https://whfb.lexicanum.com/mediawiki/api.php?action=feedcontributions&user=Dannaron&feedformat=atomWarhammer - The Old World - Lexicanum - User contributions [en]2024-03-29T10:31:03ZUser contributionsMediaWiki 1.30.0https://whfb.lexicanum.com/mediawiki/index.php?title=Finubar&diff=16369Finubar2010-08-08T00:01:29Z<p>Dannaron: </p>
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<div>{{cite}}<br />
[[File:Finubar.jpg|thumb|300px|'''Finubar''' '''''the Seafarer''''', ruling Phoenix King of Ulthuan.]]<br />
'''Finubar the Seafarer''', is the current [[Phoenix King]] of [[Ulthuan]]. He was already famous for his voyages to the [[Old World]] before being elected by the princes of the [[High Elves]].<br />
<br />
Prince of [[Eataine]], Finubar was sent to the [[Old World]] by then Phoenix King, [[Bel-Hathor]]. His mission was to evaluate the strength of the realms of men and to judge their worth as potential allies. He travelled extensively in the Old World and was thoroughly impressed by what he saw. Expecting to find people living in primitive huts he found instead powerful kingdoms with mighty cities protected by disciplined armies able to defeat the Orcs and to turn back the armies of Chaos. An ambitious and greedy people with the potential to surpass the fading power of the High Elves.<br />
<br />
Prince Finubar even managed to visit the [[Forest of Loren]] and encountered the [[Wood Elves]], kinsmen to the High Elves.<br />
<br />
On his return the prince advised Bel-Hathor to forge alliances with the mighty kingdoms of men and managed to persuade him to partially lift the ban which forbade any human to set a foot on Ulthuan. Henceforth, human merchants were allowed to trade their wares in the city of [[Lothern]]. Upon Bel-Hathor's death Finubar, his chosen successor, was elected.<br />
<br />
[[Category:High Elves]]<br />
[[Category:People]]<br />
<br />
[[de:Finubar]]<br />
[[fr:Finubar]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ithilmar&diff=16137Ithilmar2010-07-15T11:31:21Z<p>Dannaron: </p>
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<div>{{stub}}<br />
<br />
'''Ithilmar''' is a metal favoured by the [[elves]] in their craft. Also known as "sky silver" Ithilmar is found in only one region of [[Ulthuan]]. It is a bright, reflective silver in colour, and is known for being just as strong as steel while also being a great deal lighter and more flexible.<br />
<br />
===Sources:===<br />
* Warhammer Fantasy Battles Rulebook: 8th edition</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ithilmar&diff=16136Ithilmar2010-07-15T11:31:05Z<p>Dannaron: </p>
<hr />
<div>{{stub}}<br />
<br />
'''Ithilmar''' is a metal favoured by the [[elves]] in their craft. Also known as "sky silver" Ithilmar is found in only one region of Ulthuan. It is a bright, reflective silver in colour, and is known for being just as strong as steel while also being a great deal lighter and more flexible.<br />
<br />
===Sources:===<br />
* Warhammer Fantasy Battles Rulebook: 8th edition</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Alarielle&diff=16119Alarielle2010-07-04T23:21:46Z<p>Dannaron: </p>
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<div>{{Cite}}<br />
[[File:Alarielle.jpg|thumb|297px|'''Alarielle''', the Everqueen]]<br />
'''Alarielle''' is the current [[Everqueen]] of the [[High Elves]]. As such she is one of the two rulers of [[Ulthuan]]. Considered one of the most beautiful women of the Warhammer world, she is loved and worshipped by her subjects.<br />
<br />
As Everqueen Alarielle is considered an avatar of [[Isha]] and is also a very powerful magician. She was nearly captured by the [[Dark Elves]] during their invasion but was saved by [[Tyrion]], who was poisoned in the fighting. The pair managed to escape only to be hunted by four pursuing [[Assassin]]s selected by [[Malekith]] himself. Caught at last, a feverish Tyrion managed to slay the four assassins but Malekith summoned N'kari, a [[Keeper of Secrets]]. The pair was rescued in extremis by [[Teclis]], Tyrion's twin brother.<br />
<br />
Tyrion has since been appointed the Everqueen's personal champion and consort.<br />
<br />
[[Category:High Elves]]<br />
[[Category:Special characters]]<br />
<br />
[[de:Alarielle]]<br />
[[fr:Alarielle, La Reine Eternelle]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Tyrion&diff=16118Tyrion2010-07-04T23:21:08Z<p>Dannaron: </p>
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<div>[[File:Tyrion.jpg|thumb|240px|Prince '''Tyrion''']]<br />
[[File:Tyrion2.jpg|thumb|240px|Prince '''Tyrion''']]<br />
[[File:Tyrion3.jpg|thumb|240px|Prince '''Tyrion''']]<br />
Prince '''Tyrion''' is the greatest living warrior of the [[High Elves]]. He is a descendant of Astarielle, a past [[Everqueen]], and [[Aenarion]], the first [[Phoenix King]], through their first-born son [[Morelion]]. He is currently the champion and consort of the current Everqueen.<br />
<br />
Thereby is a very distant relative of both [[Malekith]] (Aenarion's second son by [[Morathi]]) and to [[Alarielle]], the current Everqueen who is a descendant of Aenarion's daughter [[Yvraine]], Morelion's twin. <br />
<br />
His twin bother [[Teclis]] is one of the mightiest mages of the Warhammer world.<br />
<br />
Some High Elven bards sing that Tyrion is Aenarion reborn. Since his meteoric rise to fame during the [[Great Chaos Incursion]], many have spoken in hushed tones of his destiny to lead the High Elves towards a new and glorious future, and perhaps one day to take the [[Phoenix Crown]]. If Tyrion hears such gossip, he pays it no heed, for his only concern is the safety and protection of [[Ulthuan]] and the [[Everqueen]]. He is unswervingly loyal to the current Phoenix King, [[Finubar]] '''the Seafarer'''. <br />
<br />
In the years since the Great Incursion, Tyrion has busied himself strengthening Ulthuan's armies and all know that whenever danger comes to the High Elves island home, the enemy will be met by Tyrion. He is the protector of the Everqueen and the defender of all Ulthuan.<br />
<br />
==Sources==<br />
*[[Warhammer Armies: High Elves (5th Edition)]]<br />
*[[Warhammer Armies: High Elves (6th Edition)]]<br />
*[[Warhammer Armies: High Elves (7th Edition)]]<br />
<br />
[[Category:High Elves]]<br />
[[Category:Special characters]]<br />
<br />
[[de:Tyrion]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Twin-Tailed_Comet&diff=16117Twin-Tailed Comet2010-07-04T23:14:29Z<p>Dannaron: </p>
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<div>{{stub}}<br />
<br />
The '''Twin-Tailed Comet''' is a comet that has passed the Warhammer World on at least two occasions: once in [[Imperial Calendar|IC]] -30 and then again in 1999<sup>1</sup>.<br />
<br />
Its first appearence was immediately prior to the birth of [[Sigmar]], and is hence used as one of the Sigmarite Cult's most prominent symbols.<br />
Within Lustria this appearence was seen as the sign of the rebirth of the god [[Sotek]] by his prophet [[Tehenhauin]]<sup>2</sup>. This led to a mass migration of Red-creasted Skinks and the rise of the Cult of Sotek, eventually culminating in Clan Pestilens being driven out of Lustria.<br />
<br />
The second appearence of the comet was towards the end of Imperial Year 1999. This was followed by several other mysterious omens before the utter destruction of Mordheim, supposedly by the very same comet crashing into it. <sup>1</sup><br />
<br />
===Notes===<br />
* References to the appearence of the comet in relation to Sotek seem to indicate that it occured circa IC year 0<sup>2</sup>, the year of Sigmar's crowning, which contradicts with the established canon that the comet appeared at Sigmar's bith, c. IC -30. It is not known whether this is a timeline error or indicates two different appearences of the comet.<br />
<br />
===References===<br />
*<sup>1</sup> Warhammer Armies: The Empire (sixth edition, page 59)<br />
*<sup>2</sup> Warhammer Armies: Lizardmen (sixth edition, page 9)</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Twin-Tailed_Comet&diff=16116Twin-Tailed Comet2010-07-04T23:14:19Z<p>Dannaron: </p>
<hr />
<div>{{stub}}<br />
<br />
The '''Twin-Tailed Comet''' is a comet that has passed the Warhammer World on at least two occasions: once in [[Imperial Calendar|IC]] -30 and then again in 1999<sup>1</sup>.<br />
<br />
Its first appearence was immediately prior to the birth of [[Sigmar]], and is hence used as one of the Sigmarite Cult's most prominent symbols.<br />
Within Lustria this appearence was seen as the sign of the rebirth of the god [[Sotek]] by his prophet [[Tehenhauin]]<sup>2</sup>. This led to a mass migration of Red-creasted Skinks and the rise of the Cult of Sotek, eventually culminating in Clan Pestilens being driven out of Lustria.<br />
<br />
The second appearence of the comet was towards the end of Imperial Year 1999. This was followed by several other mysterious omens before the utter destruction of Mordheim, supposedly by the very same comet crashing into it. <sup>1</sup><br />
<br />
===Notes===<br />
* References to the appearence of the comet in relation to Sotek seem to indicate that it occured circa IC year 0<sup>2</sup>, the year of Sigmar's crowning, which contradicts with the established canon that the comet appeared at Sigmar's bith, c. IC -30. It is not known whether this is a timeline error or indicates two different appearences of the comet.<br />
<br />
===References===<br />
<sup>1</sup> Warhammer Armies: The Empire (sixth edition, page 59)<br />
<sup>2</sup> Warhammer Armies: Lizardmen (sixth edition, page 9)</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Twin-Tailed_Comet&diff=16115Twin-Tailed Comet2010-07-04T23:13:59Z<p>Dannaron: Better Mordheim source located</p>
<hr />
<div>{{stub}}<br />
<br />
The '''Twin-Tailed Comet''' is a comet that has passed the Warhammer World on at least two occasions: once in [[Imperial Calendar|IC]] -30 and then again in 1999<sup>1</sup>.<br />
<br />
Its first appearence was immediately prior to the birth of [[Sigmar]], and is hence used as one of the Sigmarite Cult's most prominent symbols.<br />
Within Lustria this appearence was seen as the sign of the rebirth of the god [[Sotek]] by his prophet [[Tehenhauin]]<sup>2</sup>. This led to a mass migration of Red-creasted Skinks and the rise of the Cult of Sotek, eventually culminating in Clan Pestilens being driven out of Lustria.<br />
<br />
The second appearence of the comet was towards the end of Imperial Year 1999. This was followed by several other mysterious omens before the utter destruction of Mordheim, supposedly by the very same comet crashing into it. <sup>1</sup><br />
<br />
===Notes===<br />
* References to the appearence of the comet in relation to Sotek seem to indicate that it occured circa IC year 0<sup>2</sup>, the year of Sigmar's crowning, which contradicts with the established canon that the comet appeared at Sigmar's bith, c. IC -30. It is not known whether this is a timeline error or indicates two different appearences of the comet.<br />
<br />
References<br />
<sup>1</sup> Warhammer Armies: The Empire (sixth edition, page 59)<br />
<sup>2</sup> Warhammer Armies: Lizardmen (sixth edition, page 9)</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Emperor&diff=16111Emperor2010-07-04T07:56:03Z<p>Dannaron: </p>
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<div>The '''Emperor''' is the leader and ruler of [[The Empire]], the most powerful nation of the [[Old World]]. The current Emperor is [[Karl Franz]], who was chosen by the [[Elector]]s and crowned in 2502 IC.<br />
<br />
<br />
Despite being technically both head of state and commander-in-chief of the imperial military, the emperor is not by any means an absolute ruler. He has to share much of his power, influence, and responsibilities with the extremely powerful [[Elector Count]]s. <br />
<br />
Upon the death of an Emperor the throne does '''not''' automatically pass to his heir. An election is held with 15 [[Elector]]s, 10 of which are Elector counts. Each of them casts a vote, and the candidate with most votes becomes Emperor.<br />
<br />
The heir of the deceased emperor is an obvious candidate; under normal circumstances he will be supported by the friends and allies of his predecessor. Therefore a dynastic succession is a strong possibility. However the heir may lose the election due to personal enmities or because of personal failings. <br />
<br />
<br />
Nearly all emperors were chosen from among the Elector counts and in many ways being an emperor means being but the ''"First among equals"''. He is largely the leader of the Elector Counts, who are extremely powerful and independent. Many matters are debated between the Emperor and the Counts on an equal standing and then agreed upon, and not always as the Emperor wants. <br />
<br />
His power is severely limited by the inability of enforcing his edicts within the semi-independent provinces. Far from the capital and inside their own provinces the Elector Counts rule and they can choose to largely ignore his edicts and decrees.<br />
<br />
<br />
One must also remember that the Empire is not a centralized state, but a feudal confederacy. The emperor doesn't simply control the entire military of the Empire and he doesn't receive all or even the majority of taxes. His taxes and resources are collected from his own province and his own personal treasury will pay the military units under his direct control.<br />
<br />
Each of the Elector counts collects his own taxes from his respective province and will spend his wealth as he sees fit. He will recruit and pay his own provincial army who is far more loyal to its local ruler. Depending upon the wealth of the province, a wealthy Elector count may even afford and recruit a larger army than the emperor.<br />
<br />
<br />
A wise emperor will realize that trying to subdue the Elector Counts through threats and/or force is a very dangerous errand, which all too easily ends up in open rebellion and civil war. Gaining their respect and loyalty through example and fair leadership tends to be the best policy.<br />
<br />
The Electors can ''de facto'' depose a weak emperor.<br />
<br />
<br />
{|align=center border="1" cellpadding="5" cellspacing="0"<br />
!colspan="4" style=background:#FFBF00|known emperors<br />
|-<br />
|style=background:#FFBF00 align=center|'''name'''<br />
|style=background:#FFBF00 align=center|'''reign'''<br />
|style=background:#FFBF00 align=center|'''notes'''<br />
|style=background:#FFBF00 align=center|'''sources'''<br />
|-<br />
|align=center|[[Sigmar]]<br />
|align=center|1 IC - 50 IC<br />
|align=center|chief of Unberogens, founder of the Empire<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.11 - Warhammer Armies: The Empire (6th Edition) p.56 & 58 - Warhammer Armies: The Empire (7th Edition) p.30</ref><br />
|-<br />
|align=center|'''Siegrich'''<br />
|align=center|unclear, after 50<br />
|align=center|Count of Averland<br />
|align=center|<ref>'''Tome of Salvation''' p.15 - it must be noted that the canonicity of this information is very unclear. AFAIK this name doesn't appear anywhere else.</ref><br />
|-<br />
|align=center|'''Heydrich'''<br />
|align=center|unclear, around 100<br />
|align=center|Receives the [[Runefang]]s from the Dwarfs.<br />
|align=center|<ref>Warhammer Armies: The Empire (6th Edition) p.57 - Warhammer Armies: The Empire (7th Edition) p.30</ref><br />
|-<br />
|align=center|'''Sigismund II'''<br />
|align=center|unclear, around 501<br />
|align=center|The Empire absorbs [[Marienburg]].<br />
|align=center|<ref>Warhammer Armies: The Empire (7th Edition) p.30</ref><br />
|-<br />
|align=center|'''Ludwig the Fat'''<br />
|align=center|unclear, around 1000<br />
|align=center|Establishes [[The Moot]], and gives an electoral vote to the Elder of the Moot.<br />
|align=center|<ref>Warhammer Armies: The Empire (7th Edition) p.30</ref><br />
|-<br />
|align=center|'''Boris Goldgather'''<br />
|align=center|1053 - 1115<br />
|align=center|The [[Skaven]] release the Black Plague which devastates the Empire, Boris is one of its last victims.<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.11 - Warhammer Armies: The Empire (6th Edition) p. 58 - Warhammer Armies: The Empire (7th Edition) p.30</ref><br />
|-<br />
|align=center|none<br />
|align=center|1115 - 1124<br />
|align=center|The Empire is largely overrun by the Skaven invasion.<br />
|align=center|<ref>Warhammer Armies: The Empire (7th Edition) p.10 & 30</ref><br />
|-<br />
|align=center|[[Mandred Skavenslayer]], now titled '''Ratslayer''' and '''Ratcatcher'''<br />
|align=center|1124 - 1152<br />
|align=center|Count of Middenland, defeats the Skaven invasion, was later murdered by a Skaven [[assassin]].<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.7, 8 & 11 - Warhammer Armies: The Empire (7th Edition) p.10 & 30</ref><br />
|-<br />
|align=center|none<br />
|align=center|1153 - 1359<br />
|align=center|The [[Elector]]s are unable to choose a leader. This situation continues unchanged until 1359.<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.11 - Warhammer Armies: The Empire (7th Edition) p.10 & 30</ref><br />
|-<br />
|align=center|?<br />
|align=center|1359 - ?<br />
|align=center|'''Count of Stirland''', his election is disputed by '''Ottilia''', Countess of Talabecland, leading to civil war. <br />
|align=center|<ref>'''The Empire at War''', chapter ''Guile - the Battle of the Talabec'' - Warhammer Armies: The Empire (4th Edition) p.8 & 11 - Warhammer Armies: The Empire (6th Edition) p.59 - Warhammer Armies: The Empire (7th Edition) p.10 & 30</ref><br />
|-<br />
|align=center|two feuding candidates<br />
|align=center|1360 - 1546<br />
|align=center|The Empire is divided by civil war between the [[elected Emperor]]s and the [[Ottilian Emperor]]s. <br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.8 & 11 - Warhammer Armies: The Empire (6th Edition) p.59 - Warhammer Armies: The Empire (7th Edition) p.10 & 30</ref><br />
|-<br />
|align=center|several feuding candidates, claimants, and pretenders <br />
|align=center|1547 - 2303<br />
|align=center|The self-proclaimed [[Wolf Emperor]]s escalate the civil war into an [[Age of Three Emperors]]. <br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.8 & 11 - Warhammer Armies: The Empire (6th Edition) p.59 - Warhammer Armies: The Empire (7th Edition) p.10 & 31 - Warhammer Armies: Beasts of Chaos (6th edition) p.11</ref><br />
|-<br />
|align=center|[[Magnus the Pious]]<br />
|align=center|2304 - 2369<br />
|align=center|A noble of Nuln, saves and re-unites the Empire.<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.11 - Warhammer Armies: The Empire (6th Edition) p.59 & 76 - Warhammer Armies: The Empire (7th Edition) p.14 & 31</ref><br />
|-<br />
|align=center|'''Leopold'''<br />
|align=center|2369 - ?<br />
|align=center|Count of Stirland, grandfather of Dieter IV<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.10 & 11 - Warhammer Armies: The Empire (7th Edition) p.15 & 31</ref><br />
|-<br />
|align=center|[[Dieter IV]]<br />
|align=center|? - 2429<br />
|align=center|Count of Stirland, receives a bribe in exchange for the independence of Marienburg, was later deposed.<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.10 & 11 - Warhammer Armies: The Empire (7th Edition) p.15 & 31</ref><br />
|-<br />
|align=center|[[Wilhelm III]]<br />
|align=center|2429 - ?<br />
|align=center|Count of Reikland, cousin of Dieter IV, the imperial throne has remained in his family until today. <br />
|align=center|<ref>outdated sources name him '''Wilhelm II''' - Warhammer Armies: The Empire (4th Edition) p.10 & 11 - Warhammer Armies: The Empire (7th Edition) p.15 & 31</ref><br />
|-<br />
|align=center|an unknown number of emperors<br />
|align=center|<br />
|align=center|all of them Counts of Reikland<br />
|align=center|<ref>Warhammer Armies: The Empire (7th Edition) p.15</ref><br />
|-<br />
|align=center|'''Luitpold'''<br />
|align=center|? - 2502<br />
|align=center|Count of Reikland, father of Karl Franz<br />
|align=center|<ref>'''Drachenfels''': Act One, chapter XI - '''Warhammer Companion''' p.75</ref><br />
|-<br />
|align=center|[[Karl Franz]]<br />
|align=center|2502 - present<br />
|align=center|Count of Reikland<br />
|align=center|<ref>Warhammer Armies: The Empire (4th Edition) p.11 - Warhammer Armies: The Empire (6th Edition) p.60 - Warhammer Armies: The Empire (7th Edition) p.15 & 31</ref><br />
|}<br />
===See also===<br />
*[[High King]]<br />
*[[Phoenix King]]<br />
*[[King of Bretonnia]]<br />
*[[Tzar]]<br />
*[[Dragon Emperor]]<br />
*[[elected Emperor]], for the respective line of candidates<br />
*[[Ottilian Emperor]], for the respective line of claimants<br />
*[[Wolf Emperor]], for the respective line of pretenders<br />
*[[Reikland pretender]], for the respective line of candidates<br />
*[[Count of Marienburg]], for the respective line of claimants<br />
==Notes & sources==<br />
<references/><br />
<br />
[[Category:The Empire]]<br />
<br />
[[de:Imperator (Imperium)]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Castle_Drachenfels&diff=16110Castle Drachenfels2010-07-04T07:54:24Z<p>Dannaron: </p>
<hr />
<div>'''Castle Drachenfels''' is a ruined fortress located in the [[Grey Mountains]], which form the border between [[The Empire]] and [[Bretonnia]]. For centuries the castle was an all but unassailable stronghold for [[Constant Drachenfels]], the Great Necromancer. <br />
<br />
Following the apparent defeat and death of Constant by [[Oswald von Konigswald]] the castle's garrison was put to the sword by an army sent by [[Emperor]] Lutipold. The castle itself was to be razed but Oswald intervened, wanting to peserve the castle as a reminder of his great victory. <br />
<br />
25 years later, the castle was the stage of the [[Oswald affair]], a devious plot to assassinate Emperor [[Karl Franz]] and most of the [[Elector]]s. The plot was foiled only at the last moment and the castle was later razed. <br />
<br />
The ruins are currently all but abandoned and largely avoided. <br />
==Notes & sources==<br />
<br />
[[Category:The Empire]]<br />
<br />
[[de:Burg Drachenfels]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Twin-Tailed_Comet&diff=16109Twin-Tailed Comet2010-07-04T07:52:56Z<p>Dannaron: Mordheim source located.</p>
<hr />
<div>{{stub}}<br />
<br />
The '''Twin-Tailed Comet''' is a comet that has passed the Warhammer World on at least two occasions: once in [[Imperial Calendar|IC]] -30 and then again in 1999<sup>1</sup>.<br />
<br />
Its first appearence was immediately prior to the birth of [[Sigmar]], and is hence used as one of the Sigmarite Cult's most prominent symbols.<br />
Within Lustria this appearence was seen as the sign of the rebirth of the god [[Sotek]] by his prophet [[Tehenhauin]]<sup>2</sup>. This led to a mass migration of Red-creasted Skinks and the rise of the Cult of Sotek, eventually culminating in Clan Pestilens being driven out of Lustria.<br />
<br />
The second appearence of the comet was towards the end of Imperial Year 1999. This was followed by several other mysterious omens before the utter destruction of Mordheim, supposedly by the very same comet crashing into it. <sup>1</sup><br />
<br />
===Notes===<br />
* References to the appearence of the comet in relation to Sotek seem to indicate that it occured circa IC year 0<sup>2</sup>, the year of Sigmar's crowning, which contradicts with the established canon that the comet appeared at Sigmar's bith, c. IC -30. It is not known whether this is a timeline error or indicates two different appearences of the comet.<br />
<br />
References<br />
<sup>1</sup> Games Workshop site: Mordheim introduction http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1490027&aId=2600002<br />
<sup>2</sup> Warhammer Armies: Lizardmen (sixth edition, page 9)</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Lord_Mazdamundi&diff=16093Lord Mazdamundi2010-07-02T12:36:46Z<p>Dannaron: </p>
<hr />
<div>Lord '''Mazdamundi''' is the oldest and most powerful living [[Slann]] and the ruler of [[Hexoatl]].<br />
<br />
A former pupil of [[Lord Kroak]], he presides over the Lizardmen [[temple-city]] of Hexoatl, located at the northern tip of Lustria, the first bastion of defense against Dark Elven invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the coming of Chaos.<br />
<br />
Like all Slann, Mazdamundi is a powerful wizard, able to bend the winds of magic to his whims. Being the oldest of the Second Generation, Mazdamundi's powers far outstrip even those of other Slann. Mazdamundi's focus is on geomancy, and he is easily the foremost practitioner of this rare and difficult lore today. On the battlefield, Mazdamundi's fearsome geomantic powers can destroy dozens of foes at once.<br />
<br />
When called to battle, which is thankfully rare, Mazdamundi rides upon the back of a giant Stegadon named '''Zlaaq''', a beast he controls through sheer force of will.<br />
<br />
In the year -1500 of the Imperial Calendar, the Dwarf holds along the World's Edge Mountains were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarves, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.<br />
==Notes & sources==<br />
<br />
[[Category:Lizardmen]]<br />
[[Category:Special characters]]<br />
<br />
[[de:Mazdamundi]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Vampire&diff=16091Vampire2010-07-02T09:13:10Z<p>Dannaron: </p>
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<div>[[File:Vampire.jpg|thumb|300px|A powerful '''Vampire''' lord]]<br />
'''Vampires''' are one of the most powerful types of [[Undead]] existing in the Warhammer World. The origins of the vampires can be traced all the way back to ancient [[Nehekhara]], to the evil priest-king [[Nagash]]. Nagash was the first and most powerful necromancer to have ever lived. Eventually, the other priest-kings joined forces in order to crush Nagash and rid the land of his evil; they succeded, though only temporarily.<br />
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However, [[Neferata]], the queen of Lahmia, in her thirst for immortality and eternal life, stole some of Nagash's books instead of destroying them as the kings had agreed, and took them back to Lahmia. Once safe within the walls of her own city, the queen began trying to replicate the [[Elixir of Life]] which had given Nagash eternal life. She succeeded to a certain degree, her heart stopped beating and she stopped breathing, yet she did not die; she had become the first vampire.<br />
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Realizing that she would need powerful lieutenants she shared the elixir with an unknown number of individuals. <br />
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These ancient beings discovered that they could produce new vampires through a process known as the "[[Blood Kiss]]", and before long, the entire court of Lahmia had become blood-drinking creatures of the night. However, their new-found powers also served to make the vampires arrogant. When the vampires discovered that Nagash still existed, they sent envoys to meet him at Cripple Peak. Some of these messengers, however, were captured by neighboring kingdoms. Realizing that the threat of Nagash was not yet ended, the priest-kings once again banded together, and marched against Lahmia.<br />
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During the ensuing war with the other kingdoms Lahmia was sacked, and most of the vampires were slain. Fleeing Lahmia, the vampires made their way north, where they regrouped upon meeting up with Nagash and were made generals of his armies. Nagash intended to turn the entire world into a kingdom of death, were no action would be taken except when he willed it. However, Nagash was unprepared for the might shown which his former homeland could muster. Ruled by [[Alcadizaar]], the armies of a unified Nehekara rode out to meet Nagash's undead horde. When Alcadizaar defeated them all of the vampires, except the line of [[W'soran]] fled. For their cowardice, Nagash cursed the Vampires to be burnt by the rays of the sun.<br />
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After this event the vampires fled and spread across the known world founding their own [[Bloodline]]s.<br />
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== Sources ==<br />
*[[Warhammer Armies: Vampire Counts (7th Edition)]]<br />
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[[Category:Vampires & Necromancers]]<br />
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[[de:Vampire]]<br />
[[fr:Vampire]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Snotling&diff=16087Snotling2010-07-01T13:38:48Z<p>Dannaron: </p>
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<div>{{stub}}<br />
'''Snotlings''' are the smallest of the greenskin species and make up a small part of the [[Orc and Goblin]] army list.<br />
[[Image:Snotlinge.JPG|thumb|right|200px|Swarm of '''Snotlings''']]<br />
They have little intellect and are known for completely stupid actions, a childish sense of humor, complete missing of personal hygiena and suicidial bravery. They tend to apear in Swarms, make use of various higly toxic mushrooms and sometimes create [[Snotling Pump Wagon]]s.<br />
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==Sources==<br />
* [[Warhammer Armies: Orcs and Goblins (7th Edition)]]<br />
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[[Category:Orcs & Goblins]]<br />
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[[de:Snotlinge]]<br />
[[fr:Snotlings]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ithilmar&diff=16086Ithilmar2010-07-01T13:13:44Z<p>Dannaron: </p>
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<div>{{stub}}<br />
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'''Ithilmar''' is a metal favoured by the [[elves]] in their craft. It is a bright, reflective silver in colour, and is known for being just as strong as steel while also being a great deal lighter and more flexible.</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ithilmar&diff=16085Ithilmar2010-07-01T13:13:33Z<p>Dannaron: Created page with '{{stub}} '''Ithilmar''', also sometimes referred to as Truesilver, is a metal favoured by the elves in their craft. It is a bright, reflective silver in colour, and is known...'</p>
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<div>{{stub}}<br />
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'''Ithilmar''', also sometimes referred to as Truesilver, is a metal favoured by the [[elves]] in their craft. It is a bright, reflective silver in colour, and is known for being just as strong as steel while also being a great deal lighter and more flexible.</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Magic&diff=16084Magic2010-07-01T12:44:20Z<p>Dannaron: </p>
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<div>{{Cite}}<br />
'''Magic''' is a supernatural force used by a magic-user, commonly named magician, wizard, or sorcerer, to perform a spell. <br />
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All magic comes from the dimension of [[Chaos]]. While a very small part of it concentrates and solidifies into [[Warpstone]], most of it enters the Warhammer world through the damaged Polar gates in the form of the [[Winds of Magic]] and is largely invisible. Magic-users are individuals who are somehow able to sense and to feel and, usually following a special training, can learn to manipulate and use magic in the form of spells. <br />
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There are several kinds of magic but most magicians are able to use only a single form.<br />
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*Dark Magic, used by Dark Elves, Beastmen, and sorcerers of Chaos. <br />
*High Magic, used by the Slann and the High Elves.<br />
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Human mages are not capable of using High Magic; however High Magic is 'broken' into the eight winds and human magicians are capable of using one of them. The different winds are essentially specialized forms and seem to influence somewhat the magician in question. [[Skink]] shamans are also capable of this achievement.<br />
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*Light: Wind of Hysh, Lore of Light <br />
*Gold: Wind of Chamon, Lore of Metal and Alchemy<br />
*Jade: Wind of Ghyran, Lore of Life<br />
*Celestial: Wind of Azyr, Lore of the Heavens<br />
*Grey: Wind of Ulgu, Lore of Shadows<br />
*Amethyst: Wind of Shysh, Lore of Death<br />
*Bright: Wind of Aqshy. Lore of Fire <br />
*Amber: Wind of Ghur, Lore of Beasts<br />
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*Necromancy, used by Vampires and Necromancers<br />
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*Warpstone is used by the [[Grey Seer]]s of the Skaven to fuel their spells.<br />
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*Maw magic is used by the Ogre Butchers, a kind of tribal shaman.<br />
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*Whaaagh magic, used by Orcs and Goblins seems to be a unique form of magic.<br />
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*Ice Magic is a mysterious form of magic seemingly practiced only by the [[Tzar|Tzars and Tzarinas]] of [[Kislev]], <br />
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[[Category:Magic]]<br />
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[[de:Magie]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Clan_Mors&diff=16054Clan Mors2010-06-30T09:38:59Z<p>Dannaron: </p>
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<div>{{Cite}}<br />
'''Clan Mors''' is the most numerous [[Warlord Clan]] of the [[Skaven]]. It inhabits the [[City of Pillars]] and is led by Warlord '''Gnawdwell''' who is a member of the [[Council of Thirteen]]. Clan Mors rose to this position after being ordered to seize [[Karak Eight Peaks]] along with '''Clan Gritak''' from the Dwarves. In the ensuing war, which continued after the Dwarves had all but been defeated due to pressures from Orc and Goblins, Clan Mors arose victorious after collapsing the roof of the ceremonial hall. Not only did this fulfil the councils wishes of blocking out the Orcs and Goblins but Clan Gritak was also caught in the cave-in leaving Clan Mors as sole possessors of the '''City of Pillars'''.<ref>[[Warhammer Armies: Skaven (4th Edition)]], p. 7</ref><br />
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In holding the '''City of Pillars''' '''Clan Mors''' has become a rival to the four [[Great Clan|Greater Clans]].<ref>[[Warhammer Armies: Skaven (6th Edition)]], p. 5 & 6</ref> <br />
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==Notes & sources==<br />
<references/><br />
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[[Category:Skaven]]<br />
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[[de:Mors Klan]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ulric&diff=16050Ulric2010-06-30T09:18:34Z<p>Dannaron: </p>
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<div>[[File:Ulric.jpg|thumb|102px|left|'''Ulric''']]<br />
[[File:Ulric2.jpg|thumb|300px|'''Ulric''', god of Battle, Wolves, and Winter]]<br />
'''Ulric''' is the god of Battle, Wolves, and Winter. He is the younger brother of [[Taal]] and both of them are sons of the [[Earth Mother]].<br />
===Symbols===<br />
He is portrayed as a massive warrior, armoured in the style of the barbarians who inhabited [[The Empire]] several centuries ago, wearing a silver grey wolf-skin cloak. He can also take the form of a huge silver-grey wolf. One of his symbols is the White Wolf and his favoured weapon is the warhammer.<br />
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His holy days is the autumn equinox, the winter solstice, and spring equinox. Holy days are spent holding military parades and huge bonfires.<br />
===Beliefs===<br />
Ulric is a distant, harsh and unforgiving god, who expects his followers to stand on their own two feet, putting their faith in martial prowess. He is the fiercest and most barbaric of the civilized gods and fiercely independent, the embodiment of strength, honour, and courage, demanding and expecting nothing less from his followers.<br />
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He praises courage, individual valour, and ferocity and despises weakness, cowardice, and trickery. In the cold northern lands, he challenges each man to survive on his own, and as the Lord of Wolves, is a symbol of the relentless hunter who separates the weak from the strong (and the Ravening Wolf of Winter's Hunger). <br />
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Bonfires are held as sacred, and the fire of a shrine or temple should never be allowed to go out. Chaos is to be opposed wherever you see it.<br />
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War is good, for Man achieves his full potential in conflict. Man must rely on himself, for the Elder races are decadent, weak, and dying.<br />
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Bravery is held as the highest virtue and Ulric expects his followers to always take the direct approach to solving a problem, as a true warrior needs no trickery. <br />
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Military superiors are to be obeyed, and their orders should never be refused. A direct challenge should never be refused, and no followers of Ulric should flee a fight unless facing overwhelming odds and the greater good would be served by such a flight.<br />
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Ulric praises those who place individual valour above all else and seek berserk frenzy in battle. A honourable kill is to be made in close combat and those that kill from a distance are disliked. Devout followers are expected to avoid the use of such weapons, which are considered dishonourable.<br />
===Cult===<br />
Worshipped by warriors and soldiers, Ulric has many followers in the north of the Old World. His cult is strong in the Empire, very strong in [[Middenland]], and strongest in [[Middenheim]].<br />
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Middenheim is the spiritual centre of his cult, and the home of the [[Ar-Ulric]], the high priest of Ulric. The Ar Ulric is also an [[Elector]], a very influential and important person in the Empire. <br />
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The city is fiercely protected by the powerful [[Knights of the White Wolf]], proud warriors and respected champions of Ulric.<br />
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In the south of the Old World Ulric's cult is largely over-shadowed by the cult of [[Myrmidia]], the goddess of Strategy and War, who also doesn't share Ulric's view regarding range weapons. This naturally creates some rivalry between the two gods and their respective cults. <br />
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However both deities are active opponents of the powers of Chaos and natural allies; as such their rivalry is mostly shown in a competition as their followers fight against the minions of Chaos. <br />
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For obvious reasons he rather despises [[Ranald]], the god of Tricksters and Thieves. <br />
===Afterlife=== <br />
Once a worthy follower of Ulric has died his spirit is taken to live in a forest forever covered in winter. There he will hunt with a pack of wolves and fight in berserker frenzy against the other spirit of fallen men that have been granted the blessing of reaching this sacred forest. The spirits will kill each other or themselves be killed each day but also every day they all rise again to repeat the process and to live, fight and die forever. In between the fighting the soul is allowed to rest in the warm pecans of an endless feast filled with beer, women and food.<br />
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{{ReligionOldWorld}}<br />
==Notes & sources==<br />
*http://www.shadow-warriors.co.uk/Players%20Info.htm<br />
*http://www.unrulies.net/<br />
*http://warhammeronline.wikia.com/wiki/Ulric<br />
*http://en.wikipedia.org/wiki/Ulric_(Warhammer)<br />
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[[Category:Old World]]<br />
[[Category:Religion]]<br />
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[[de:Ulric]]<br />
[[fr:Ulric]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Slann&diff=16047Slann2010-06-30T08:43:56Z<p>Dannaron: </p>
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<div>The '''Slann''' are the leaders of the [[Lizardmen]], and were the favoured servants of the [[Old Ones]].<br />
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They were created to assist the Old Ones with their [[Great Plan]]. The Slann are the greatest mages in the Warhammer world, capable of killing a foe with a click of their fingers or destroying an entire city with but a nod of their heads. <br />
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All the Slann alive today are the original Slann spawned by the Old Ones. As such even the youngest Slann are many thousands of years old and can remember a time long before the rise of [[Elves]] or [[Men]]. They spend most of their time in deep meditation, attended by the [[Skink]]s and carefully guarded by the mighty Sauran [[Temple Guard]]. In these states of serene contemplation a Slann will appear dead to the casual observer, not moving for centuries and only speaking to mutter some half understood prophecy that the Skinks must decipher the true meaning of.<br />
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The Slann were created in five spawning by the Old Ones, each with their own task to play in the Great Plan. <br />
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*1st spawning - None of the 1st Spawning survived, although many still remain as [[relic priest]]s, the most famous being [[Lord Kroak]].<br />
*2nd spawning - Only 5 remain, and their purpose was to alter the world's orbit. [[Lord Mazdamundi]] is the most famous member of this spawning.<br />
*3rd spawning - Younger than their forebears by almost seven thousand years, a score of this spawning still remain.<br />
*4th spawning - These Slann were spawned for a special purpose, to maintain the warp gates and to create the "world pond" that separates the continents.<br />
*5th spawning - These are the youngest of the Slann, created only centuries before the [[Great Catastrophe]], even so they remember the time before the race of men and dwarves. They are the most active of the Slann and commonly lead the armies of the Lizardmen.<br />
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==Notes & sources==<br />
*[[Warhammer Armies: Lizardmen (5th Edition)]]<br />
*[[Warhammer Armies: Lizardmen (6th Edition)]]<br />
*[[Warhammer Armies: Lizardmen (7th Edition)]]<br />
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[[Category:Lizardmen]]<br />
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[[de:Slann]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Lustria&diff=16046Lustria2010-06-30T08:40:57Z<p>Dannaron: </p>
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<div>{{Cite}}<br />
'''Lustria''' is a land far to the west. It was the home to the [[Old Ones]] as it fit with their metabolism much better than anywhere else in the world. Here they prospered and built great cities, guiding the path of life throughout the rest of the land.<br />
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The Old Ones were not the only ones to arrive through the dimensional portal at the north pole. They also brought their slaves with them, the [[Slann]]. They are the current inhabitants of the steamy jungles of Lustria, served by their own slaves, [[Skinks]] and [[Saurus]]. It is unclear whether the Old Ones brought the Saurus with them through the portal or whether they found them in Lustria, but they still inhabit the region to this day. The Saurus act as the brute warrior caste of the [[Lizardmen]] armies while Skinks are intelligent thinkers born on the backs of Cold Ones. They use [[Kroxigor|Kroxigors]] as beasts of burden and have developed various flying creatures to aid communication throughout their empire.<br />
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The land of Lustria is covered in Lizard gold, drawing theives and treasure hunters from all over. Many explorers have never returned as the riches of the Lizardmen are guarded violently. <br />
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To the north of Lustria is the land of the [[Dark Elves]], and [[High Elves]] to the north east. It has since been the centre of a campaign called Conquest of the New World, where roving bands of Old Worlders have entered Lustria in an attempt to plunder the vast riches of the Lizardmen.<br />
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[[Category:Lizardmen]]<br />
[[Category:Lustria]]<br />
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[[de:Lustria]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Talk:Bretonnia&diff=16045Talk:Bretonnia2010-06-30T08:29:37Z<p>Dannaron: </p>
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<div>===Second to the Empire===<br />
Fair cop about removing the "amongst human realms" part, but as it stands the sentence doesn't quite make sense. Second to the Empire how? Could I add "in political and military clout" or even just "greatness" or "prestige"? It's not, for instance, second in technology or naval size or number of knights.<br />
:Hmm, The Empire is larger and presumably more populous. It has four large cities (Altdorf, Nuln, Middenheim and Talabheim) besides an uncertain number of large and smaller towns. On the technology front the Empire has blackpowder guns and cannons. It might have fewer knights (IMHO The Empire has ''more knights than Bretonnia'' on account of its size and population, but they are certainly not so well-trained = no special classes/abilities of knights) but the imperial army is simply better possessing a large variety of infantry. <br />
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:The Bretonnian navy is assuredly larger but that's because it has a larger coastal area to protect. The [[Imperial navy]] has a smaller area to protect and the main focus of the Empire is its army. I know that in Man O War the Bretonnian warships were true ships of the line with lots of cannons. That's one of the contradictions of the setting: they refuse to have any cannons in the army but then have lots of guns in the navy? That does not compute.<br />
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:If you own the novels (or the collected editions) of Malus Darkblade read them carefully: the Bretonnian ships are large cogs armed with trebuchets and have a more mediaeval design. Of course to choose between a novel and a side game is dangerous but notice that the production of large numbers of cannons would require large foundries with lots of workers together with mines of coal, roads, food supply (i.e.: cities and industry). Notice that all of this is just my personal opinion. [[User:Aehren|Aehren]] 10:36, 29 June 2010 (UTC)<br />
::That all seems accurate, and I agree. But note that because of their hang-up on honour, it's technologically inferior to Tilea and Estalia and thus not second in that sense. Since it is so rural it might arguably have a smaller population than the urbanised lesser state as well. GW does go on about it being 'second best' a lot, but what I presume they mean by that is the second greatest military force and possibly the second wealthiest as a nation. Just plain "second" implies some objective system of judging and ranking nations and the foresight to do so.<br />
::Basically I'm just quibbling words. Should we put "greatness" into the old line and call it a day?</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Luccini&diff=16027Luccini2010-06-29T03:34:23Z<p>Dannaron: </p>
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<div>The city of '''Luccini''' stands beside the Tilean Sea at the southern tip of Tilea, opposite the island of [[Sartosa]]. Luccini is almost continuously at war with the pirates of Sartosa and has a very strong fleet of galleys. Luccini is in fact one of the strongest military powers in [[Tilea]] and many mercenary generals of repute have learned their trade there.<br />
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The city is very old and clustered around a high rock called the acropolis. Like the acropolis in [[Tobaro]], this was the centre of an ancient [[High Elves|Elven colony]]. There is a legend that Luccini was founded by the twins Lucan and Luccina who were king and queen of a pastoral tribe who settled around the ruin-strewn acropolis. On its summit they built their palace.<br />
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The city was named after Luccina who is regarded as a sort of patron goddess. Lucan is also venerated as a deity and there is a fine temple to the divine twins on the acropolis. The Princes of Luccini usually claim descent from these two legendary figures which means that there are two rival factions: those claiming descent from Lucan and those claiming Luccina as their ancestor. Not surprisingly, the principality has changed hands between these dynasties more times than anyone can remember, and not without blood being spilt as abundantly as wine in the notorious revels for which the city is famous!<br />
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The Princes of Luccini are noted for their often bizarre sense of humour, a family trait said to go back to their ancestors. If anyone claims to be Prince who seems to be rather dour or miserable he is soon assassinated or banished into exile by a more jovial contender. Indeed, an aspiring Prince often strengthens his claim before the citizens by assassinating or overthrowing his opponents in a particularly humorous manner. So it is said that "The Prince of Luccini is most dangerous when he is laughing!"<br />
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Currently, [[Lorenzo Lupo]] is the ruling prince who claims to unite the bloodlines of Luccan and Luccina in his person and drove Leopoldo di Lucci, his rival and leader of [[Leopold's Leopard Company]] - the former temple guard - out of the city.<br />
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For a short period [[Golgfag's Mercenary Ogres]] were in service of Prince Lorenzo, but the prince imprisoned them, because they insulted and harmed allmost any of the citizens of Luccini and created too much havoc in his principality. Later he send them as Mercenaries in the service of an exiled Imperial Noble to the [[Border Princes]], hoping, they would never come back. <br />
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==Sources==<br />
*Stillman, N., Pirinen, T., Wigley, J. 1998. ''[[Warhammer Armies: Dogs of War]]''. Nottingham: Games Workshop Ltd. ISBN 1-872372-02-3<br />
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[[Category:Tilea]]<br />
[[Category:Cities]]<br />
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[[de:Luccini]]<br />
[[fr:Luccini]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Gilles_le_Breton&diff=16026Gilles le Breton2010-06-29T03:28:13Z<p>Dannaron: </p>
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<div>'''Gilles le Breton''' also known as '''Gilles the Uniter''' was the founder and first king of [[Bretonnia]]. Gilles was a member of the Bretonni tribes which had many years earlier migrated south just prior to the [[Battle of Black Fire Pass]] unwillingly to lend any aid to [[Sigmar]]'s attempts to defend the [[Old World]] against the rampaging [[Greenskins]]. By the time Gilles was born the Bretonni clan had inhabited the region which is now Bretonnia for over 900 years. <br />
<br />
Ever since the [[Elves]] left the region which is now modern-day Brettonia due to the [[War of the Beard]] the region had been flooded with the [[Orcs and Goblins|Greenskins]]. In [[Imperial Calendar|IC]] 977, after centuries of infighting between the Bretonni, Gilles proceeded to unite the area and drive out the Orcs and Goblins, fighting twelve significant battles. The Brettonian calendar thus begins when Gilles was crowned King of Brettonia, 977 years after the time of Sigmar and the creation of [[The Empire]].<br />
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Gilles was killed 18 years after he began his battles by a hurled weapon thrown by one of the remaining Orc Warlords near the edge of [[Athel Loren]]. As he was dying he had a final vision of the [[Lady of the Lake]], and his followers placed him on a ship in a nearby lake, there he sailed into the mists to do the Lady's bidding for all eternity. It is said he would return in Bretonnia's most dire time of need, some speculate that he is the mysterious [[Green Knight]] fulfilling this vow.<br />
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==Notes==<br />
Gilles le Breton is based very much on the image of King Arthur of British legend, mirroring him in many ways. His twelve battles for example represent King Arthur's wars against the Anglo-Saxons.<br />
==Sources==<br />
*[[Warhammer Armies: Bretonnia (6th edition)]]<br />
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[[Category:Bretonnia]]<br />
[[Category:People]]<br />
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[[de:Gilles Le Breton]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Nagash&diff=16025Nagash2010-06-29T03:15:07Z<p>Dannaron: </p>
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<div>[[File:Nagash.jpg|thumb|300px|'''Nagash''', lord of the Undead]]<br />
'''Nagash''' is the first [[necromancer]], and one of the most powerful mages of all time. He caused the destruction of the civilisation of [[Nehekhara]] and created the [[Undead]]. He is himself a [[Liche]] able to command the undead.<br />
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== The greatest in learning ==<br />
Nagash was the son of King [[Khetep]]. He joined the Nehekharan Mortuary Cult and quickly became first and foremost among the priests of [[Khemri]]. Like all mortuary priests, he was searching for a means of achieving immortality. Despite his rank of [[Liche High Priest|High Priest]] in the Mortuary Cult, however, he coveted even greater power. <br />
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Though Nagash was already well versed in the magical embalming arts of Nehekara, it is said that a group of [[Dark Elf]] captives proved essential to his quest for immortality. One among their kind was a sorceress. She revealed everything she knew about magic to the High Priest of Khemri.<br />
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Nagash learned of the Chaos Gate in the far North and the [[Winds of Magic]] that blew from it, and how they may be harnessed by a careful practitioner. Unlike the sorceries of Khemri, which relied on the intercession of gods, Nagash learned that mortals could manipulate magic for themselves. He learned of Dark Magic and of how it coagulated into warpstone.<br />
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When the sorceress had outlived her usefulness, Nagash executed her companions, blinded the sorceress, removed her tongue and hands and buried her alive within his father's pyramid. With her knowledge, Nagash had become one of the few humans to truly master Dark Magic. He wandered the Necropolis of Khemri, summoning spirits of the departed and daemons with his new power, and learned great secrets.<br />
==King of Khemri==<br />
[[File:NagashHuman.jpg|thumb|300px|Nagash in former times, notice the Black Pyramid behind him.]]<br />
After the death of their father, Nagash's brother [[Thutep]] took to the throne, becoming the ruler of Khemri. But Nagash was now convinced to try a bid for absolute power.<br />
<br />
One night, as the clouds covered the sky, Nagash slew his own brother, entombing him with their father. The next morning, his hands still covered with the blood of his brother, Nagash claimed the throne of Khemri for himself. As there was none other to gainsay him, the ascension was not contested.<br />
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Nagash used his new knowledge as the basis for a new branch of magic which he called Necromancy. This magic greatly extended his lifespan and enabled him to reanimate the bodies of the dead. Nagash ruled Khemri with fear, and forced countless slaves to labour for fifty years to build the greatest pyramid in Khemri from black stone, which would come to be known as the [[Black Pyramid of Nagash]].<br />
<br />
Nagash penned all of his knowledge and findings within several tomes made of human flesh and flourished with human blood. These works became known as the Nine Books of Nagash. Many others in Khemri flocked to his promise of immortality and power. The most notable among these was [[Arkhan]] the Black, Nagash's chief lieutenant, as well as a third of the Priests of Khemri. <br />
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However, the other Kings of Nehekhara were aghast at the reign of terror which Nagash had begun. Enraged at the corruption he had brought and the culture of fear and terror, the kings from seven other, lesser cities allied themselves in order to remove Nagash from his throne. A powerful army was raised to march on the legions of [[Khemri]].<br />
<br />
But Nagash was not to be so easily defeated. Using his Necromancy, he raised an army of the undead, a horde of skeletons to destroy the attacking armies. Such a thing was unheard of, and in the death obsessed culture of Nehekhara, it was recognized as the greatest of obscenities. Hundreds fled, terrified by the thoughts of battle versus the departed, however all was not lost. Although many did flee the sight of the dead army, the forces of the other kings rallied and Nagash was ultimately defeated, but not slain.<br />
<br />
As Arkhan, the greatest swordsman of his time, gave his life to protect his master, Nagash fled to the north-east to plot his revenge against the lands of his birth in the Cursed Pit of Nagashizaar. It was generally decided at that time that all that Nagash had wrought during his accursed reign should be destroyed: the cabal of twisted followers he had ensnared to his ghastly practices were put to the sword, and great fires consumed much of what Nagash had done and written--his precious Nine tomes were believed to be among the ashes, though a very few copies managed to escape the wreckage. That all of his tomes were not destroyed would eventually come back to haunt Khemri and Nehekhara, just as the shadow of the Black Pyramid haunted it constantly.<br />
==The Great Necromancer==<br />
During this time, wandering in the desert, it is thought that Nagash came to the very point of death - only to cheat it and emerge as a [[Liche]], the greatest of his kind, so much different of the ancient Liche Priests of the Mortuary Cult. He came to [[Cripple Peak]] and discovered there a secret deposit of [[warpstone]].<br />
<br />
Within the mountain he built his abode, a fortress-city to inspire terror and awe the world over - [[Nagashizzar]]. The mountain's highest peak was it's tower. Nagash learned how to manipulate the warpstone, and at Nagashizzar he forged many of his famed artifacts of power including his wretched sword Mortis, his Crown of Sorcery, and his Black Armour. Prolonged exposure to the mutagenic warpstone twisted Nagash into a hideous monster, no longer recognisably human. It increased his size and his strength but left him little more than a walking skeleton.<br />
<br />
Such a large amount of warpstone drew other creatures, namely [[Skaven]], who fought a massive war against Nagash for control of Cripple Peak. The Skaven armies were vast, but Nagash's magic abilities were also massive, as were his armies of undead. Nagash forged a truce with the Skaven though: he would give them warpstone if they would lure several Orc tribes into the pits beneath his fortress. The Skaven agreed, wary of his plans.<br />
<br />
For hundreds of years the kings continued to rule Nehekhara much as they had before. In [[Lahmia]] the reigning Queen [[Neferata]] came across a copy of one of the Books of Nagash. She was captivated by the dark lore contained within and begun studying Necromancy.<br />
<br />
Finally driven by her quest for immortality to make a pact with Nagash, she took an elixir distilled from his own blood. The moment the elixir reached her lips, Neferata's fate was sealed. She had chosen damnation and exile: Her heart stopped beating, and she became something both more and less than human. She became the first true [[vampire]]. Nefereta gathered to her the eleven greatest minds and champions of Lahmia, and gave to them each a portion of this elixir. They were the Master Vampires, from whom all other vampires in the world are descended.<br />
<br />
Fearful of the wrath of the Gods, the famed King [[Alcadizaar]] of Khemri gathered together all the armies of Nehekhara and waged war on the twisted queen. Despite the powerful magics and armies of Undead unleashed by the vampires, the threat of Lahmia was crushed by a huge army mustered by King Alcadizaar. The queen fled Lahmia with a retinue of the six remaining Master Vampires she had created.<br />
<br />
Those who fled were met by Nagash in the mountains of the north, and he embraced them as spawns of his own corrupt magic. These vampires became his captains. Nagash sent these undying warriors to make war with Nehekhara at the head of a mighty army of skeletons.<br />
<br />
But Nagash had underestimated his former countrymen. Alcadizaar the Conqueror was the greatest general of his age (the 6th dynasty of Nehekhara) -- and some argue the greatest King to ever rule Khemri -- and led a unified army against the undead invaders. After many years of bloody war the hordes of Nagash were pushed back. As such the [[Vampire Masters]] decided to flee, with only [[W'soran]] remaining at Nagash's side eager for more necromantic lore. Nagash was furious and cursed all vampire kind to burn in the rays of the sun.<br />
<br />
So bitter and evil was Nagash that he decided that if he was not allowed to rule all of Nehekhara then no-one could. He concluded that it was better to slay everything in Nehekhara than see it ruled by someone else. The first part of his plan was to get his Skaven allies to pollute the river Vitae, whose life-giving water the people depended upon. After he had tainted the river it became black and foul, and has since been renamed the River Mortis. Soon after the corruption of the Vitae pestilence ravaged the lands of Nehekhara. <br />
<br />
Alcadizaar was forced to watch as first those he loved died, including his wife and children and then watched his beloved kingdom crumble before him. When a new army of the undead invaded Nehekhara, it was led by W'soran and Arkhan, whom Nagash resurrected as a powerful Liche. The meek defences put up to stop the invasion were easily thwarted and Alcadizaar himself was captured by the fell beasts. He was not executed though: instead he was thrown into a cell in Nagashizzar to be tortured at Nagash's pleasure.<br />
<br />
It was now, with Alcadizaar imprisoned and Nehekhara on its knees, that Nagash revealed the conclusion of his evil plans. He began to weave one of the most powerful spells ever to be attempted. At the pinnacle of his power Nagash unleashed a mighty wave of sorcerous energy which washed over the land for hundreds of miles, causing everything that was living to decay and die, and all that was dead to rise again. Nagash planned to use his necromantic powers to raise the entire population of Nehekhara as an unstoppable army, which he would use to conquer the entire world, and there is little doubt he would have succeded, had a strange turn of events not taken place.<br />
<br />
The Skaven leaders, the [[Council of Thirteen]], watching from afar, realised the threat posed by this latest development. Still eager for control of Nagash's large deposit of warpstone at Cripple Peak, and aware that they would be amongst the first to suffer Nagash's wrath, the Council made the unanimous decision to assassinate Nagash. Rather than risk their own lives in an attempt to slay him, they decided to free Alcadizaar and provide him with the means to ensure Nagash's destruction. A powerful blade was made out of pure warpstone, a blade so deadly and volatile that even the wielder would eventually succumb to the effects--the [[Fellblade]]. Infiltrating Nagashizzar, a group of hooded Skaven agents freed Alcadizaar from his captivity and gave him the blade, departing without a word or a backward glance. <br />
<br />
Still weak from the power he had exerted casting his immensely powerful spell, Nagash was recovering when Alcadizaar stumbled into his throne room. Surprising Nagash in his moment of weakness, Alcadizaar cut off one of Nagash's hands. Stumbling back, Nagash unleashed deadly magics at Alcadizaar. As he did so, his hand ran off into the shadows like a huge spider. Despite both being fatigued and weakened by their ordeals, the ensuing battle was titanic.<br />
<br />
The Council of Thirteen, watching the battle unfold, joined their magic powers together to protect Alcadizaar from Nagash's onslaught, even as they were slowly being killed by Nagash's power. The battle lasted for an eternity, for even in his weakened state, Nagash was a foe to be reckoned with. But finally it was Alcadizaar who emerged victorious. Flying into a rage, Alcadizaar flew at Nagash and hacked away at him until he was dead and his corpse left in many small pieces.<br />
<br />
Looking out across the land at his destroyed people, Alcadizaar fell into despair. He took Nagash's crown and stumbled around his empty kingdom being driven mad by his ordeal and the warpstone blade of the Skaven. Eventually he died, and the artefacts were taken up by others: the Skaven recovered the Fellblade, while the crown fell into the hands of the human shaman [[Kadon]]. The Skaven gathered every piece of Nagash's body and burnt them in fires of warpstone, scattering his ashes across the world. However they missed his hand--the dreaded [[Claw of Nagash]].<br />
<br />
==Nagash's return==<br />
One of the effects of Nagash's spell that the old, long dead kings of Nehekhara were brought back to life. However without the Great Necromancer's will to command them, they retained their free will, and were tended to by the Priests who it seems had finally reached their prophesied immortality. Thus, ironically through Nagash's attempt to destroy the lands of Nehekhara, he had given them a cruel mockery of life, creating the realms of the [[Tomb Kings]].<br />
<br />
Nagash did not stay dead. Using the power of his Black Pyramid, he was able to knit his body back together, piece by tiny piece, over 1,111 years. The next time he rose, he found the lands of Nehekhara defended by many jealous undead kings with their combined armies of skeletons equal to anything he could muster. Nagash challenged the reigning king of Khemri, the first King [[Settra]], for the rule of Nehekhara. Settra and the other Kings, furious at what Nagash had done, chased him from Nehekhara. They had no fear of his monstrous form or the undead hordes he commanded, for they commanded skeletal legions of their own and had become just as monstrous in appearance as him.<br />
<br />
Returning to his fortress, Nagash found the Skaven had mined most of the warpstone away. Nevertheless, in one night, he drove all the Skaven from Cripple Peak. The Skaven made many attempts at regaining Cripple Peak, but having been defeated by [[Arkhan]] who once again joined his master, they decided that they had gathered enough of the warpstone, and left Cripple Peak for good.<br />
<br />
Nagash, still weak from his death, realised that he needed his old magical artefacts to reassert his power, including his stolen crown. So Nagash forged a new hand to replace his missing one out of a warpstone alloy. The crown had been taken north into the [[Badlands]], where it fell into the hands of Orcs who raided across the [[Black Mountains]] and seemingly disappeared. Nagash led a great army into the nascent [[Empire]] to reclaim it but was defeated and slain by [[Sigmar]] at the Battle of the River Reik, having his skull smashed by Sigmar's mighty hammer [[Ghal-Maraz]].<br />
<br />
According to [[Mannfred von Carstein]], Nagash's defeat at the hands of Sigmar resulted in a curse laid upon all vampires: for their refusal to come to his aid, they would forever be weak against the power of Sigmar. It has long been claimed that sufficient faith in any deity would be of aid against vampires, but it appears that the Sigmarite faith has additional potency against the undead.<br />
<br />
In 2515 (two and a half millennia after the formation of the Empire) The powerful Orc Warlord [[Azhag]] the Slaughterer was killed in combat with Seneschal Kessler of the [[Knights Panther]]. His crown, which gave him sorcerous powers as well as nightmarish visions and insights uncommon for a Orc, was taken to the city of [[Altdorf]] and sealed in the Imperial vaults, where it remains to the present day. This is in fact the crown of Nagash.<br />
<br />
==Modern times==<br />
Nagash once again returned to life, 1,666 years after his death at the hands of Sigmar, in the night known as the Night of the Restless Dead. It is thought he is again re-building his power. Though only a fraction of his former self, he is still one of the most powerful beings in existence, worshipped by some as the god of Necromancy. He knows he cannot be reckless again, so he bides his time until he can once more take on the world.<br />
<br />
Its believed that he is currently enacting his will in the world through the manipulation of others, in particular Lichmaster [[Heinrich Kemmler]] and his henchman [[Krell]], and even Mannfred Von Carstein, who had a talisman from Khemri origin that Nagash previously used to have complete control over the undead.<br />
<br />
==Notes & sources==<br />
*''[[Warhammer Armies: Undead (4th Edition)|Warhammer Armies: Undead]].'' Johnson, J., King, B., Blanche, J., Gibbons, M. 1994.Nottingham: Games Workshop Ltd. ISBN 1-872372-67-8<br />
*''[[Liber Necris]]: The Book of Death in the Old World.'' Von Staufer, Marijan. 2006. Nottingham: Black Library. ISBN 1-84416-338-5<br />
<br />
[[Category:Tomb Kings]]<br />
[[Category:Vampires & Necromancers]]<br />
[[Category:Special characters]]<br />
<br />
[[de:Nagash]]<br />
[[fr:Nagash]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Fellblade&diff=16024Fellblade2010-06-29T03:04:14Z<p>Dannaron: </p>
<hr />
<div>The '''Fellblade''' is a magic weapon especially made for the destruction of [[Nagash]] by the [[Council of Thirteen]], ruling body of the Skaven. Made from a special alloy of [[Warpstone]] and stolen [[Gromril]], its power is so great that even its wielder will succumb to its deadly effects.<br />
<br />
The first - and only known - wielder of the Fellblade was King [[Alcadizaar]], last human survivor of the ancient realm of [[Nehekara]]. <br />
<br />
Alcadizaar managed to kill Nagash but, maddened by what he had endured and suffered, he wandered away till he died. Nagash was eventually able to return but had lost a great amount of his power. <br />
==Sources==<br />
*[[Warhammer Armies: Undead (4th Edition)]]<br />
*[[Warhammer Armies: Skaven (6th Edition)]]<br />
*[[Warhammer Armies: Tomb Kings of Khemri (6th Editon)]]<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Grimmklinge]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Alcadizaar&diff=16023Alcadizaar2010-06-29T03:03:45Z<p>Dannaron: </p>
<hr />
<div>'''Alcadizaar the Conqueror''' was, some might say, the second greatest leader of [[Nehekhara]], and in a sense, the saviour of the world. He is second only to the great king [[Settra]] in his conquests but his name has fallen from history, much as the rest of Nehekharan history. His combat with Nagash saved the world from domination by the Undead. He was the last living [[Dynasties of Khemri|king]] of Nehekhara.<br />
<br />
==His early reign==<br />
Alcadizaar reigned in the period of about -1200 by the [[Imperial Calendar]]. His reign was highly successful as he reunited Nehekhara under an iron grip. The kings of [[Zandri]], [[Numas]], [[Mahrak]], [[Lybaras]] and [[Rasetra]] all bowed their heads to him and offered the greatest of tributes. He was a wise ruler and the region experienced great prosperity and joy.<br />
<br />
Then [[Nagash]] came. In a series of titanic battles, Alcadizaar pushed Nagash back to his realm. Nagash had underestimated this great general, but he would not do it again.<br />
<br />
Cursed [[Lahmia]] was conquered, sacked and its people enslaved, but from then on plague racked the country. The rivers ran red with blood and poison and every living thing suffered. The [[Liche Priest]]s were the only unaffected people as they were beyond death. This is when the land became desolate, the dead outnumbering the living. Alcadizaar sat upon his throne and wept, for he could not fight this enemy with swords and arrows.<br />
<br />
==Nagash Returns==<br />
Then, for a second time, Nagash came forth and easily swept aside the ragged and thinned defenders. Alcadizaar was carried off in chains to the palace of Nagash.<br />
<br />
Nagash then cast his spell, turning the dead to living and under his rule. He missed one person however, Alcadizaar was languishing in Nagash's cell, safe from the deadly power he was unleashing. He was released from his prison by the [[Skaven]], who also handed him the [[Fellblade]]<ref>Warhammer Armies: Skaven (7th Edition)</ref>. Alcadizzar ran to the throne room where Nagash was recovering from his spell casting. Even though Nagash was weak, he was still a powerful swordsman. Eventually Alcadizaar wore him down until he was slain, ending the threat of eternal servitude by the ancient, long dead, kings of Nehekhara.<br />
<br />
Alcadizaar leaves the history books, possibly due to losing his mind over the grief and destruction of his land, and being the only member of Nehekhara still alive.<br />
==Sources==<br />
<references/><br />
*[[Warhammer Armies: Tomb Kings (6th Edition)]]<br />
<br />
[[Category:Tomb Kings]]<br />
[[Category:People]]<br />
<br />
[[de:Alcadizaar]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Alcadizaar&diff=16022Alcadizaar2010-06-29T03:02:36Z<p>Dannaron: </p>
<hr />
<div>'''Alcadizaar the Conqueror''' was, some might say, the second greatest leader of [[Nehekhara]], and in a sense, the saviour of the world. He is second only to the great king [[Settra]] in his conquests but his name has fallen from history, much as the rest of Nehekharan history. His combat with Nagash saved the world from domination by the Undead. He was the last living [[Dynasties of Khemri|king]] of Nehekhara.<br />
<br />
==His early reign==<br />
Alcadizaar reigned in the period of about -1200 by the [[Imperial Calendar]]. His reign was highly successful as he reunited Nehekhara under an iron grip. The kings of [[Zandri]], [[Numas]], [[Mahrak]], [[Lybaras]] and [[Rasetra]] all bowed their heads to him and offered the greatest of tributes. He was a wise ruler and the region experienced great prosperity and joy.<br />
<br />
Then [[Nagash]] came. In a series of titanic battles, Alcadizaar pushed Nagash back to his realm. Nagash had underestimated this great general, but he would not do it again.<br />
<br />
Cursed [[Lahmia]] was conquered, sacked and its people enslaved, but from then on plague racked the country. The rivers ran red with blood and poison and every living thing suffered. The [[Liche Priest]]s were the only unaffected people as they were beyond death. This is when the land became desolate, the dead outnumbering the living. Alcadizaar sat upon his throne and wept, for he could not fight this enemy with swords and arrows.<br />
<br />
==Nagash Returns==<br />
Then, for a second time, Nagash came forth and easily swept aside the ragged and thinned defenders. Alcadizaar was carried off in chains to the palace of Nagash.<br />
<br />
Nagash then cast his spell, turning the dead to living and under his rule. He missed one person however, Alcadizaar was languishing in Nagash's cell, safe from the deadly power he was unleashing. He was released from his prison by the [[Skaven]], who also handed him the [[Fellblade]]<ref>Warhammer Armies: Skaven (7th Edition)</ref>. Alcadizzar ran to the throne room where Nagash was recovering from his spell casting. Even though Nagash was weak, he was still a powerful swordsman. Eventually Alcadizaar wore him down until he was slain, ending the threat of eternal servitude by the ancient, long dead, kings of Nehekhara.<br />
<br />
Alcadizaar leaves the history books, possibly due to losing his mind over the grief and destruction of his land, and being the only member of Nehekhara still alive.<br />
==Sources==<br />
*[[Warhammer Armies: Tomb Kings (6th Edition)]]<br />
<br />
[[Category:Tomb Kings]]<br />
[[Category:People]]<br />
<br />
[[de:Alcadizaar]]<br />
<br />
===References===</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Arkhan&diff=16021Arkhan2010-06-29T02:57:13Z<p>Dannaron: </p>
<hr />
<div>'''Arkhan the Black''' is a great [[Liche]], who was one of [[Nagash]]'s foremost and earliest servants in the ancient city of [[Khemri]] in [[Nehekhara]]. Both in life and now in death, he is the most able and trusted of Nagash's lieutenants.<br />
<br />
His mortal life ended millennia ago in combat with an army led by [[Lahmizzash]], the [[Priest King]] of [[Lahmia]].<br />
<br />
==History==<br />
Growing up with Nagash in the city of Khemri, Arkhan was the first and foremost follower of Nagash, becoming Nagash's vizier. He was the first of Nagash's followers to partake of the elixir which granted eternal life.<br />
<br />
Arkhan helped lead the coup which brought Nagash to power. When the [[Priest King]]s of Nehekhara formed an alliance against Nagash, Arkhan served as the great necromancer's foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.<br />
<br />
When the city finally fell, Arkhan lead a suicidal counter attack in order to allow Nagash to escape. Arkhan's guard fell one by one, until only Arkhan remained. It cost the Priest Kings the lives of many men, but Arkhan finally fell, to a spear thrown by an unknown soldier. The spear pierced the heart of Arkhan, who stared in disbelief at the spear shaft, before collapsing dead among the great pile of the slain. Within seconds, Arkhan decomposed into a blackened skeleton.<br />
<br />
In his death, Arkhan was honoured by his enemies, being buried, along with all those who he had slain, under a rough cairn formed by a pile of stones. The rest of Nagash's followers were beheaded and burnt, and their ashes scattered to the winds.<br />
<br />
When Nagash returned to defeat the Priest Kings, although generations had passed, he had not forgotten his most loyal lieutenant. In a spell that raised all the dead warriors of Nehekhara, Arkhan arose too in unlife. Arkhan fought alongside [[W'soran]], a member of the [[Lahmian Court]]. Just hours later however, Nagash was slain by [[Alcadizaar]], the last Priest King.<br />
<br />
Arkhan assumed command of Nagash's undead army with intent of wreaking vengeance on the living for the death of his master, turned the army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.<br />
<br />
When Nagash was reborn, Arkhan rejoined him as his foremost lieutenant and favoured general.<br />
<br />
==Sources==<br />
*[[Warhammer Armies: Tomb Kings (6th Edition)]]<br />
*White Dwarf 169, ''Arkhan the Black: The Liche King'', pp. 18-20 / [[Warhammer Armies: Undead (4th Edition)]]<br />
<br />
[[Category:Tomb Kings]]<br />
[[Category:Special characters]]<br />
<br />
[[de:Arkhan]]<br />
[[fr:Arkhan]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Quotes_Skaven&diff=16020Quotes Skaven2010-06-29T02:51:58Z<p>Dannaron: </p>
<hr />
<div>All [[Portal:Quotes|quotes]] by or about the [[Skaven]] race go here.<br />
<br />
=== A ===<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins.'''"<br><br />
+++ [[Albrecht of Nuln]]. Burned at the stake, [[IC]] 1301 for pernicious declamation<ref>[[Warhammer Armies: Skaven (7th Edition)]] page 7</ref> +++<br />
|}<br />
<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''Your doom is coming, man-things.'''"<br><br />
+++ [[Anon]]<ref>Warhammer Armies: Skaven (7th Edition) page 112</ref> +++<br />
|}<br />
<br />
=== B ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Skaven society is a tyranny moderated by assassination.'''"<br><br />
+++ [[Bagrian]], an Ancient Scholar who was assassinated by the [[Skaven]]. All copies of this quote were destroyed. Except (as of yet) this one.<ref>Warhammer Armies: Skaven (7th Edition) Back Cover</ref> +++<br />
|}<br />
<br />
<br />
=== M ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Yes-yes Warlord Krizk - for a treaty-pledge of just 200 Slaves, 12 claws of warptokens, a Breeder and certain alliances and pledges, one of our very-very finest Clan Moulder Rat Ogres can be yours...'''"<br><br />
+++ [[Clan Moulder]] [[Haggle-master]]<ref>Warhammer Armies: Skaven (7th Edition) page 55</ref> +++<br />
|}<br />
<br />
=== N ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Sometimes - you might think I'm as crazy as a doom prophet - but sometimes I think those rats are watching me. You know, spying like. Sigmar preserve me, but I don't like it much. I'd hate to see it if the rodents ever got their way. Still, I get paid for catching a pole-full. Give us another one, Bessie.'''"<br><br />
+++ Rat-catcher [[Ludwig Nusbaum]] addresses the other customers after drinking too much ale in the tavern<ref>Warhammer Armies: Skaven (7th Edition) page 37</ref> +++<br />
|}<br />
<br />
===Q===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Kill-Kill!'''"<br><br />
+++ [[Queek|Warlord Queek Head-Taker]] <ref>WarhammerArmies: Skaven (6th Edition) back cover </ref> +++<br />
|}<br />
<br />
=== S ===<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''All tunnels lead to Skavenblight'''"<br><br />
+++ A common [[Skaven]] phrase alluding to the nexus of the [[Under-Empire]]. The phrase is also commonly used when admitting an exposed act of treachery. The Skaven see bretayal as inevitable, and the only regret of such acts is getting caught before succeeding.<ref>Warhammer Armies: Skaven (7th Edition) page 10</ref> +++ <br />
|}<br />
<br />
==Sources==<br />
<references/><br />
<br />
[[Category:Skaven]]<br />
[[Category:Quotes|Skaven]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Quotes_Skaven&diff=16019Quotes Skaven2010-06-29T02:51:24Z<p>Dannaron: </p>
<hr />
<div>All [[Portal:Quotes|quotes]] by or about the [[Skaven]] race go here.<br />
<br />
=== A ===<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins.'''"<br><br />
+++ [[Albrecht of Nuln]]. Burned at the stake, [[IC]] 1301 for pernicious declamation<ref>[[Warhammer Armies: Skaven (7th Edition)]] page 7</ref> +++<br />
|}<br />
<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''Your doom is coming, man-things.'''"<br><br />
+++ [[Anon]]<ref>Warhammer Armies: Skaven (7th Edition) page 112</ref> +++<br />
|}<br />
<br />
=== B ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Skaven society is a tyranny moderated by assassination.'''"<br><br />
+++ [[Bagrian]], an Ancient Scholar who was assassinated by the [[Skaven]]. All copies of this quote were destroyed. Except (as of yet) this one.<ref>Warhammer Armies: Skaven (7th Edition) Back Cover</ref> +++<br />
|}<br />
<br />
<br />
=== M ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Yes-yes Warlord Krizk - for a treaty-pledge of just 200 Slaves, 12 claws of warptokens, a Breeder and certain alliances and pledges, one of our very-very finest Clan Moulder Rat Ogres can be yours...'''"<br><br />
+++ [[Clan Moulder]] [[Haggle-master]]<ref>Warhammer Armies: Skaven (7th Edition) page 55</ref> +++<br />
|}<br />
<br />
=== N ===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Sometimes - you might think I'm as crazy as a doom prophet - but sometimes I think those rats are watching me. You know, spying like. Sigmar preserve me, but I don't like it much. I'd hate to see it if the rodents ever got their way. Still, I get paid for catching a pole-full. Give us another one, Bessie.'''"<br><br />
+++ Rat-catcher [[Ludwig Nusbaum]] addresses the other customers after drinking too much ale in the tavern<ref>Warhammer Armies: Skaven (7th Edition) page 37</ref> +++<br />
|}<br />
<br />
===Q===<br />
{| width="55%" align="center"<br />
|align="center"|"'''Kill-Kill!'''"<br><br />
+++ [[Warlord Queek Head-Taker]] <ref>WarhammerArmies: Skaven (6th Edition) back cover </ref> +++<br />
|}<br />
<br />
=== S ===<br />
<br />
{| width="55%" align="center"<br />
|align="center"|"'''All tunnels lead to Skavenblight'''"<br><br />
+++ A common [[Skaven]] phrase alluding to the nexus of the [[Under-Empire]]. The phrase is also commonly used when admitting an exposed act of treachery. The Skaven see bretayal as inevitable, and the only regret of such acts is getting caught before succeeding.<ref>Warhammer Armies: Skaven (7th Edition) page 10</ref> +++ <br />
|}<br />
<br />
==Sources==<br />
<references/><br />
<br />
[[Category:Skaven]]<br />
[[Category:Quotes|Skaven]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Talk:Bretonnia&diff=16018Talk:Bretonnia2010-06-29T02:44:19Z<p>Dannaron: Created page with '===Second to the Empire=== Fair cop about removing the "amongst human realms" part, but as it stands the sentence doesn't quite make sense. Second to the Empire how? Could I add ...'</p>
<hr />
<div>===Second to the Empire===<br />
Fair cop about removing the "amongst human realms" part, but as it stands the sentence doesn't quite make sense. Second to the Empire how? Could I add "in political and military clout" or even just "greatness" or "prestige"? It's not, for instance, second in technology or naval size or number of knights.</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Bretonnia&diff=15999Bretonnia2010-06-27T11:07:56Z<p>Dannaron: </p>
<hr />
<div>[[File:Bretonnia.jpg|thumb|400px|Bretonnia, land of chivalry]]<br />
'''Bretonnia''' is a kingdom located in the [[Old World]], west of the [[Grey Mountains]] and [[the Empire]]. Its current king is '''Louen Leoncoeur'''. Second only to the Empire amongst human realms in wealth and military and political power, it is a land of chivalry and honour. However this must be balanced against the poverty and oppression of its peasantry.<br />
===Goverment & organization===<br />
Bretonnia is ruled by a king, and the throne is usually passed from father to eldest son. A new king is crowned by the [[Fay Enchantress]] and technically at least she outranks him. The kingdom is further organized in 14 duchies, each ruled by its own Duke.<br />
===Provinces & towns===<br />
There are no cities in Bretonnia. Most nobles live in mighty castles in the countryside surrounded by a village and only the castles of a handful of dukes protect developed towns, which sport the same name as the respective provinces. The people of Bretonnia consider the life in towns to be somewhat unnatural, fit only for the most desperate and poor. The largest towns are seaports, centres of trade and harbours of the Bretonnian fleets.<br />
<br />
*the '''Marches of Couronne''' are not a duchy but may eventually become one.<br />
*'''Couronne'''<br />
*'''L'Anguille'''<br />
*'''Lyonesse'''<br />
*'''Artois'''<br />
*'''Gisoreux'''<br />
*'''Mousilion''', seaport - considered currently lost to the kingdom<br />
*'''Bordeleaux''', seaport<br />
*'''Bastonne'''<br />
*'''Montfort'''<br />
*'''Aquitaine'''<br />
*'''Brionne'''<br />
*'''Quenelles'''<br />
*'''Parravon'''<br />
*'''Carcassone'''<br />
*the '''Forest of Loren''' is officially part of Bretonnia; homeland of the [[Wood Elves]] it is ''de facto'' an independent kingdom.<br />
===Society & culture===<br />
The society of Bretonnia is formed by two classes, the nobility and peasantry.<br />
====Nobility====<br />
The noble class is ruled by the king and is composed by dukes, marquises, earls, barons, and knights. Bretonnian society is patriarchal but noble women seem to be respected. All fit male nobles are knights and follow a code of chivalry, holding noblesse oblige and honour in high regard. While using bows to hunt during peacetime, they refuse to use any distance weaponry in war, considering it dishonourable.<br />
====Peasantry====<br />
The peasants have nearly no rights at all, and are illiterate and uneducated. They are considered property, and must surrender 9/10ths of their crops to their feudal lord. As a result most of them will remain extremely poor throughout their entire lives.<br />
<br />
They may also not leave their home province unless allowed; as a result a certain degree of inbreeding is quite common. Many peasants are afflicted by clubfeet, extra fingers, lazy eyes, or similar defects.<br />
<br />
Bretonnian justice is very harsh and any peasant who is caught stealing or poaching is usually hanged. An even harsher punishment is dealt to a peasant who attacks a noble. He and his family will be tortured and slowly dismembered, while all his friends and acquaintances will be crippled. Such is the price of rebellion.<br />
===Religion===<br />
The nobles largely worship the [[Lady of the Lake]], considered the national patron deity of chivalry. However the [[Old World pantheon|other deities]] of the Old World are respected and presumably worshipped on occasion.<br />
<br />
The main priestess of the Lady of Lake is the Fay Enchantress who is respected throughout Bretonnia. Other 'minor' Prophetesses and Damsels roam the kingdom, advising noble families, and occasionally aid Bretonnian armies in battle through their magical abilities.<br />
<br />
The peasants are not considered worthy enough to worship the Lady of the Lake directly. While they certainly respect and fear her, they usually worship the other deities of the Old World.<br />
===Magic===<br />
When a Bretonnian child is gifted with magical abilities it is usually taken by a servant of the Lady of the Lake. Some the female children eventually return as Prophetesses and Damsels of the Lady, but the fate of the male children is unknown as they are never seen again. <br />
<br />
Some of the wealthiest families send their children to the Colleges of Magic in the Empire instead, where they will be taught and trained as wizards and magicians.<br />
===Military===<br />
[[Knight]]s are the backbone of the Bretonnian army. Forming lances, '''V'''-shaped formations, they are expected to punch through the enemy lines disrupting their unity and fighting spirit.<br />
<br />
*[[Knight Errant|Knights Errant]] are young and eager to prove themselves. <br />
*[[Knight of the Realm|Knights of the Realm]] are experienced and hardened warriors.<br />
*A [[Questing Knight]] is a former Knight of the Realm who gave up his social position to follow a spiritual quest. Always searching for the [[Grail]] he will slay monsters and evil foes. If he succeeds, proving his faith, purity, and honour he may sip from the Grail, becoming a Grail Knight.<br />
*A [[Grail Knight]] is a legendary saint and hero, blessed with an extreme long lifespan.<br />
<br />
Only the most fit and able '''peasants''' will be recruited. They are allowed to use bows as they "evidently" have no honour to defend and uphold. In the duchy of Bastonne every able peasant boy is obliged by law to train himself in the use of a longbow. However this ducal law is rarely upheld and few peasants have the means to buy or the skill to craft a bow, and even fewer have the strength to draw one. Presumably similar laws exist in the other duchies with similar results. Crossbows and gunpowder weapons are all but unknown in Bretonnia.<br />
<br />
*mounted yeomen (light cavalry)<br />
*men-at-arms (foot militia)<br />
*longbowmen<br />
==Notes & sources==<br />
When originally introduced into the Warhammer fantasy setting, Bretonnia was quite similar in its atmosphere and depth to the Empire. Its ruling class were uncaring, the least caring being the King himself (Charles de la Tête d'Or III). While corruption in every form was everywhere, the nobility (themselves sordidly decadent) were willfully blind to it, preferring to hide their fear and corruption behind extravagance.<br />
<br />
While this concept of Bretonnia lived on in Warhammer Fantasy Roleplaying, Games Workshop completely abandoned it with the 4th edition.<br />
<br />
Bretonnia was retconned as a high-fantasy and resplendent legendary Arthurian kingdom; besides the occasional marauding band of evil Orcs, it was a bright land of plenty and goodwill for all.<br />
<br />
A nobler king was introduced, and the Bretonnian army lost its cannons, taking on its Arthurian character with special rules to protect its knights from unchivalrous guns. The knights are champions of virtue and live by a code of chivalry.<br />
<br />
Most telling, many knights embark on quests for the Grail and the goddess of the country is the Lady of the Lake. Gilles le Breton, who unified the tribes of Bretonnia into a single nation, fought 12 battles against the Orcs - mirroring King Arthur's 12 battles against the Anglo-Saxons. Another of the legendary figures of Bretonnia is the Green Knight, based in many ways on the character encountered by Sir Gawain.<br />
<br />
This image of goodness and light acquired a slight tarnish with the advent of the 6th edition. The chivalric knights and the special rules survived, but the background has grown somewhat darker as the poverty and oppression of the peasantry is brought more into focus.<br />
<br />
*Warhammer Armies Bretonnia (5th edition)<br />
*Warhammer Bretonnia (6th edition)<br />
*'''Knight Errant''' ISBN 978-1-84416-551-3<br />
<br />
[[Category:Bretonnia]]<br />
<br />
[[de:Bretonia]]<br />
[[fr:La Bretonnie]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Magnus_the_Pious&diff=15952Magnus the Pious2010-06-22T23:42:17Z<p>Dannaron: </p>
<hr />
<div>{{Cite}}<br />
'''Magnus the Pious''' was one of the greatest rulers of [[the Empire]].<br />
<br />
Credited with re-uniting the Empire, Magnus became Emperor following his victory in the Great War Against Chaos in 2302.<br />
<br />
<br />
At the time of the great chaos incursion, the Empire was divided. Known as the time of the three Emperors, this existed quite literally. The Elector counts had disagreed on the new Emperor and thus two counts (and a countess) had declared themselves Emperor. The imperial system had effectively ended.<br />
<br />
With this internal power struggle, the Empire was vulnerable. The Chaos Warlord Asavar Kul rampaged southwards, burning and destroying everything in his wake, the nation of Kislev bordered on the brink of disaster.<br />
<br />
Magnus, a nobleman from Nuln, realised this lack of leadership and direction could cost men the world should the forces of Chaos succeed. Driven by his faith, he walked throughout the empire, preaching the word of Sigmar and driving the people until they believed he was the man who could lead them to victory. Ultimately, Magnus gathered a great army and marched north to meet the threat, his force a massive and diverse cross section of gleaming knights, crazed flagellants, hardy state troops and in a particularly new and controversial move, hedge wizards trained in battle magic by the High Elves.<br />
<br />
High Mage Teclis of Ulthuan had been sent by the Phoenix King to aid the realms of men, knowing that if the Empire was to fall the rest of the world would eventually follow. With precious few warriors to spare (as the high elves were fighting a desperate war against their dark kin at the time) Teclis took two of his fellow mages from the White Tower, Yrtle and Finreir, and set off for the Empire<sup>1</sup>.<br />
<br />
High King Alriksson of the Dwarfs marched north to aid the nations of men, also. Eventually the forces of Chaos would meet the greatest alliance in the history of the old world. Ultimately, the men, elves and dwarfs drove back the armies of chaos at the battle of Kislev, and ended the Great War.<br />
<br />
Afterwards, Magnus was elected Emperor in honour of his great victory. "The Pious" as he became known, due to his religious fervour and devotion to Sigmar, reunited the Empire, and instigated many traditions and institutions they still survive today.<br />
<br />
Magnus founded the [[Colleges of Magic]] in [[Altdorf]], once more enlisting the aid of [[Teclis]] to train [[Battle Wizards]] for the Empires armies.<br />
<br />
==Sources==<br />
<br />
* <sup1></sup>Warhammer Armies: High Elves, seventh edition<br />
[[Warhammer Armies: The Empire]], p. 14<br />
<br />
[[Category:The Empire]]<br />
<br />
[[de:Magnus von Bildhofen]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Lileath&diff=15951Lileath2010-06-22T23:32:02Z<p>Dannaron: </p>
<hr />
<div>{{cite}}<br />
'''Lileath''' is the [[Elf pantheon|Elven Goddess]] of Dreams and Fortune, also sometimes known as the Maiden. She is supposed to be the giver of dreams; those that have pleased her receive pleasurable dreams whereas those that have upset her receive nightmares. Lileath is portrayed as a gloriously beautiful Elf maid with white angelic wings, dressed in flowing garments of pure white gossamer and carrying the Staff of Lileath. Worship of Lileath is popular among the seers of the [[High Elves]] who claim to divine the future through the interpretation of dreams.<br />
<br />
Lileath was reputed to have given three gifts to the elves, known as the Blessings of Lileath.<sup>1</sup> These were: the Star Crown, said to give the wearer vision of all times and places known to the Gods; the Amulet of Sunfire, which burned so bright and pure no evil creature could stand its presence; and the Staff of Lileath, which grants its wielder terrific arcane might. The Star Crown was shattered into many shards during [[The Sundering]], the Amulet of Sunfire was lost when its wearer fell into the sea after his ship was caught in a great storm, while the Moon Staff of Lileath is currently in the posession of [[Teclis]].<sup>1</sup><br />
<br />
==References==<br />
* <sup>1</sup> Warhammer Armies: High Elves, seventh edition<br />
<br />
{{ReligionElves}}<br />
<br />
[[Category:High Elves]]<br />
[[Category:Religion]]<br />
<br />
[[de:Lileath]]<br />
[[fr:Lileath]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Hoeth&diff=15950Hoeth2010-06-22T23:27:46Z<p>Dannaron: </p>
<hr />
<div>'''Hoeth''', the Lord of Wisdom and Knowledge, is the [[Elf pantheon|Elven god]] of learning and sorcery. Although one of the Elven pantheon and held in esteem by all of the [[High Elves]], Hoeth does not have much of a priesthood nor an organized system of churches in Ulthuan, save at the White Tower of Hoeth. Yet all of the scholars, teachers, mages - all who seek truth and understanding are his servants in the world. <br />
<br />
The center of Hoeth's worship is the White Tower, raised at the order of the Scholar King [[Bel-Korhandis]] where mages go to learn the art of [[High Magic]]. The White Tower is guarded by the [[Swordmaster|Swordmasters of Hoeth]], an ancient order of ascetic warrior-monks who stand guardian over the Tower and the scholars who dwell within. These devotees of the sword devote themselves to the worship of Hoeth in no lesser manner than those who study High Magic, learning to control their bodies and their minds through meditation and exercise. <br />
<br />
In traditional religious iconography, Hoeth is depicted as an elderly elf, clad in the robes of a Loremaster. <br />
<br />
{{ReligionElves}}<br />
<br />
[[Category:High Elves]]<br />
[[Category:Religion]]<br />
<br />
[[de:Hoeth]]<br />
[[fr:Hoeth]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Elf_pantheon&diff=15949Elf pantheon2010-06-22T23:22:58Z<p>Dannaron: </p>
<hr />
<div>All the nations of the [[Elves]] worship and believe in several gods, which are believed to represent both the positive and also the negative aspects of the world. The differences between the three Elven nations is also shown in their worship of the gods. <br />
<br />
<br />
The [[Cadai]] <ref>Warhammer Dark Elves (7th edition), p.14</ref> rule the Heavens. They are openly worshipped and revered by the [[High Elves]] and by the [[Wood Elves]]. The High Elves revere mainly Asuryan while the Wood Elves strongly worship Kurnous and Isha. The [[Dark Elves]] seem to all but ignore them.<br />
<br />
*[[Asuryan]], the Emperor of Heavens <ref>Warhammer Armies High Elves (5th edition), p.19 - Warhammer High Elves (7th edition) p.4</ref><br />
*[[Isha]], the Mother, wife of Kurnous <ref>Warhammer Armies High Elves (5th edition), p.86 - Warhammer Armies High Elves (5th edition), p.5 - Warhammer High Elves (7th edition) p.97</ref><br />
*[[Kurnous]], the Hunter, husband of Isha <ref>Warhammer Armies High Elves (5th edition), p.27 - Warhammer Armies Wood Elves (5th edition), p.5 - Warhammer High Elves (7th edition) p.59</ref><br />
*[[Hoeth]], god of Wisdom <ref>Warhammer Armies High Elves (5th edition), p.9 and p.66</ref><br />
*[[Vaul]], the Maker <ref>Warhammer Armies High Elves (5th edition), p.23</ref><br />
*[[Loec]], the Shadow Dancer <ref>Warhammer Armies High Elves (5th edition), p.90</ref><br />
*[[Lileath]], the Maiden, daughter of Isha <ref>Warhammer Armies High Elves (5th edition), p.82 - Warhammer High Elves (7th edition) p.52</ref><br />
*'''Ladrielle''' <ref>Warhammer Armies High Elves (5th edition), p.51</ref><br />
<br />
<br />
The [[Cytharai]] <ref>Warhammer Dark Elves (7th edition), p.14</ref> rule the Mirai, the Underworld. Rather than to worship them the High Elves largely shun them and pay homage, trying to appease them. While small shrines exist in [[Ulthuan]] no priesthoods exist to serve them. The Dark Elves worship them openly and the cult of Khaine is by far the most prominent and powerful religion in [[Naggaroth]]. <br />
<br />
*[[Ereth Khial]], supreme goddess of the Underworld <ref>Warhammer Dark Elves (7th edition), p.46</ref><br />
*[[Khaine]], god of murder, war, hatred, and destruction <ref>Warhammer Armies Dark Elves (5th edition), p.6 - Warhammer High Elves (7th edition) p.44 - Warhammer Dark Elves (7th edition), p.50</ref><br />
*'''Moraig-Heg''', the Crone <ref>Warhammer Armies High Elves (5th edition), p.75 - Warhammer High Elves (7th edition) p.48</ref> is a goddess of the Underworld, but seems to be highly regarded by High Elves.<br />
*'''Atharti''', goddess of pleasure and indulgence <ref>Warhammer Dark Elves (7th edition), p.14</ref><br />
*'''Ellinill''', the many-faced god of destruction <ref>Warhammer Dark Elves (7th edition), p.49</ref>. He has more than a hundred aspects, each with a different name and appearance.<br />
**'''Hukon''', god of earthquakes <ref>Warhammer Dark Elves (7th edition), p.49</ref><br />
**'''Addaioth''', god of volcanoes <ref>Warhammer Dark Elves (7th edition), p.49</ref><br />
**'''Estreuth''', god of drought <ref>Warhammer Dark Elves (7th edition), p.49</ref><br />
**'''[[Manann|Mathlann]]''', god of storms <ref>Warhammer Dark Elves (7th edition), p.49</ref><br />
*'''Nethu''', doorkeeper of the Underworld, son of Ereth Khial <ref>Warhammer Dark Elves (7th edition), p.52</ref><br />
*'''Anath Raema''', goddess of the savage hunt, sister of Khaine <ref>Warhammer Dark Elves (7th edition), p.58</ref><br />
*'''Hekarti''', goddess of conjurations and Dark Magic <ref>Warhammer Dark Elves (7th edition), p.52</ref><br />
<br />
<br />
*[[Slaanesh]], a god of Chaos. <br />
<br />
:The worship of Slaanesh is forbidden by the High Elves and assuredly also by the Wood Elves. The penalty for this crime is death. Hidden within High Elf society some Slaaneshi cults exist which are persecuted and hunted down by the [[Sword Master]]s. <br />
<br />
:The cult of Slaanesh is also forbidden by the Dark Elves <ref>Warhammer Dark Elves (6th edition), p.73</ref> and [[Hellebron]] seems intent upon the persecution and destruction of all Slaaneshi cults and the execution of all cultists. Nevertheless several Slaaneshi cults remain hidden within Dark Elf society, and [[Malekith]] and his mother [[Morathi]] seem to unofficially tolerate its followers using them as infiltrators and hidden agents in the eternal struggle against the High Elves. <br />
==Notes and sources==<br />
The division between the Cadai and Cytharai is a fairly new convention, only appearing in 'Warhammer Dark Elves (7th edition)'. The given description results in the unclear position of Moraig-Heg.<br />
<br />
<references/><br />
<br />
[[Category:High Elves]]<br />
[[Category:Dark Elves]]<br />
[[Category:Wood Elves]]<br />
[[Category:Religion]]<br />
<br />
[[de:Götter der Elfen]]<br />
[[fr:Panthéon Eltharin]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Lileath&diff=15948Lileath2010-06-22T23:21:42Z<p>Dannaron: </p>
<hr />
<div>{{cite}}<br />
'''Lileath''' is the [[Elf pantheon|Elven Goddess]] of Dreams and Fortune, also sometimes known as the Maiden, and wife of [[Asuryan]]. She is supposed to be the giver of dreams; those that have pleased her receive pleasurable dreams whereas those that have upset her receive nightmares. Lileath is portrayed as a gloriously beautiful Elf maid with white angelic wings, dressed in flowing garments of pure white gossamer and carrying the Staff of Lileath. Worship of Lileath is popular among the seers of the [[High Elves]] who claim to divine the future through the interpretation of dreams.<br />
<br />
Lileath was reputed to have given three gifts to the elves, known as the Blessings of Lileath.<sup>1</sup> These were: the Star Crown, said to give the wearer vision of all times and places known to the Gods; the Amulet of Sunfire, which burned so bright and pure no evil creature could stand its presence; and the Staff of Lileath, which grants its wielder terrific arcane might. The Star Crown was shattered into many shards during [[The Sundering]], the Amulet of Sunfire was lost when its wearer fell into the sea after his ship was caught in a great storm, while the Moon Staff of Lileath is currently in the posession of [[Teclis]].<sup>1</sup><br />
<br />
==References==<br />
* <sup>1</sup> Warhammer Armies: High Elves, seventh edition<br />
<br />
{{ReligionElves}}<br />
<br />
[[Category:High Elves]]<br />
[[Category:Religion]]<br />
<br />
[[de:Lileath]]<br />
[[fr:Lileath]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Weiran&diff=15947Weiran2010-06-22T23:14:14Z<p>Dannaron: The only applicable source has been cited.</p>
<hr />
<div><br />
King '''Weiran''' was the leader of a doomed host of [[Ropsmenn]] attempting to defend against the more aggressive [[Ungol]] peoples of the land of [[Kislev]]. They fought at the cliffs of the [[Sea of Claws]] but were eventually defeated and the Ropsmenn were scattered for the rest of time.<ref>Warhammer Armies: Kislev (6th Edition), p.4</ref><br />
<br />
==Notes & sources==<br />
<references/><br />
<br />
[[Category:Kislev]]<br />
[[Category:People]]<br />
<br />
[[de:Weiran]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Flamer_of_Tzeentch&diff=15946Flamer of Tzeentch2010-06-22T23:04:33Z<p>Dannaron: </p>
<hr />
<div>[[Image:Flamers of Tzeentch Classical.JPG|thumb|classic models of '''Flamers''' of Tzeentch.]]<br />
[[Image:Feuerdaemonen.jpg|thumb|270px|current models of '''Flamers''' of Tzeentch.]]<br />
'''Flamers''' are powerful daemons, with numerous gaping maws that produce the searing flames which give these daemons of [[Tzeentch]] their name. They tend to accompany [[Horrors]] of Tzeentch in battle or form small units of skrimishers. Witnesses described them as inverted mushrooms, with a trunk that splits into two arms. <br />
<br />
Some of them ride on [[Discs of Tzeentch]] and are called [[Changebringers]]. Some other Flamers drive the flying [[Chariots of Tzeentch]] that are pulled by [[Screamers]] of their God. In the [[Demon Army]] in the [[Storm of Chaos]] they even could become Uprising Demons. <br />
<br />
==Sources==<br />
* [[Realm of Chaos - The Lost and the Damned]]<br />
* [[Warhammer Armies: Chaos (4th Edition)]]<br />
* [[Warhammer Armies: Realm of Chaos (5th Edition)]]<br />
* [[Warhammer Armies: Hordes of Chaos (6th Edition)]]<br />
* [[Warhammer: Storm of Chaos]]<br />
* [[Warhammer Armies: Daemons of Chaos (7th Edition)]]<br />
<br />
[[Category:Tzeentch]] <br />
<br />
[[de:Feuerdämonen]]<br />
[[fr:Incendiaire de Tzeentch]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Flamer_of_Tzeentch&diff=15945Flamer of Tzeentch2010-06-22T23:03:38Z<p>Dannaron: </p>
<hr />
<div>[[Image:Flamers of Tzeentch Classical.JPG|thumb|classic models of '''Flamers''' of Tzeentch.]]<br />
[[Image:Feuerdaemonen.jpg|thumb|270px|current models of '''Flamers''' of Tzeentch.]]<br />
'''Flamers''' are powerful daemons, with numerous gaping maws that produce the searing flames which give these daemons of [[Tzeentch]] their unsubtle name. They tend to accompany [[Horrors]] of Tzeentch in battle or form small units of skrimishers. Witnesses described them as inverted mushrooms, with a trunk that split into two arms. <br />
<br />
Some of them ride on [[Discs of Tzeentch]] and become [[Changebringers]] that way. Some other Flamers drive the flying [[Chariots of Tzeentch]] that are pulled by [[Screamers]] of their God. In the [[Demon Army]] in the [[Storm of Chaos]] they even could become Uprising Demons. <br />
<br />
==Sources==<br />
* [[Realm of Chaos - The Lost and the Damned]]<br />
* [[Warhammer Armies: Chaos (4th Edition)]]<br />
* [[Warhammer Armies: Realm of Chaos (5th Edition)]]<br />
* [[Warhammer Armies: Hordes of Chaos (6th Edition)]]<br />
* [[Warhammer: Storm of Chaos]]<br />
* [[Warhammer Armies: Daemons of Chaos (7th Edition)]]<br />
<br />
[[Category:Tzeentch]] <br />
<br />
[[de:Feuerdämonen]]<br />
[[fr:Incendiaire de Tzeentch]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Purple_Hand&diff=15944Purple Hand2010-06-22T23:00:59Z<p>Dannaron: </p>
<hr />
<div>'''The Purple Hand''' is one of the largest cults of [[Tzeentch]] throughout [[the Empire]]. While the cult is highly illegal and permanently plotting to bring the society of the Empire to downfall, they operate in independent cells that have nearly no contact to other bands of cultists. <br />
<br />
The Purple Hand was responsible for the plot to destroy [[Bogenhafen]] by hordes of [[Horrors]] of Tzeentch, summoned in the sewers under the city as well as for the plot against the court of [[Boris Todbringer]], the Elector Count of [[Middenheim]]. After the [[Storm of Chaos]] the cultists in Middenheim regrouped and tried again to soften the defenses of the city that had survived [[Archaon|Archaon's]] siege.<br />
<br />
==Sources==<br />
* [[Shadows over Bogenhafen]], Publisher: Hogshead Publishing, Ltd.; 2 edition (June 1, 1995), ISBN 1899749020 <br />
* [[The Power behind the Throne]]<br />
* [[Ashes of Middenheim]]<br />
<br />
[[Category:Tzeentch]]<br />
[[Category:The Empire]]<br />
<br />
[[de:Violette Hand]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Purple_Hand&diff=15943Purple Hand2010-06-22T23:00:38Z<p>Dannaron: </p>
<hr />
<div>'''The Purple Hand''' is one of the largest cults of [[Tzeentch]] throughout [[the Empire]]. While the cult is highly illegal and permanently plotting to bring the society of the Empire to downfall, they operate in independent cells that have nearly no contact to other bands of cultists. <br />
<br />
The Purple Hand was responsible for the plot to destroy [[Bogenhafen]] by hordes of [[Horrors]] of Tzeentch, summoned in the sewers under the city as well as for the plot against the court of [[Boris Todbringer]], the Elector Count of [[Middenheim]]. After the [[Storm of Chaos]] the cultists in Middenheim regrouped and tried again to soften the defenses of the city that had survived [[Archaon's|Archaon]] siege.<br />
<br />
==Sources==<br />
* [[Shadows over Bogenhafen]], Publisher: Hogshead Publishing, Ltd.; 2 edition (June 1, 1995), ISBN 1899749020 <br />
* [[The Power behind the Throne]]<br />
* [[Ashes of Middenheim]]<br />
<br />
[[Category:Tzeentch]]<br />
[[Category:The Empire]]<br />
<br />
[[de:Violette Hand]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Great_Unclean_One&diff=15941Great Unclean One2010-06-22T22:49:35Z<p>Dannaron: </p>
<hr />
<div>[[Image:Scabaiathrax Großer Verpester.jpg|thumb|Giant of a [[Great Unclean One]] ([[Forge World]])]]<br />
'''Great Unclean Ones''' are [[Greater Daemon]]s of [[Nurgle]], the Lord of Decay. They appear as large bloated creatures, oozing pus and revealing diseased organs through their ragged skin. They are often accompanied by [[Nurgling]]s, who gaggle about the Great Unclean One's feet, nibbling on whatever carrion he may discard as he advances. Great Unclean Ones carry immense rusty blades, capable of infecting whomever it slices. Often they also carry flails, made of rusty chains and skulls of those, who died through their diseases. The Daemon is despicably tough, from being both large in stature, as well as numb to pain through aeons of disease.<br />
<br />
Great Unclean Ones spread pestillance and rot wherever they go, blistering the lungs of their foes and throwing disease about on a whim. These Greater Daemons are canny sorcerers and use dark magic to further spread the taint.<br />
<br />
===Gallery===<br />
<center><br />
<gallery><br />
Image:Classic-Unclean (unpainted).jpg|'''Great Unclean One''' <br>(3rd or 4th Edition, unpainted)<br />
Image:Great Uncleane One 4th Edi (Vers. 2).JPG|'''Great Unclean One''' <br>(3rd or 4th Edition)<br />
Image:Great Unclean One on Charriot of Nurgle.jpg|'''Great Unclean One''' on a [[Chariot of Nurgle]]<br>(created using miniatures from 3rd or 4th Edition)<sup>1</sup><br />
Image:Great Unclean One (5th Edi).jpg|'''Great Unclean One''' <br>(5th Edition, modelled by [[Trish Morrison]]) <br />
Image:Actual Great Unclean One.JPG|'''Great Unclean One''' <br>(6th Edition, modelled by [[Trish Morrison]]) <br />
Image:WM-Great Unclean One.jpg|[[Great Unclean One]] <br>(for use in games of [[Warmaster]])<br />
</gallery><br />
</center><br />
<br />
<br />
<sup>1</sup>This model - created using miniatures from 3rd/4th Edition - doesn't conform to any rules, because Great Unclean Ones aren't allowed to ride on Chariots.<br />
<br />
==Sources==<br />
* [[Warhammer Armies: Chaos (4th Edition)]]<br />
* [[Warhammer Armies: Realm of Chaos (5th Edition)]]<br />
* [[Warhammer Armies: Hordes of Chaos (6th Edition)]]<br />
<br />
===Related Articles===<br />
* [[Greater Daemon]]<br />
* [[Nurgle]]<br />
* [[Nurgling]]s<br />
<br />
[[Category:Nurgle]]<br />
<br />
[[de:Großer Verpester]]<br />
[[fr:Grand Immonde]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Nurgling&diff=15940Nurgling2010-06-22T22:48:15Z<p>Dannaron: </p>
<hr />
<div>[[Image:Nurgelings.JPG|thumb|300px|'''Nurglings''' (since 6th Edition)]]<br />
'''Nurglings''' are small (Roughly a foot high at best) disease ridden daemons who follow the [[Chaos Horde]]s into battle, spreading disease and causing fear. They vaguely resemble zombie [[Orc]] [[Snotlings]], walking slime Balls or Buboes filled with dirt and pus. As their name suggests, they are daemonic creations of the [[Gods of Chaos|Chaos God]] [[Nurgle]]. <br />
<br />
Nurglings come in large swarms or infest [[Champion]]s, [[Daemon Prince]]s or [[Greater Daemon]]s of Nurgle - the [[Great Unclean One]]s. It is said about Nurglings,'...they are the beloved children of Father Nurgle, eating his dirt, playing around his rotting carcass and toying with his bowels'. <br />
<br />
In the past Nurglings sometimes also carried around mighty champions of their god on some kinde of portable throne that was called [[Palanquin of Nurgle]].<br />
<br />
Also Nurglings are known to be part of the [[Carnival of Chaos]], that roams the land of the [[Empire]]. This Gang resembles a troupe of artists, that performe mock plays for the rural folk but in fact is concerned only with spreading disease and plague. <br />
<br />
{|align="center"<br />
|[[Image:Nurglings 4th & 5th Edi - 2.jpg|thumb|center|130px|'''Nurglings''' (4th & 5th Edition)]] <br />
|[[Image:Nurglings 4th & 5th Edi.jpg|thumb|center|120px|'''Nurglings''' (4th & 5th Edition)]] <br />
|[[Image:Nurglings-Warmaster.jpg|thumb|center|400px|'''Nurglings''' (for use in games of [[Warmaster]])]]<br />
|}<br />
<br />
==Sources==<br />
* [[Realm of Chaos - The Lost and the Damned]]<br />
* [[Warhammer Armies: Chaos (4th Edition)]]<br />
* [[Warhammer Armies: Realm of Chaos (5th Edition)]]<br />
* [[Warhammer Armies: Hordes of Chaos (6th Edition)]]<br />
* [[Warhammer Armies: Daemons of Chaos (7th Edition)]]<br />
<br />
[[Category:Nurgle]]<br />
<br />
[[de:Nurglings]]<br />
[[fr:Nurgling]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ogre&diff=15939Ogre2010-06-22T22:42:40Z<p>Dannaron: </p>
<hr />
<div>{{Cite}}<br />
{{Stub}}<br />
<br />
An '''Ogre''' is a ten feet tall, and about half as wide in girth , humanoid creature, with large arms and legs, its large body topped by a snarling head (with little in the way of a neck to separate the two). A typical Ogre is usually bald as a boulder, although many of them posses a beard cultivated to capture morsels that escape the ogre's mouth.<br />
<br />
Ogres are always hungry due to their god the Great Maw. They eat anything - and anybody - they get their hands on, including fellow ogres. Due to the harsh raising of an ogre cannibalism has become a natural part of society adding to the ogre's already fierce reputation to the other races of the old world.<br />
<br />
Most of the Ogres dwell in the [[Ogre Kingdoms]], east of the Dark Lands, in the Mountains of Mourn, together with the [[Gnoblars]], a greenskinned, goblinoid slave-race. Ogres also have strong nomadic tendencies and tend to take long journeys all around the Warhammer world, where they fight as mercenaries in the [[Dogs of War]] Armies or for any general who will pay them in gold or sometimes even food. <br />
<br />
The rulers of the Ogre tribes within the ogre kingdom are called [[Ogre Tyrant|Tyrant]]s and rule by brute force. The [[Ogre Butcher]]s are their Shamans as well as their cooks, it is their job to feed their brothers and may sometimes even use them in their ingredients. They use a shamanic type of magic called [[Gut Magic]] - a gift of the [[Great Maw]] - although it can have terrible side effects when used correctly it can greatly turn a battle in favor of the ogres <br />
<br />
The majority of adult males in the ogre kingdoms are [[Ogre Bull]]s, and these Bulls form the bulk of any Ogre horde. Some ogres have a tendency to eat indigestible things such as swords shields or even gravel. These Ogres call themselves [[Iron Gut]]s,and wear cobbled together pieces of armour from various expeditions in their lives they also use large double handed weapons of various types . [[Ogre Leadbelcher]]s are a relatively new addition to the ogre horde who from doing mercenary work for [[Chaos Dwarfs]] or finding them from the remains of an unlucky enemy artillery team have been able to earn themselves a cannon that they use in the form of a two handed gun and have learned to fire these guns to create havoc as well as lots of black smoke and deafening noise. <br />
<br />
Ogre society is based upon one simple principle: if he has something you want and he dosent look like much of a challenge, you can take it. As a result all ogres are either good fighters or they're lunch.<br />
<br />
All ogres have a club. This club is not only a valuable weapon and hunting tool, but also a symbol of status. A very poor ogre would have a club that was simply a wooden bough snapped off a tree. A tyrant on the other hand would have a large piece of hardwood or even crude metal studded and spiked with iron, and more often then not covered in blood and rust.<br />
<br />
[[Category:Ogre Kingdoms]]<br />
<br />
[[de:Oger]]<br />
[[fr:Ogres]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ogre&diff=15938Ogre2010-06-22T22:39:43Z<p>Dannaron: </p>
<hr />
<div>{{Cite}}<br />
{{Stub}}<br />
<br />
An '''Ogre''' is a ten feet tall, and about half as wide in girth , humanoid creature, with large arms and legs, its large body topped by a snarling head (with little in the way of a neck to separate the two). A typical Ogre is usually bald as a boulder, although it is truly rare to find an ogre without any facial hair cultivated to capture what morsels that escape the ogre's mouth.<br />
<br />
Ogres are always hungry due to their god the Great Maw. They eat anything - and anybody - they get their hands on, including fellow ogres. Due to the harsh raising of an ogre cannibalism has become a natural part of society adding to the ogre's already fierce reputation to the other races of the old world.<br />
<br />
Most of the Ogres dwell in the [[Ogre Kingdoms]], east of the Dark Lands, in the Mountains of Mourn, together with the [[Gnoblars]], a greenskinned, goblinoid slave-race. Ogres also have strong nomadic tendencies and tend to take long journeys all around the Warhammer world, where they fight as mercenaries in the [[Dogs of War]] Armies or for any general who will pay them in gold or sometimes even food. <br />
<br />
The rulers of the Ogre tribes within the ogre kingdom are called [[Ogre Tyrant|Tyrant]]s and rule by brute force. The [[Ogre Butcher]]s are their Shamans as well as their cooks, it is their job to feed their brothers and may sometimes even use them in their ingredients. They use a shamanic type of magic called [[Gut Magic]] - a gift of the [[Great Maw]] - although it can have terrible side effects when used correctly it can greatly turn a battle in favor of the ogres <br />
<br />
The majority of adult males in the ogre kingdoms are [[Ogre Bull]]s, and these Bulls form the bulk of any Ogre horde. Some ogres have a tendency to eat indigestible things such as swords shields or even gravel. These Ogres call themselves [[Iron Gut]]s,and wear cobbled together pieces of armour from various expeditions in their lives they also use large double handed weapons of various types . [[Ogre Leadbelcher]]s are a relatively new addition to the ogre horde who from doing mercenary work for [[Chaos Dwarfs]] or finding them from the remains of an unlucky enemy artillery team have been able to earn themselves a cannon that they use in the form of a two handed gun and have learned to fire these guns to create havoc as well as lots of black smoke and deafening noise. <br />
<br />
Ogre society is based upon one simple principle: if he has something you want and he dosent look like much of a challenge, you can take it. As a result all ogres are either good fighters or they're lunch.<br />
<br />
All ogres have a club. This club is not only a valuable weapon and hunting tool, but also a symbol of status. A very poor ogre would have a club that was simply a wooden bough snapped off a tree. A tyrant on the other hand would have a large piece of hardwood or even crude metal studded and spiked with iron, and more often then not covered in blood and rust.<br />
<br />
[[Category:Ogre Kingdoms]]<br />
<br />
[[de:Oger]]<br />
[[fr:Ogres]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Ranald&diff=15918Ranald2010-06-22T00:13:12Z<p>Dannaron: </p>
<hr />
<div>'''Ranald''' is the god of Tricksters and Thieves. It is claimed that he was once a human who managed to trick [[Shallya]], goddess of Healing and Mercy, into making him a god.<br />
===Symbols===<br />
He is portrayed as a charming rogue with a wicked smile and an irrepressible sense of humour, an incomparable thief and con man. Common symbols are crossed fingers, the mark '''X''', dice, and other symbols of luck. He may take the form of a crow, a magpie, or a black cat. Anyone who wishes Ranald’s favour (good luck) might wear a charm with an '''X''' on it.<br />
===Beliefs===<br />
Although he is associated with crime, he believes more in the act of illusion over the actual act of theft. He abhors violence of all kinds, and never condones violent crime, murder, or torture and forbids any violence except when in self defence. His enemies are authorities and violent criminals, and his friends are non-violent rogues and entertainers. <br />
<br />
Much like [[Sigmar]], Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through great thinking, lies, and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology. He tricked [[Shallya]], the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them. <br />
<br />
Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far. <br />
===Cult===<br />
In the larger towns and cities of the [[Old World]] he is worshipped mainly by merchants, gamblers, thieves, and all those whose daily tasks revolve around money. The god of rogues, thieves, gamblers, illusionists, and tricksters, is worshipped as the 'Night Prowler' by thieves, the 'Deceiver' by charlatans, the 'Gamester' by gamblers, and the 'Protector' for those fighting official tyranny.<br />
<br />
He is revered across the Old World as a hero of the common folk and the poor, who see him as striking back against the rich. His reputation amongst the leaders of other cults is that of a patron of rogues and other so-called "low lifes". Others see little difference between him and [[Handrich]], the god of trade. <br />
<br />
The cult of Ranald is highly decentralized, with no main temple and no structured organization. The few temples that exist are careful to emphasize Ranald's role as a patron of trade. A large temple to Ranald is located in the city of [[Marienburg]], but most worship is organized around local shrines. Priests of Ranald are often mobile, and train initiates on an ad hoc basis. His cult has no formal orders and no formal holy days. <br />
<br />
Many consider followers of Ranald to be annoying and unsociable, especially those who worship [[Verena]], goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is that he tricked her into allowing him to drink from her vial of tears, thereby achieving. She already forgave him but the followers of the goddess of mercy are only human and some of them fail to follow her example. <br />
===Afterlife===<br />
Though Ranald is not generally regarded as a deity focused on the afterlife, but instead seems focused on the activities of life itself, he still offers an afterlife. If one is favoured by Ranald he will, after death, be escorted by [[Morr]] to a large city, enraptured in never-ending celebration. Potent spirits and food of all kinds are distributed liberally in an eternal feast. Entertainers of all kinds roam the streets plying their trade to the delight of everyone. Here rogues and liars of all sorts may indulge themselves freely. There are endless things to be stolen and people to be tricked. Guards are present and attempt to keep order, but mainly in the interest of having something against which to rebel. There are no prisons, penalties, or courts. A captured thief is at once set free in the great festival to try again, or to attempt another trickery, gambit, or theft. All the positive aspects of adventuring and living as an outlaw, trickster and rebel are emphasized and celebrated without fear of the unpleasant consequences. Ranald's afterlife is a paradise for those who love life itself and all its pleasures.<br />
<br />
<br />
{{ReligionOldWorld}}<br />
==Notes & sources==<br />
Under normal circumstances no one is arrested and punished merely for worshipping Ranald (ie: no religious persecution). Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise.<br />
<br />
*http://www.shadow-warriors.co.uk/Players%20Info.htm<br />
*http://www.unrulies.net/<br />
*http://en.wikipedia.org/wiki/Ranald<br />
*http://warhammeronline.wikia.com/wiki/Ranald <br />
<br />
[[Category:Old World]]<br />
[[Category:Religion]]<br />
<br />
[[de:Ranald]]<br />
[[fr:Ranald]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Dwarf_Navy&diff=15916Dwarf Navy2010-06-21T23:45:36Z<p>Dannaron: </p>
<hr />
<div>[[File:Ironclad.jpg|thumb|300px|A Dwarf '''Ironclad''']]<br />
[[File:Nautilus.jpg|thumb|300px|A Dwarf '''Nautilus''']]<br />
The '''Dwarf Navy''' covers all types of [[Dwarf]] vessels. All Dwarf ships are made of iron and powered by enormous steam engines.<br />
<br />
===Ironclad===<br />
There are relatively few '''Ironclad''' vessels in existence, and most can grouped into broad categories. Ironclad is sometimes used as a 'catch-all' phrase to describe all iron ships. The typical Ironclad is the equivalent of other race's galleys and ships of the line in size, although the category is a broad one. Each ship is a testament to the skill of the [[Sea Engineers|engineer]] who built it. Ironclads are able reach [[Lustria]] when fully provisioned.<br />
<br />
===Monitors===<br />
'''Monitors''' are smaller than Ironclads, and are capable of patrolling rivers and inland lakes. They are rarely seen outside of the [[Black Gulf]] and the [[Tilean Sea]].<br />
<br />
===Dreadnoughts===<br />
'''Dreadnoughts''' are even larger than Ironclads, and each is a floating fortress, complete with massive cannon turrets, far larger than anything seen on land. Very few engineers are capable of creating a Dreadnought and the enormous cost prevents them from being built in large numbers. The greatest [[Dwarf King|Kings]] of [[Barak Varr]] have marked their reigns by commissioning a Dreadnought and each is a mechanical marvel. The first Dreadnought was created by the legendary engineer [[Hengist Cragbrow]] and every one since has owed something to his vision.<br />
<br />
===Nautilus===<br />
'''Nautiluses''' are capable of travelling beneath the waves. The first Nautilus was created by Hengist Cragbrow's one-time apprentice, [[Mungrun Steelhammer]]. Steelhammer wanted to make a name for himself, but knew that he couldn't match the scale of a Dreadnought, so built something completely different instead. Other Nautiluses have been built since, but it was and still is, an invention way ahead of its time.<br />
<br />
==Notes & sources==<br />
*[[White Dwarf 307(uk)]]<br />
<br />
[[Category:Dwarfs]]<br />
[[Category:Military]]<br />
<br />
[[de:Flotte von Karaz Ankor]]</div>Dannaronhttps://whfb.lexicanum.com/mediawiki/index.php?title=Dwarf_Navy&diff=15915Dwarf Navy2010-06-21T23:45:19Z<p>Dannaron: </p>
<hr />
<div>[[File:Ironclad.jpg|thumb|300px|A Dwarf '''Ironclad''']]<br />
[[File:Nautilus.jpg|thumb|300px|A Dwarf '''Nautilus''']]<br />
The '''Dwarf Navy''' covers all types of [[Dwarf]] vessels. All Dwarf ships are made of iron and powered by enormous steam engines.<br />
<br />
===Ironclad===<br />
There are relatively few '''Ironclad''' vessels in existence, and most can grouped into broad categories. Ironclad is sometimes used as a 'catch-all' phrase to describe all iron ships. The typical Ironclad is the equivalent of other race's galleys and ships of the line in size, although the category is a broad one. Each ship is a testament to the skill of the [[Sea Engineers|engineer]] who built it. Ironclads are able reach [[Lustria]] when fully provisioned.<br />
<br />
===Monitors===<br />
'''Monitors''' are smaller than Ironclads, and are capable of patrolling rivers and inland lakes. They are rarely seen outside of the [[Black Gulf]] and the [[Tilean Sea]].<br />
<br />
===Dreadnoughts===<br />
'''Dreadnoughts''' are even larger than Ironclads, and each is a floating fortress, complete with massive cannon turrets, far larger than anything seen on land. Very few engineers are capable of creating a Dreadnought and the enormous cost prevents them from being built in large numbers. The greatest [[High King|Kings]] of [[Barak Varr]] have marked their reigns by commissioning a Dreadnought and each is a mechanical marvel. The first Dreadnought was created by the legendary engineer [[Hengist Cragbrow]] and every one since has owed something to his vision.<br />
<br />
===Nautilus===<br />
'''Nautiluses''' are capable of travelling beneath the waves. The first Nautilus was created by Hengist Cragbrow's one-time apprentice, [[Mungrun Steelhammer]]. Steelhammer wanted to make a name for himself, but knew that he couldn't match the scale of a Dreadnought, so built something completely different instead. Other Nautiluses have been built since, but it was and still is, an invention way ahead of its time.<br />
<br />
==Notes & sources==<br />
*[[White Dwarf 307(uk)]]<br />
<br />
[[Category:Dwarfs]]<br />
[[Category:Military]]<br />
<br />
[[de:Flotte von Karaz Ankor]]</div>Dannaron