Mortal Realms

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The Mortal Realms are a group of eight planes of existence revealed to Sigmar by the Dracothion after the destruction of the world before time during the End Times.[1a]


Azyr, the Realm of Heavens

For more information see: Realm of Azyr

A glittering realm of glowing palaces ruled by Sigmar.[1b]

Aqshy, the Realm of Fire

For more information see: Realm of Aqshy

A realm of hot winds and volatile landscapes.[1b]

Shyish, the Realm of Death

For more information see: Realm of Shyish

A domain of decay, where all gates to the underworlds reside.[1b]

Ghyran, the Realm of Life

For more information see: Realm of Ghyran

A realm forever flowing in cycle and the most verdant of lands when blooming.[1b]

Hysh, the Realm of Light

For more information see: Realm of Hysh

A domain of reason and symmetry, where the lands are rife with hidden meaning.[1b]

Ghur, the Realm of Beasts

For more information see: Realm of Ghur

An untamed realm of savagery where only the strongest survive.[1b]

Chamon, the Realm of Metal

For more information see: Realm of Chamon

A realm whose lands are hard and unyielding, where strange transmutations happen in it's mountain ranges.[1b]

Ulgu, the Realm of Shadows

For more information see: Realm of Ulgu

A realm divided into thirteen regions, each with their own secrets and riddles. It's shrouded countries are full of illusions and lurking menaces.[1b]

Chaos, the Realm of the Dark Gods

For more information see: Realm of Chaos

Not a mortal realm but still connected to the others, the realm of chaos is a nightmarish landscape controlled by the Gods of Chaos. Trespassers are devoured, mutated or damned.[1b]


Before Sigmar

When Sigmar arrived the realms were covered in the dew of creation yet much was already ancient with fractures kingdoms and portals between the realms.[3]

Age of Myth

For more information see: Age of Myth

After finding the Mortal Realms, Sigmar set to explore them, battling monster among many other great deeds. He raised the primitive humans and helped build great civilizations, building a great alliance with the help of friends and gods, both old and new.[1a] This golden age of Sigmar's utopia ended when this alliance broke down. Nagash sought to rule alone, Gorkamorka was discontent with the peace, Tyrion attempted to capture Slaanesh while it was vulnerable and Grimnir died battling Vulcatrix.[2]

Age of Chaos

For more information see: Age of Chaos

For many aeons the Chaos gods tried to violently entry into the mortal realms, but where always foiled by Sigmar's grand alliance. Only when this alliance was broken by a betrayal did Chaos managed to invade the mortal realms, beginning the Age of Chaos. [1c]

The horrors the dark gods set upon the mortal realms seemed paltry in comparison to the devastation they caused in the world-that-was. The free folk fought, but they were weakened by the fall of the alliance and the union of chaos followers due to the return of Archaon, the ender of worlds.[1c]

Sigmar closed the gates to Azyr and left the other realms to their fates, not seen again for centuries.[1c] The other realms were forced to live in a living hell, frowned in gore and rot, were cities and settlements were torn down and spiked citadels were raised beneath blood-red skies.[1d]

Age of Sigmar

For more information see: Age of Sigmar

The God-King knew that fighting the Gods of Chaos was a losing battle. They were too united and powerful that to fight them was to face certain doom. He had a plan to build an army with the help of Grungni. Plucking the greatest heroes of the realms into Azyrheim and reforging them into Stormcast Eternals.[1d]

The Age of Sigmar begins with the first strike against Chaos. Vandus Hammerhand was tasked with liberating the Gate of Azyr in Aqshy from the Mighty Lord of Khorne, known as Korghos Khul and his Goretide.[1d]