulls, which itself is held aloft by a mountain of skulls standing in a sea of blood - the remains of his followers who have died in battle and all those they have slain.Needs Citation
As with his fellow Chaos gods, Khorne appears to be linked with an aspect of the sentient mind; in his case, it appears to be anger. This is probably the root of Khorne's dominant position in the pantheon, as such factious places as the Warhammer world would doubtless provide much sustenance for him.Needs CitationThe battle cry of the followers of Khorne reflects his desire for wanton violence: "Blood for the Blood God! Skulls for the Skull Throne!"Needs Citation
His followers depict him as having the head of a monstrous warhound, covered in baroque armor and wielding his favoured blade with immensely muscled arms, the ornate sword known for countless titles, like Ender of Worlds or Allslaugther, able to slay entire armies with a single swing and, when imbued with the entirety of Khorne's wrath, render reality asunder.
Khorne's symbol is a stylized skull rune. His sacred colors are red, black and brass - respectively, the colors of blood, death and Khorne's own armor. His sacred number is eight. All of this symbolism is represented in the dress, armor and organization of his followers.
Khorne's kingdom is a blood-stained, volcanic wasteland located in the Realm of Chaos. At the centre there is the Brass Citadel with his throne located on a mountain of skulls. From here he gazes upon the Mortal Realms, looking for worthy foes he can unleash his armies upon.
Khorne's foremost rival is Slaanesh, the two gods' powers coming from two diametrically opposed concepts. Khorne demands self-sacrifice and bloodshed for its own sake, whereas Slaanesh embodies self-indulgence, and bloodshed is merely one of a multitude of ways of exploring new experiences.Needs Citation
However, it must be noted that Khorne's followers do not act in order to cause pain because pain, as a counterpart of pleasure, is the domain of Slaanesh. Instead, while the followers of Khorne may express Khorne's rage, they wish only to kill so that the blood and skulls of their victims strengthen Khorne. The fact that the suffering and excess of this conflict also strengthens Slaanesh has been reported as further reason for conflict between Khorne and Slaanesh.Needs Citation
Age of Chaos
In the last centuries of the Age of Chaos complete conquest of the Mortal Realms seemed inevitable, only fugitive enclaves and hidden remnants survived and were being hunted down. Khorne knew that true power could not be shared an that it his right as the strongest to dominate. So Khorne's gaze was drawn towards more glorious battles and he unleashed his daemons legions in the Realm of Chaos, attacking the Crystal Labyrinth and the Garden of Nurgle.[3b]
In the Mortal Realms the Khorne warbands attacked their comrades and chaos armies tore themselves apart. No foes could defeat the armies of Khorne and all paid a steep price for daring to defy the mighty Khorne. Only when the rival champions of Khorne attacked each other did these campaigns of skull-taking conquest slowed down. This event would be known as the Blood Times.[3b]
Even then Khorne sought worthier foes by assaulting the closed Gates of Azyr, desiring the glory of breaking the heavens and stirring the Bloodlords into action. In this era of strife is when the Age of Sigmar began, as the Stormcast Eternals struck from heavens and shattered the Blood God's warbands. Seeing his final victory slipping away he released a bellow of rage that shook every realm to it's core and echoed through eternity. A coppery wind blasted from the Realm of Chaos and scoured the Mortal Realms and the rune of Khorne burned bright. Khorne declared that he would show them the true meaning of war.[3b]
Khorne's Forces and Worship
Khorne is paid tribute with every drop of blood that is spilt in battle and great wars empower him. Khorne does not care if the blood is from heroes or the servants of evil, only that it flows. They reap mountains of skulls for the Skull Throne.
Khorne's followers may be found amongst the ranks of the Chaos Marauders, Chaos Warriors and Chaos Knights as well as amongst the ranks of the Beastmen. Bestigors dedicated to the bloody service of Khorne are called Khorngors.Needs Citation
Khorne has no temples, as he is worshipped only on the battlefield, and the act of bloodshed is the only way to worship Khorne. A follower wasting time building a temple to Khorne would more likely attract the god's wrath than his pleasure. Worship of Khorne requires a life devoted entirely and selflessly to constant bloodshed. No follower lets a day pass without engaging in the bloody and enraged slaughter by which Khorne is worshipped.Needs Citation
Khorne despises sorcery, and the slaughter of sorcerers is greatly welcomed by Khorne.Needs Citation
All of the cults dedicated to Khorne are also warbands and can only be found outside the centres of civilisation, in the deep wildernesses that lie within the borders of civilised nations.Needs Citation
Notable cults of Khorne include the Cult of the Brass Skull that appeared in Middenheim in the aftermath of the Storm of Chaos which may be linked to the Cult of the Crimson Skull which had infiltrated Imperial military organisations before the Storm of Chaos, and the Disciples of the Red Redemption, that were formed in Estalia during the crusades against Araby.Needs Citation
- For more information see: Khorne Bloodbound.
Khorne only favours mortals with battle lust, the purer and more absolute the better. Those that, in their fury, turn upon their own kind are specially like by Khorne, for only they grasp the greater truth: Khorne cares not from whence the blood flows, only that it does so.[3b]
Daemons of Khorne
- For more information see: Daemons of Khorne.
- Bloodthirsters are the Greater Daemons of Khorne. Of all the Daemons, they bear the greatest resemblance to the archetypal demon, having a human body, cloven hooves instead of feet, leathery bat-like wings and horned dogs-heads. An earlier model of the Bloodthirster replaced the dog head with an ugly human face, but recently the model has gone back to its canine-featured roots. They wield a fiery whip and a massive two-headed battleaxe (possessed by another Bloodthirster in earlier editions) simultaneously in battle. They are the most combative of all Daemons and arguably the mightiest of all troop types available.
- Bloodletters, are hideous, horned humanoids with cloven hooves who tote blood-drinking battleaxes and wear armour of daemonic brass. They enter horrific frenzies in battle.
- Flesh Hounds, are monstrous and ferocious vaguely canine creatures, notorious for their ability to track down their chosen prey. They bear enchanted collars that make them highly resistant to magic or psychic influences.
- Bloodbeasts of Khorne are a daemonic type of Chaos Spawn that are essentially unruly masses of muscle and tendon. Bloodbeasts have all Khornate aspects of a battle-maddened creature living only to take the lives of others and reap skulls in the name of the Blood God. Brimming with this mindless frenzy, a Bloodbeast will charge headlong into the forefront of any battle, not caring whom or what it is engaged with.
- Juggernauts of Khorne are particularly favoured by champions to ride on; massive steeds made of living metal whose blood is liquid fire.
- Bloodcrushers are Bloodletters mounted atop Juggernauts.
- Chariots of Khorne are chariots pulled by a Juggernaut, or sometimes two, ridden by either two Bloodletters or a herald of Khorne.
- 1: Realm of Chaos: Slaves to Darkness (1988) by Bryan Ansell and Mike Brunton, Needs Citation
- 2: Liber Chaotica (2006) by Marijan von Staufer and Richard Williams, Needs Citation
- 3: Warhammer: Age of Sigmar
- 4: Age of Sigmar faction guide.
- Warhammer Armies: Chaos (4th Edition), Needs Citation
- Warhammer Armies: Realm of Chaos (5th Edition), Needs Citation
- Warhammer Armies: Champions of Chaos (5th Edition), Needs Citation
- Warhammer Armies: Hordes of Chaos (6th Edition), Needs Citation
- Warhammer Armies: Beasts of Chaos (6th Edition), Needs Citation
- Warhammer: Storm of Chaos, Needs Citation
- Path of the Damned: Ashes of Middenheim - WFRP2 Campaign
- Warhammer Armies: Daemons of Chaos (7th Edition), Needs Citation
|Deities of the Mortal Realms|
|Incarnates||Alarielle - Gorkamorka (Gork and Mork - Spider-god - Sun-eater) - Grimnir - Grungni - Malerion - Nagash - Sigmar - Teclis - Tyrion|
|Zodiac Godbeasts||Argentine - Behemat - Chimerac - Dracothion - Hydragos - Ignax - Nyxtor - Vulcatrix - Vytrix - Ymnnog|
|Chaos Gods||Great Horned Rat - Hashut - Khorne - Necoho - Nurgle - Slaanesh - Tzeentch|
|Other||Bad Moon - Khaine - Kurnoth - Y'ulea|