Wissenland

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Wissenland is located in the southeast (lower right corner).
The banner of Wissenland (actually the lion should be in white).

The most southerly of all the provinces of the Empire, Wissenland is triangular in form, defined by the Black and Grey Mountains on two sides, and by the River Reik on the third.

History

Originally confined to lands west of the Sol, Wissenland absorbed in the eighteenth century what remained of Solland after the invasion of Gorbad Ironclaw. Eight hundred years later, the people of Wissenland still often refer to lands east of the Sol as "old Solland" (or "Sudenland," the modern derivative). Western Wissenland is largely irrigated by the rivers that come down from the mountains and feed the soil, which in turn flows into the upper Pfeildorf Reik. These tributaries are fed by snowmelt in the spring, which is not without cause widespread flooding and flooding in the towns they pass through. Meissen itself was almost wiped out by the great flood of 2484.

Agricultural lands are fertile around the Reik, but as the region extends to the increasingly hilly mountains, it is more rocky and barren.Gray-blue Flint are so common that many nobles claim that the earth produces nothing other than stones. We often find these stones piled at the edge of fields and local buildings. Many children of Wissenland earn their first in the spring, following the plow and removing troublesome field stone. Subsequently, many learn to shoot crows and rabbits for a skilled flint jet. Due to the nearby mountains, the inhabitants of Western Wissenland abandoned any culture except for subsistence crops, and the wealth of the province depends mainly on mines. While the dwarves of Karak Hirn name and appropriated large areas of mountains, negotiations over the centuries allowed humans to sit also their rights to mine, although this has not been a end to the illegal operations performed on the land of the dwarves. Dwarfs do not like what they see as the theft and, more importantly, as the shoddy work.

The overland trade is also important for Wissenland and many passes through the mountains, linking the region to Bretonnia, Tilea and the Border Princes. Almost all pass roads converge Wusterburg who thrived on business brings travelers in its many inns and stables, some of which date back over a thousand years. Many travelers take the time to go to the many excellent dwarf holds and is often where their goods are sold. During the harshest winter periods, almost all the passes that lead to Wissenland are cut because of the snow. There is however the underground river which rises near Kreutzhofen and emerging near Miragliano in Tilean an invaluable source of trade throughout the year. The value placed in the permanent opening of the rustling is such that the ancestors of the present Countess Electress agreed that Tileans retain control of the 225 km long tunnel. Their income from assets that pass on their land outweigh the renunciation of control over the tunnel.To the east of the Sol stretch of rolling grasslands used for herding sheep. This part of Wissenland former Solland, is famous for its high quality wool and beautiful furs that trappers hunt in the mountains. Sable Wissenland is highly popular in the social circles of Nuln, Altdorf and elsewhere. However, there are sad memories of the past in this region Wissenland. The ruins of many villages and towns destroyed by Ironclaw remain silent witnesses to the devastation of his horde. Most people avoid these ruins, is respect for the dead or for fear of ghosts.

Active antagonists

The Chaos Cult 'The Puritans of Adelina' originated here. Adelina was a handmaiden to the Baron of Kroppenleben's wife. The Baron had an affair with the girl, and once spurned she poisoned him. The cult is made up of valets, secretaries and the household staff of nobles who seek to 'cleanse' the imperial nobility. Their favored method of execution is slow acting poisons, however since the Margrave of Regenbogen spontaneously combusted, showering the nearby Duke of Nesselbach in blue powder whilst hunting, the Witch Hunters have become aware of them and are actively seeking hunting them down in return

Another cult that has existed for thousands of years in Wissenland (and Sylvania as well) is surprisingly not chaotic, but left from the practices of the ancient Menogoths who lived there. The cult of Ahalt the Drinker demands human sacrifice and blood drinking and is prevalt in the much more rural areas of the province. City folk lost in the countryside can horrifyingly find themselves as the role of prey in 'The Great Hunt'

Known Features

  • Wissenburg: The capital of Wissenland, it is slightly south of Nuln.
  • Pfeildorf : A smaller town south of Wissenburg
The provinces & city-states of The Empire
Provinces Reikland - Middenland - Nordland - Ostland - Hochland - Talabecland - Ostermark - Stirland - Averland - Wissenland - The Moot
City-states Altdorf - Nuln - Middenheim - Talabheim
Lost provinces Drakwald - Solland - Westerland - Sylvania

Sources

Uncited