Lizardmen

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The cities and domains of the Lizardmen.

The Lizardmen are the most ancient nation of the Warhammer world. Staunch opponents of the powers of Chaos, the Lizardmen try to figure and to follow the Great Plan of the Old Ones.

Contents

Government & organization

The Lizardmen are ruled by the Slann, former servants of the late Old Ones. There are 5 Slann of the second spawning and each of them rules over a single city while the younger Slann act as lieutenants.

However most of the time the Slann are in very deep meditation, giving orders and commands very rarely; therefore the day to day decisions are made the Skinks, who unlike the warlike Saurus and the large Kroxigor, are quite intelligent and mentally flexible.

Domains

Most of the Lizardmen live in 5 large cities. Four of these cities, Hexoatl, Tlaxtlan, Xlanhuapec, and Itza, are located in Lustria and usually try to help and to support each other.

There are also several abandoned ruined cities besides a very large number of holy places and isolated temples. Most of these places are watched over by occasional patrols or guarded by a suitable garrison.

Zlatlan, the fifth city, lies hidden in the jungles of the Southlands, and is completely isolated from all the other cities.

No Slann whatsoever lives in the Dragon Isles, and lacking their guidance the local Saurus and Skinks have become savage barbarians.

Society & culture

  • The Slann are mage-priests.
  • The Skinks are artisans, scholars, bureaucrats, and administrators.
  • The Saurus are powerful warriors and ruthless protectors, totally focused upon their tasks.
  • The Kroxigor are large builders and workers.

It must be noted that many Skinks and Kroxigor are warriors and that almost all of them will be summoned as such during war time. In contrast all Saurus are solely warriors and during peace time train themselves constantly for war.

Religion

The Lizardmen worship the Old Ones as gods and try to follow their instructions, recorded and kept in gold tablets, as best as possible. Captured enemies are sacrificed to the gods, especially to the popular Sotek, the great Serpent God.

Magic

The Slann are powerful mages, undisputed masters of High Magic. Certain Skink shamans are capable magicians; compared to the Slann their abilities are at best second-rate. The Saurus and Kroxigors are incapable of wielding magic at all.

Military

The Lizardmen army protects the cities and outposts, and they don't have a navy.

Notes & sources

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