https://whfb.lexicanum.com/mediawiki/api.php?action=feedcontributions&user=Flojborg&feedformat=atomWarhammer - The Old World - Lexicanum - User contributions [en]2024-03-29T08:33:42ZUser contributionsMediaWiki 1.30.0https://whfb.lexicanum.com/mediawiki/index.php?title=Hell_Pit&diff=24697Hell Pit2015-03-04T21:55:25Z<p>Flojborg: </p>
<hr />
<div>To the north, in the blasted wasteland known as the [[Troll country]]. lie the infernal breeding pits of [[Clan Moulder]]. This overpopulated stronghold is burrowed into the walls and floor of a ragged chasm in a snowy mountainside on the northern spur of the [[Worlds Edge Mountain]]. Volcanic pools at the bottom of the ravine raise a greyish plume of noxious steam and the foul stench is legendary. But worse is the dreadful cacophony of howls, screams, snarls and shrieks that clamour out of the frozen chasm. Not without good reason is this place known as Hell Pit.<br />
<br />
The great labyrinthine tunnels of Hell Pit spiral in nine expansive circles, each worming and twisting like a great intestinal tract, each overburdened with numbers of preposterous proportions, and each full of [[mutated beasts]]. To perpetuate their crossbreeding, flesh-bonding crimes against nature, [[Clan Moulder]] requires constantly toiling slaves and captured creatures in staggering multitudes. the great circles of Hell Pit are riddled with laboratories, breeding pits, flesh distilleries, arenas and skin forges that allow Clan Moulder to continue seeking new more stable beats to sell or rent to other clans.<br />
<br />
The [[Chaos Wastes]] are barren around Hell Pit save for [[packmasters]] scouring the lands for dangerous beasts to capture. Chaos monsters and mutated beasts offer the best chance for Master Moulders to extract enhancements for existing creatures or even to create a new kind of beast. Expert hunters will trail a [[Manticore]], [[Hydra]] or [[Chimera]] for days waiting for an opening to strike. Captured creatures are led back to Hell Pit in cages.<br />
<br />
If the toxic fumes don't put off an enemy's approach to Hell Pit then perhaps the twisted death throes of failed experiments will. These shambling, still mutating, beasts are rejected from the warrens to spend their last misrable days howling in agony amidst the barren rocks, attacking anything they happen to sense. Despite such defences Hell Pit is regularly attacked. Every few generations a boastful over-reaching champion of the savage tribes attempts to conquer the sprawling stronghold. [[Warriors of Chaos]] may be individually mighty, but the assaults are foolish, daring to assail the overwhelming numbers housed under the streaming vents of Hell Pit. Merciless death awaits the lucky. <br />
<br />
The only assault on Hell Pit to gain headway occurred during [[the Great War against Chaos]]. Warrior tribes and warherds of [[beastmen]] allied in a attempt to raze [[Clan Moulder's capital]]. The Chaos armies forced their way inside the warrens, laying waste to the first three circles in a blaze of blood and ruin. The minions of the [[Dark Gods]] were halted, as innumerable [[Giant Rats]] were driven forward by Packmasters to bog down the foe. The invaders were eventually surrounded and wiped out when [[Throt the Unclean]] led an entire army of rabid [[Rat Orgres]], mant of them especially augmented, to completely clear out the tunnels and warrens.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
*Warhammer Armies - Skaven 5th.<br />
<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Warlock_engineers&diff=24696Warlock engineers2015-03-04T21:54:09Z<p>Flojborg: Redirected page to Warlock Engineer</p>
<hr />
<div>#REDIRECT[[Warlock Engineer]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24695Skavenblight2015-03-04T21:53:33Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind called [[Kavzar]], lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of [[Skavenslaves]] launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, caverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an intertwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the centre of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is marked by a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless [[Skavenslaves]] toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed [[Warlock engineers]] took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is [[Kavzar]] when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
[[Category:Cities]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24694Skavenblight2015-03-04T21:50:41Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind called [[Kavzar]], lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of [[Skavenslaves]] launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, caverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an intertwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the centre of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is marked by a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless [[Skavenslaves]] toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed Warlock engineers took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is [[Kavzar]] when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
[[Category:Cities]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24693Skavenblight2015-03-04T21:40:19Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind called [[Kavzar]], lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of Skaven-slaves launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, canverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an interwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the center of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is markedby a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless Skavenslaves toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed Warlock engineers took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is [[Kavzar]] when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
[[Category:Cities]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24692Skavenblight2015-03-04T21:39:02Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind called [[Kavzar]], lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of Skaven-slaves launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, canverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an interwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the center of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is markedby a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless Skavenslaves toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed Warlock engineers took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
[[Category:Cities]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Seerlord_Kritislik&diff=24691Seerlord Kritislik2015-03-04T21:37:48Z<p>Flojborg: Redirected page to Grey Seer</p>
<hr />
<div>#REDIRECT[[Grey Seer]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Passages&diff=24690Passages2015-03-04T21:36:50Z<p>Flojborg: Redirected page to Under-Empire</p>
<hr />
<div>#REDIRECT[[Under-Empire]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Grey_seers&diff=24689Grey seers2015-03-04T21:36:15Z<p>Flojborg: Redirected page to Grey Seer</p>
<hr />
<div>#REDIRECT[[Grey Seer]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24688Skavenblight2015-03-04T21:34:40Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind called [[Kavzar]], lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of Skaven-slaves launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, canverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an interwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the center of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is markedby a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless Skavenslaves toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed Warlock engineers took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24687Skavenblight2015-03-04T21:32:31Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the Blight Marshes festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
===Black Corn===<br />
<br />
Well past the swampy borders are found deep-water channels where rotting slave-shps, great barges the size of [[Empire]] villages, ply along the murksome flow. Banks of oars or ingenious water-turbines propel the ships through the turbid waters. Vast flotillas of Skaven-slaves launch out, either swimming or mounting in small shantycrafts. They scour the reed beds for the foul crops that grow there. Overseers apply the lash as slaves struggle to make quotas before the slave-ships moves on- Escape through the blight marshes is impossible and, as unimaginable as it sounds, the worst punishment any grain-slave can suffer is to be abandoned in that stinking marsh.<br />
<br />
Closer to the swamp's centre ruined towers punctuate the murky waters. As the banks become solid ground there reside teeming ports where endless lines of bent-backed slaves haul black corn from the banks to the factories. Enormous mill wheels of worm-eaten wood and rusted iron relentlessly churn out grain to feed the starving masses of Skavenblight. Periodically, armed patrols sweep the lines, enforcing speed and mercilessly gathering up any who have collapsed or expired under the weighty loads. Any such unfortunates are thrown in with the crops, they are just more grist for the mill.<br />
<br />
===Blight Marshes===<br />
<br />
It would be impossible to reach the [[Skaven]] capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom.<br />
<br />
===Skavenblight===<br />
Beyond the great granaries the outline of a vast city rises out of the mud. Clammy green-tinted mists wrap the ruins of shattered building. The cracked paving stones tilt up from the deserted streets and holes and vents pockmark the rubble-strewn byways. Shadowy figures flicker and scurry amidst the crumbling ruins.<br />
<br />
The majority of Skavenblight exists underground in unfathomable levels, canverns and shafts. No map could hope to account for the many districts or the constantly changing locations of lairs, breeding pits, or strongholds, all connected by an interwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths. At the center of the city lies the Great Temple of the [[Horned Rat]]. It stretches for miles beneath the surface but above ground is markedby a single, cloud-piercing tower reaching high over the desolation. The shattered tower is a piece of madness made manifest, in places marble-white and perfect, whilst in other decrepit and crudely patched together masonry from many realms and eras of architecture are stacked atop each other, but for all that is stretches upwards to impossible heights. It is the fabled black heart of Skavendom, about which are told many legends. The temple is the base for the [[Grey seers]] and home to their ruler [[seerlord Kritislik]], who occupies the first seat on the [[Council of Thirteen]]. <br />
<br />
Skavenblight houses an incredible number of different clans, from the great powers to upstart and little-known warlord clans. All areas are packed, crowded with hordes and that demand constant expansion. At the lowest levels countless Skavenslaves toil away, never to leave the mines or factories for the rest of their short and miserable lives. They are regularly worked to death and quickly replaced. Armies of slave workers shift mountains of rock drilled out by tracked machines of immense size that burrow out new tunnels for the ever-growing population. As large and impressive as Skavenblight is, its reach is mightier still. Stone-gnawed and chiselled [[passages]] extend away from that den of despair, diving deep under the roots of the Clack Mountains and extending thousands of miles in all directions so the [[Grey seers]] routinely travel outward, bringing their plans for supremacy to the multitude of [[Skaven]] stronghold and spyposts. <br />
<br />
===Precincts===<br />
<br />
Somewhere in the Under-city can be found the unbreathable air produced by the monastery of [[Clan Pestilens]], that unwholesom clan's largest dwelling outside of the southlands. The fort like warrens of the Ironspike sector are maintained by [[Clan Rictus]], and all know and fear the Caverns of unyielding shadow, the [[Clan Eshin]] quarter where treaty-pacts are claw marked, and the doom of many assured.<br />
<br />
With the exception of the Great temple of the Horned Rat, perhaps the most prestigious precincts of Skavenblight are the warpforges and workshops of [[Clan Skryre]]. At one time the famed Warlock engineers took control of the city unsurprising whole quarters of the Under-city for their sorcerous machinery. The cathedral sized halls are lit by glass spheres filled with lightning. Steel wheeled carts are hauled along metal rails by tireless, smoke belching iron beasts. Pistons, gears, and cogs the size of houses endlessly churn, generating power for relentless industry. All other clans resent the space, wealth and power of [[Clan Skryre]] but few would dare to openly defy them. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24686Skavenblight2015-03-04T20:07:20Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the [[Blight Marshes]] festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
It would be impossible to reach the Skaven capital across the land surface, as the immense [[Blighted Marshes]] are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
*The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
==Sources==<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24685Skavenblight2015-03-04T20:06:37Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the [[Blight Marshes]] festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
It would be impossible to reach the Skaven capital across the land surface, as the immense [[Blighted Marshes]] are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes & sources==<br />
To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]].<br />
The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24684Skavenblight2015-03-04T20:06:17Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the [[Blight Marshes]] festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
It would be impossible to reach the Skaven capital across the land surface, as the immense [[Blighted Marshes]] are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes & sources==<br />
To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]]<br />
The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
<br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=The_council_of_Thirteen&diff=24683The council of Thirteen2015-03-04T20:03:35Z<p>Flojborg: Redirected page to Council of Thirteen</p>
<hr />
<div>#REDIRECT[[Council of Thirteen]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24682Skavenblight2015-03-04T20:02:39Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the [[Blight Marshes]] festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
It would be impossible to reach the Skaven capital across the land surface, as the immense [[Blighted Marshes]] are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes & sources==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]]<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24681Skavenblight2015-03-04T20:02:24Z<p>Flojborg: </p>
<hr />
<div>Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its location only guessed at by the wisest. Deep in the rotting heart of the [[Blight Marshes]] festers the vile capital of the [[Skaven]], the decay-ridden nexus of all Skaven. This shell of a once great city of mankind lies more than half sunken in the morass. a testimony to the corruption and ruin spread by the Children of the [[Horned Rat]]<br />
<br />
This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmare squalor on an unimaginable scale. This evil capital of a nefarious race is the lair from which rule the mighty [[Lords of Decay]], the ruthless leader of the [[Skaven]] who sit upon [[The council of Thirteen]]. It is from here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse.<br />
<br />
It would be impossible to reach the Skaven capital across the land surface, as the immense [[Blighted Marshes]] are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Notes & sources==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]]<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24680Skavenblight2015-03-04T19:50:09Z<p>Flojborg: </p>
<hr />
<div><br />
==Notes & sources==<br />
*To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]]<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24679Skavenblight2015-03-04T19:49:27Z<p>Flojborg: </p>
<hr />
<div><br />
<br />
To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]] <ref>Warhammer Armies: Ogre Kingdoms (8th Edition) p.57</ref><br />
==Notes & sources==<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <br />
*Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24678Skavenblight2015-03-04T19:49:00Z<p>Flojborg: </p>
<hr />
<div><br />
<br />
To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]] <ref>Warhammer Armies: Ogre Kingdoms (8th Edition) p.57</ref><br />
==Notes & sources==<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <ref>Warhammer *Warhammer Armies - Skaven 7th p.16-18, p.10-12<br />
*Warhammer Armies - Ogre Kingdoms 8th<br />
<br />
<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Skavenblight&diff=24677Skavenblight2015-03-04T19:46:44Z<p>Flojborg: </p>
<hr />
<div><br />
<br />
To date, the only one who has visited Skavenblight and left unharmed is the legendary Ogre Mercenary [[Golgfag Maneater]] <ref>Warhammer Armies: Ogre Kingdoms (8th Edition) p.57</ref><br />
==Notes & sources==<br />
* The former name of Skavenblight is Kavzar when it was [[Humans]] and [[Dwarfs]] living there. <ref>Warhammer Armies: Skaven (7th Edition) p.16</ref><br />
<references><references/><br />
1. [[Warhammer Armies: Skaven (7th Edition)]] p.16-18, p.10-12<br />
<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Skavenblight]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=The_Nest-Ports&diff=24676The Nest-Ports2015-03-04T19:41:24Z<p>Flojborg: </p>
<hr />
<div>Since the end of their second major civil war, the [[Skaven]] have expanded along the [[Tilean]] and [[Estalian]] coasts. Several lairs have been tunnelled out along the rocky-cliff lines. Clan Skurvy, based below the Tilean city of [[Tobaro]], controls the largest of these, but Clan Rikket and Clan Skuttel maintain rival fleets. Through tunnels that travel out to the nearby isles of the sirens, Clan Skurvy has gnawed out the cavern harbour known as Spineport. Protected by a maze of fog enshrouded rocks, false lights and foul soceries lead trading ships to smash themselves against the Spineports protective barriers. The inflow of salvaged wealth funds the evergrowing navies. The clanfleet ships are made of rotting worm-ridden wood clad in iron and powered by banks of rowing slaves. Negotiations with [[Clan Skryre]] seek to contract the Warlock Engineers to produce warpstream engines that will surely increase the range og Clan Skurvys piracy along the coast.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=The_Nest-Ports&diff=24675The Nest-Ports2015-03-04T19:40:38Z<p>Flojborg: </p>
<hr />
<div>Since the end of their second major civil war, the [[Skaven]] have expanded along the [[Tilean]] and [[Estalian]] coasts. Several lairs have been tunnelled out along the rocky-cliff lines. Clan Skurvy, based below the Tilean city of [[Tobaro]], controls the largest of these, but Clan Rikket and Clan Skuttel maintain rival fleets. Through tunnels that travel out to the nearby isles of the sirens, Clan Skurvy has gnawed out the cavern harbour known as Spineport. Protected by a maze of fog enshrouded rocks, false lights and foul soceries lead trading ships to smash themselves against the Spineports protective barriers. The inflow of salvaged wealth funds the evergrowing navies. The clanfleet ships are made of rotting worm-ridden wood clad in iron and powered by banks of rowing slaves. Negotiations with [[Clan Skryre]] seek to contract the Warlock Engineers to produce warpstream engines that will surely increase the range og Clan Skurvys piracy along the coast.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
<br />
[[Categorie|Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=The_Nest-Ports&diff=24674The Nest-Ports2015-03-04T19:40:22Z<p>Flojborg: Created page with "Since the end of their second major civil war, the Skaven have expanded along the Tilean and Estalian coasts. Several lairs have been tunnelled out along the rocky..."</p>
<hr />
<div>Since the end of their second major civil war, the [[Skaven]] have expanded along the [[Tilean]] and [[Estalian]] coasts. Several lairs have been tunnelled out along the rocky-cliff lines. Clan Skurvy, based below the Tilean city of [[Tobaro]], controls the largest of these, but Clan Rikket and Clan Skuttel maintain rival fleets. Through tunnels that travel out to the nearby isles of the sirens, Clan Skurvy has gnawed out the cavern harbour known as Spineport. Protected by a maze of fog enshrouded rocks, false lights and foul soceries lead trading ships to smash themselves against the Spineports protective barriers. The inflow of salvaged wealth funds the evergrowing navies. The clanfleet ships are made of rotting worm-ridden wood clad in iron and powered by banks of rowing slaves. Negotiations with [[Clan Skryre]] seek to contract the Warlock Engineers to produce warpstream engines that will surely increase the range og Clan Skurvys piracy along the coast.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
<br />
[[categorie|Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Lair-Nests_of_the_Dark_Lands&diff=24673Lair-Nests of the Dark Lands2015-03-04T19:30:31Z<p>Flojborg: </p>
<hr />
<div>Only to the [[Skaven]] would a terrible place such as the [[Dark Lands]] become a land of promise and opportunity. Yet it is so, for the lands east of the [[Worlds edge Mountains]] are home to many of the richest meteor-struck craters of the world. Many [[Warpstone]] comets can be seen blazing fiery green-tinted trails before ploughing into the dusty and barren plains of the dark lands. The value of the [[Warpstone]] to the [[Skaven]] is only surpassed by the relentless way which they seek them out.<br />
<br />
But beore a [[Skaven]] can scurry to the lair-nests beneath Mount Silverspear, the stronghold under [[Gnashrak's]] lair, the volcano warrents of Clan Volkn, or any other of the lesser holds built in the dark lands, many warpstone tokens muct be paid to [[Clan Rictus]] at the under-way hub below [[Crookback Mountain]]. Clan Rictus seized possession of the mountain at the eastern end of [[Mad Dog Pass]] long ago. Above grund, known as [[Karak Kadrin]] to the [[Dwarfs]], the pass offers the best route through the mountains, but below surface it is even more critical, serving as the underground gateway to the [[Dark Lands]]. In addition to heir vast mining and slaving operations, [[Clan Rictus]] enforces a heavy toll for the use of such passageways, taking a heavy toll for the use of such passageways, taking a steep tax on any [8Warpstone]] found on the plains of the dark lands. Clan Rictus breeds an incredible amount of giant black-furred [[Stormvermin]] and few dare cheat such collectors. Already many attempts by various clans to open up offshoot tunnels to avoid the exorbitant fees have been violently dissuaded by Clan Rictus<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Worlds_edge_Mountains&diff=24672Worlds edge Mountains2015-03-04T19:28:48Z<p>Flojborg: Redirected page to Worlds Edge Mountains</p>
<hr />
<div>#REDIRECT[[Worlds Edge Mountains]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Lair-Nests_of_the_Dark_Lands&diff=24671Lair-Nests of the Dark Lands2015-03-04T19:27:52Z<p>Flojborg: Created page with "Only to the Skaven would a terrible place such as the Dark Lands become a land of promise and opportunity. Yet it is so, for the lands east of the [[Worlds edge Mounta..."</p>
<hr />
<div>Only to the [[Skaven]] would a terrible place such as the [[Dark Lands]] become a land of promise and opportunity. Yet it is so, for the lands east of the [[Worlds edge Mountains]] are home to many of the richest meteor-struck craters of the world. Many [[Warpstone]] comets can be seen blazing fiery green-tinted trails before ploughing into the dusty and barren plains of the dark lands. The value of the [[Warpstone]] to the [[Skaven]] is only surpassed by the relentless way which they seek them out.<br />
<br />
But beore a [[Skaven]] can scurry to the lair-nests beneath Mount Silverspear, the stronghold under [[Gnashrak's]] lair, the volcano warrents of Clan Volkn, or any other of the lesser holds built in the dark lands, many warpstone tokens muct be paid to [[Clan Rictus]] at the under-way hub below [[Crookback Mountain]]. Clan Rictus seized possession of the mountain at the eastern end of [[Mad Dog Pass]] long ago. Above grund, known as [[Varag Kadrin]] to the [[Dwarfs]], the pass offers the best route through the mountains, but below surface it is even more critical, serving as the underground gateway to the [[Dark Lands]]. In addition to heir vast mining and slaving operations, [[Clan Rictus]] enforces a heavy toll for the use of such passageways, taking a heavy toll for the use of such passageways, taking a steep tax on any [8Warpstone]] found on the plains of the dark lands. Clan Rictus breeds an incredible amount of giant black-furred [[Stormvermin]] and few dare cheat such collectors. Already many attempts by various clans to open up offshoot tunnels to avoid the exorbitant fees have been violently dissuaded by Clan Rictus<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24670Under-Empire2015-03-04T19:13:01Z<p>Flojborg: </p>
<hr />
<div>[[File:Under-empire-map.jpg|thumb|400px|Under-Empire tunnels]]<br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
*[[Lair-Nests of the Dark Lands]]<br />
*[[The Nest-Ports]]<br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Clan_Moulder%27s_capital&diff=24669Clan Moulder's capital2015-03-04T19:11:37Z<p>Flojborg: Redirected page to Hell Pit</p>
<hr />
<div>#REDIRECT[[Hell Pit]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Hell_Pit&diff=24668Hell Pit2015-03-04T19:11:06Z<p>Flojborg: </p>
<hr />
<div>To the north, in the blasted wasteland known as the [[Troll country]]. lie the infernal breeding pits of [[Clan Moulder]]. This overpopulated stronghold is burrowed into the walls and floor of a ragged chasm in a snowy mountainside on the northern spur of the [[Worlds Edge Mountain]]. Volcanic pools at the bottom of the ravine raise a greyish plume of noxious steam and the foul stench is legendary. But worse is the dreadful cacophony of howls, screams, snarls and shrieks that clamour out of the frozen chasm. Not without good reason is this place known as Hell Pit.<br />
<br />
The great labyrinthine tunnels of Hell Pit spiral in nine expansive circles, each worming and twisting like a great intestinal tract, each overburdened with numbers of preposterous proportions, and each full of mutated beasts. To perpetuate their crossbreeding, flesh-bonding crimes against nature, Clan Moulder requires constantly toiling slaves and captured creatures in staggering multitudes. the great circles of Hell Pit are riddled with laboratories, breeding pits, flesh distilleries, arenas and skin forges that allow Clan Moulder to continue seeking new more stable beats to sell or rent to other clans.<br />
<br />
The [[Chaos Wastes]] are barren around Hell Pit save for [[packmasters]] scouring the lands for dangerous beasts to capture. Chaos monsters and mutated beasts offer the best chance for Master Moulders to extract enhancements for existing creatures or even to create a new kind of beast. Expert hunters will trail a [[Manticore]], [[Hydra]] or [[Chimera]] for days waiting for an opening to strike. Captured creatures are led back to Hell Pit in cages.<br />
<br />
If the toxic fumes don't put off an enemy's approach to Hell Pit then perhaps the twisted death throes of failed experiments will. These shambling, still mutating, beasts are rejected from the warrens to spend their last misrable days howling in agony amidst the barren rocks, attacking anything they happen to sense. Despite such defences Hell Pit is regularly attacked. Every few generations a boastful over-reaching champion of the savage tribes attempts to conquer the sprawling stronghold. [[Warriors of Chaos]] may be individually mighty, but the assaults are foolish, daring to assail the overwhelming numbers housed under the streaming vents of Hell Pit. Merciless death awaits the lucky. <br />
<br />
The only assault on Hell Pit to gain headway occurred during [[the Great War against Chaos]]. Warrior tribes and warherds of [[beastmen]] allied in a attempt to raze [[Clan Moulder's capital]]. The Chaos armies forced their way inside the warrens, laying waste to the first three circles in a blaze of blood and ruin. The minions of the [[Dark Gods]] were halted, as innumerable [[Giant Rats]] were driven forward by Packmasters to bog down the foe. The invaders were eventually surrounded and wiped out when [[Throt the Unclean]] led an entire army of rabid [[Rat Orgres]], mant of them especially augmented, to completely clear out the tunnels and warrens.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
*Warhammer Armies - Skaven 5th.<br />
<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Rat_Orgres&diff=24667Rat Orgres2015-03-04T19:09:59Z<p>Flojborg: Redirected page to Rat Ogre</p>
<hr />
<div>#REDIRECT[[Rat Ogre]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Giant_Rats&diff=24666Giant Rats2015-03-04T19:09:22Z<p>Flojborg: Redirected page to Giant Rat</p>
<hr />
<div>#REDIRECT[[Giant Rat]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=The_Great_War_against_Chaos&diff=24665The Great War against Chaos2015-03-04T19:08:33Z<p>Flojborg: Redirected page to Chaos Incursion</p>
<hr />
<div>#REDIRECT[[Chaos Incursion]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Worlds_Edge_Mountain&diff=24664Worlds Edge Mountain2015-03-04T19:06:28Z<p>Flojborg: Redirected page to Worlds Edge Mountains</p>
<hr />
<div>#REDIRECT[[Worlds Edge Mountains]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Troll_country&diff=24663Troll country2015-03-04T19:05:20Z<p>Flojborg: Redirected page to Troll Country</p>
<hr />
<div>#REDIRECT[[Troll Country]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Hell_Pit&diff=24662Hell Pit2015-03-04T19:04:29Z<p>Flojborg: </p>
<hr />
<div>To the north, in the blasted wasteland known as the [[Troll country]]. lie the infernal breeding pits of [[Clan Moulder]]. This overpopulated stronghold is burrowed into the walls and floor of a ragged chasm in a snowy mountainside on the northern spur of the [[Worlds Edge Mountain]]. Volcanic pools at the bottom of the ravine raise a greyish plume of noxious steam and the foul stench is legendary. But worse is the dreadful cacophony of howls, screams, snarls and shrieks that clamour out of the frozen chasm. Not without good reason is this place known as Hell Pit.<br />
<br />
The great labyrinthine tunnels of Hell Pit spiral in nine expansive circles, each worming and twisting like a great intestinal tract, each overburdened with numbers of preposterous proportions, and each full of mutated beasts. To perpetuate their crossbreeding, flesh-bonding crimes against nature, Clan Moulder requires constantly toiling slaves and captured creatures in staggering multitudes. the great circles of Hell Pit are riddled with laboratories, breeding pits, flesh distilleries, arenas and skin forges that allow Clan Moulder to continue seeking new more stable beats to sell or rent to other clans.<br />
<br />
The [[Chaos Wastes]] are barren around Hell Pit save for [[packmasters]] scouring the lands for dangerous beasts to capture. Chaos monsters and mutated beasts offer the best chance for Master Moulders to extract enhancements for existing creatures or even to create a new kind of beast. Expert hunters will trail a [[Manticore]], [[Hydra]] or [[Chimera]] for days waiting for an opening to strike. Captured creatures are led back to Hell Pit in cages.<br />
<br />
If the toxic fumes don't put off an enemy's approach to Hell Pit then perhaps the twisted death throes of failed experiments will. These shambling, still mutating, beasts are rejected from the warrens to spend their last misrable days howling in agony amidst the barren rocks, attacking anything they happen to sense. Despite such defences Hell Pit is regularly attacked. Every few generations a boastful over-reaching champion of the savage tribes attempts to conquer the sprawling stronghold. [[Warriors of Chaos]] may be individually mighty, but the assaults are foolish, daring to assail the overwhelming numbers housed under the streaming vents of Hell Pit. Merciless death awaits the lucky. <br />
<br />
The only assault on Hell Pit to gain headway occurred during [[the Great War against Chaos]]. Warrior tribes and warherds of [[beastmen]] allied in a attempt to raze [[Clan Moulder's]] capital. The Chaos armies forced their way inside the warrens, laying waste to the first three circles in a blaze of blood and ruin. The minions of the [[Dark Gods]] were halted, as innumerable [[Giant Rats]] were driven forward by Packmasters to bog down the foe. The invaders were eventually surrounded and wiped out when [[Throt the Unclean]] led an entire army of rabid [[Rat Orgres]], mant of them especially augmented, to completely clear out the tunnels and warrens.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
*Warhammer Armies - Skaven 5th.<br />
<br />
<br />
[[Category:Skaven]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Hell_Pit&diff=24661Hell Pit2015-03-04T19:03:24Z<p>Flojborg: Created page with "To the north, in the blasted wasteland known as the Troll country. lie the infernal breeding pits of Clan Moulder. This overpopulated stronghold is burrowed into the w..."</p>
<hr />
<div>To the north, in the blasted wasteland known as the [[Troll country]]. lie the infernal breeding pits of [[Clan Moulder]]. This overpopulated stronghold is burrowed into the walls and floor of a ragged chasm in a snowy mountainside on the northern spur of the [[Worlds Edge Mountain]]. Volcanic pools at the bottom of the ravine raise a greyish plume of noxious steam and the foul stench is legendary. But worse is the dreadful cacophony of howls, screams, snarls and shrieks that clamour out of the frozen chasm. Not without good reason is this place known as Hell Pit.<br />
<br />
The great labyrinthine tunnels of Hell Pit spiral in nine expansive circles, each worming and twisting like a great intestinal tract, each overburdened with numbers of preposterous proportions, and each full of mutated beasts. To perpetuate their crossbreeding, flesh-bonding crimes against nature, Clan Moulder requires constantly toiling slaves and captured creatures in staggering multitudes. the great circles of Hell Pit are riddled with laboratories, breeding pits, flesh distilleries, arenas and skin forges that allow Clan Moulder to continue seeking new more stable beats to sell or rent to other clans.<br />
<br />
The [[Chaos Wastes]] are barren around Hell Pit save for [[packmasters]] scouring the lands for dangerous beasts to capture. Chaos monsters and mutated beasts offer the best chance for Master Moulders to extract enhancements for existing creatures or even to create a new kind of beast. Expert hunters will trail a [[Manticore]], [[Hydra]] or [[Chimera]] for days waiting for an opening to strike. Captured creatures are led back to Hell Pit in cages.<br />
<br />
If the toxic fumes don't put off an enemy's approach to Hell Pit then perhaps the twisted death throes of failed experiments will. These shambling, still mutating, beasts are rejected from the warrens to spend their last misrable days howling in agony amidst the barren rocks, attacking anything they happen to sense. Despite such defences Hell Pit is regularly attacked. Every few generations a boastful over-reaching champion of the savage tribes attempts to conquer the sprawling stronghold. [[Warriors of Chaos]] may be individually mighty, but the assaults are foolish, daring to assail the overwhelming numbers housed under the streaming vents of Hell Pit. Merciless death awaits the lucky. <br />
<br />
The only assault on Hell Pit to gain headway occurred during [[the Great War against Chaos]]. Warrior tribes and warherds of [[beastmen]] allied in a attempt to raze [[Clan Moulder's]] capital. The Chaos armies forced their way inside the warrens, laying waste to the first three circles in a blaze of blood and ruin. The minions of the [[Dark Gods]] were halted, as innumerable [[Giant Rats]] were driven forward by Packmasters to bog down the foe. The invaders were eventually surrounded and wiped out when [[Throt the Unclean]] led an entire army of rabid [[Rat Orgres]], mant of them especially augmented, to completely clear out the tunnels and warrens.<br />
<br />
===Sources===<br />
*Warhammer Armies - Skaven 7th.<br />
*Warhammer Armies - Skaven 5th.</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Mousilion&diff=24659Mousilion2015-03-04T03:16:23Z<p>Flojborg: </p>
<hr />
<div>[[File:Mousillon.jpg|300px|top|thumb|A rough map of Mousillon'']]<br />
Mousillon is a cursed realm, a crumbling city surrounded by stinking marshes and swamps, a land that is shunned by the rest of [[Bretonnia]]. It is said that in that doom-laden land the dead walk the dark and empty streets, that all manner of unnamed horrors lurk in the depths below castles, and that the night is filled with screams and laughter from beings no longer of this earth. Those dwelling there are the most desperate of people, for none would choose to live in this tragic land other than the evil-hearted and the outcast. Dispossessed and dishonoured knights band together here, as do hordes of the most malformed and diseased peasants.Those few who remain of the cursed bloodline rule this land with absolute authority. These remnants of the decadent and corrupt nobility wear pitch armour, and never raise their visors, or so it is said in fireside tales.<br />
<br />
==Landuin and the Fall==<br />
<br />
For a period in history, Mousillon threw off its dark reputation. This was during the times of Gilles le Breton and his Grail Companions; for the bravest, most skilled and honourable companion of all was Landuin, the favoured son of Mousillon and their first duke. He was the epitome of knighthood, the paragon that all knights aspired towards, and he was beloved by all. None could stand before his wrath, and Mousillon gained much honour thanks to his mighty deeds.<br />
<br />
Tragically, with the death of Gilles, Landuin fell into a terrible malaise from which he never truly recovered. The land of Mousillon itself felt his pain and began to fall into ruin and despair continuing to do so even after his death. thus did Mousillon begin to fall back towards being a realm shunned by the other [[Bretonnian]] dukedoms. It has since fallen further into darkness. Many believe thatt he land itself is cursed - it is certainly true that vermin seem to thrive in this foetid land that many dwelling within its borders suffer madnes, and many other unnatural things occur on an almost daily basis.<br />
<br />
==Key moments in Mousillons history==<br />
Two key moments in history can be isolated that have irredeemably doomed this haunted land in the eyes of the other dukedoms. The first of these occurred during the outbreak of the terrible red pox, inthe early 9th century, after the formation of [[Bretonnia]]. the duke of Mousillon, Merovech, was a proud warrior who was desperate for his realm to regain the prestige and honour that it had during the reign of Landuin. Led astray by his corrupted advisors, but with only honourable intentions, Merovech bagan dabbling in things far beyond his power or control.<br />
<br />
====Red Pox====<br />
When the red pox struck Bretonnia in 835 (1813 Imperial calendar), Merovech and his knights were strangely unaffected. As foul [[Skaven|rat-creatures]] appeared in the thousands to kille and maim, Merovech saw that his time to shine had come. Riding south with his black armoured knights, he slew thousands of the foul creatures, and broke the siege of [[Brionne]]. The route his army took mirrored that road Gilles' Grail Companions before him, as he then pushed towards the east, crossing [[Carcassonne]]. His dreams were filled with blood, death and horror. In his delusions, he actually believed that he was Landuin reborn, and that he was the only one who could save Bretonnia.<br />
<br />
Meeting up with the armies of [[Parravon]] and the fay folk of [[Athel Loren]], a great victory was won, and the rat-creatures scattered before the martial might of Merovech and his most trusted knights. In the middle of the battle, Merovech was soaked in blood, revelling in the killing even after his foe lay unmoving, still he continued to hack at them with his gore-soaked blade. The virtuous and honourable knights of Parravon looked on in horror.<br />
<br />
Merovech invited the dukes to his castle for a great victory feast. Many saw him as a saviour, for he had saved [[Brionne]] and [[Quenelles]]. nevertheless, the banquet horrified the chivalrous dukes. Dinner was served by shambling servants, and the dukes were shocked to see spitted and impaled criminals arrayed about the hall. Merovech could not understand their discomfort at all, and having already drained many goblets of fine wine, he drunkenly claimed that his hospitality was being dishonoured. The king was repulsed by Merovech, and spoke against him and his court. In a rage Merovech accused the king of jealousy, and plotting against Mouillon. The king formally challenged Merovech, though the other dukes begged to be the one allowed to punish the disgraceful knight. In the ensuing combat, Merovech fought like a daemon, and tore out the king's throat with his bare hands. Merovech raised his goblet and filled it with the blood of the king, which he then drank from. The other dukes hastily left Mousillon to gather their armies, pursued by twisted creatures and malformed peasants.<br />
<br />
In the following months, Merovech was publicly denounced by the fay enchantress and the newly crowned king. [[Lyonesse]] led a massive invasion of Mousillon, and many knights of Mousillon gladly took up arms against their liege-lord, having no wish to be associated with the corrupted duke and swore fealty to Lyonesse. Faced with the might of all of [[Breatonnia]], Merovech was finally slain, tough many brave warriors fell beneath his blade. The righteous anger of the Bretonnians against one they see as having tainted their honour os truly to be feared.<br />
<br />
====False Grail====<br />
Later, Mousillon fell even further during the Affair of the False Grail, a terrible time when duke Maldred of Mousillon perpetrated the vilest of crimes. He conspied through treachery to become king, imprisoned the fay enchantress the grail, though this was later proved another of his subtle lies created to gain power. His actions doomed himself and finally condemned his homeland utterly, and he eventually died after a prolonged siege. from that moment forth Mousillon was to have no duke, by the order of the king, and so the position remains unfilled.<br />
<br />
=Sources=<br />
*Warhammer Armies: Vampire Counts 8th.<br />
*Warhammer Armies: Bretonnia 6th.<br />
<br />
[[Category:Bretonnia]]<br />
[[Category: Vampires & Necromancers]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Mousilion&diff=24658Mousilion2015-03-04T03:16:04Z<p>Flojborg: </p>
<hr />
<div>|[[File:Mousillon.jpg|300px|top|thumb|A rough map of Mousillon'']]<br />
Mousillon is a cursed realm, a crumbling city surrounded by stinking marshes and swamps, a land that is shunned by the rest of [[Bretonnia]]. It is said that in that doom-laden land the dead walk the dark and empty streets, that all manner of unnamed horrors lurk in the depths below castles, and that the night is filled with screams and laughter from beings no longer of this earth. Those dwelling there are the most desperate of people, for none would choose to live in this tragic land other than the evil-hearted and the outcast. Dispossessed and dishonoured knights band together here, as do hordes of the most malformed and diseased peasants.Those few who remain of the cursed bloodline rule this land with absolute authority. These remnants of the decadent and corrupt nobility wear pitch armour, and never raise their visors, or so it is said in fireside tales.<br />
<br />
==Landuin and the Fall==<br />
<br />
For a period in history, Mousillon threw off its dark reputation. This was during the times of Gilles le Breton and his Grail Companions; for the bravest, most skilled and honourable companion of all was Landuin, the favoured son of Mousillon and their first duke. He was the epitome of knighthood, the paragon that all knights aspired towards, and he was beloved by all. None could stand before his wrath, and Mousillon gained much honour thanks to his mighty deeds.<br />
<br />
Tragically, with the death of Gilles, Landuin fell into a terrible malaise from which he never truly recovered. The land of Mousillon itself felt his pain and began to fall into ruin and despair continuing to do so even after his death. thus did Mousillon begin to fall back towards being a realm shunned by the other [[Bretonnian]] dukedoms. It has since fallen further into darkness. Many believe thatt he land itself is cursed - it is certainly true that vermin seem to thrive in this foetid land that many dwelling within its borders suffer madnes, and many other unnatural things occur on an almost daily basis.<br />
<br />
==Key moments in Mousillons history==<br />
Two key moments in history can be isolated that have irredeemably doomed this haunted land in the eyes of the other dukedoms. The first of these occurred during the outbreak of the terrible red pox, inthe early 9th century, after the formation of [[Bretonnia]]. the duke of Mousillon, Merovech, was a proud warrior who was desperate for his realm to regain the prestige and honour that it had during the reign of Landuin. Led astray by his corrupted advisors, but with only honourable intentions, Merovech bagan dabbling in things far beyond his power or control.<br />
<br />
====Red Pox====<br />
When the red pox struck Bretonnia in 835 (1813 Imperial calendar), Merovech and his knights were strangely unaffected. As foul [[Skaven|rat-creatures]] appeared in the thousands to kille and maim, Merovech saw that his time to shine had come. Riding south with his black armoured knights, he slew thousands of the foul creatures, and broke the siege of [[Brionne]]. The route his army took mirrored that road Gilles' Grail Companions before him, as he then pushed towards the east, crossing [[Carcassonne]]. His dreams were filled with blood, death and horror. In his delusions, he actually believed that he was Landuin reborn, and that he was the only one who could save Bretonnia.<br />
<br />
Meeting up with the armies of [[Parravon]] and the fay folk of [[Athel Loren]], a great victory was won, and the rat-creatures scattered before the martial might of Merovech and his most trusted knights. In the middle of the battle, Merovech was soaked in blood, revelling in the killing even after his foe lay unmoving, still he continued to hack at them with his gore-soaked blade. The virtuous and honourable knights of Parravon looked on in horror.<br />
<br />
Merovech invited the dukes to his castle for a great victory feast. Many saw him as a saviour, for he had saved [[Brionne]] and [[Quenelles]]. nevertheless, the banquet horrified the chivalrous dukes. Dinner was served by shambling servants, and the dukes were shocked to see spitted and impaled criminals arrayed about the hall. Merovech could not understand their discomfort at all, and having already drained many goblets of fine wine, he drunkenly claimed that his hospitality was being dishonoured. The king was repulsed by Merovech, and spoke against him and his court. In a rage Merovech accused the king of jealousy, and plotting against Mouillon. The king formally challenged Merovech, though the other dukes begged to be the one allowed to punish the disgraceful knight. In the ensuing combat, Merovech fought like a daemon, and tore out the king's throat with his bare hands. Merovech raised his goblet and filled it with the blood of the king, which he then drank from. The other dukes hastily left Mousillon to gather their armies, pursued by twisted creatures and malformed peasants.<br />
<br />
In the following months, Merovech was publicly denounced by the fay enchantress and the newly crowned king. [[Lyonesse]] led a massive invasion of Mousillon, and many knights of Mousillon gladly took up arms against their liege-lord, having no wish to be associated with the corrupted duke and swore fealty to Lyonesse. Faced with the might of all of [[Breatonnia]], Merovech was finally slain, tough many brave warriors fell beneath his blade. The righteous anger of the Bretonnians against one they see as having tainted their honour os truly to be feared.<br />
<br />
====False Grail====<br />
Later, Mousillon fell even further during the Affair of the False Grail, a terrible time when duke Maldred of Mousillon perpetrated the vilest of crimes. He conspied through treachery to become king, imprisoned the fay enchantress the grail, though this was later proved another of his subtle lies created to gain power. His actions doomed himself and finally condemned his homeland utterly, and he eventually died after a prolonged siege. from that moment forth Mousillon was to have no duke, by the order of the king, and so the position remains unfilled.<br />
<br />
=Sources=<br />
*Warhammer Armies: Vampire Counts 8th.<br />
*Warhammer Armies: Bretonnia 6th.<br />
<br />
[[Category:Bretonnia]]<br />
[[Category: Vampires & Necromancers]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=File:Mousillon.jpg&diff=24657File:Mousillon.jpg2015-03-04T03:15:18Z<p>Flojborg: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Mousilion&diff=24656Mousilion2015-03-04T03:12:31Z<p>Flojborg: </p>
<hr />
<div>Mousillon is a cursed realm, a crumbling city surrounded by stinking marshes and swamps, a land that is shunned by the rest of [[Bretonnia]]. It is said that in that doom-laden land the dead walk the dark and empty streets, that all manner of unnamed horrors lurk in the depths below castles, and that the night is filled with screams and laughter from beings no longer of this earth. Those dwelling there are the most desperate of people, for none would choose to live in this tragic land other than the evil-hearted and the outcast. Dispossessed and dishonoured knights band together here, as do hordes of the most malformed and diseased peasants.Those few who remain of the cursed bloodline rule this land with absolute authority. These remnants of the decadent and corrupt nobility wear pitch armour, and never raise their visors, or so it is said in fireside tales.<br />
<br />
==Landuin and the Fall==<br />
<br />
For a period in history, Mousillon threw off its dark reputation. This was during the times of Gilles le Breton and his Grail Companions; for the bravest, most skilled and honourable companion of all was Landuin, the favoured son of Mousillon and their first duke. He was the epitome of knighthood, the paragon that all knights aspired towards, and he was beloved by all. None could stand before his wrath, and Mousillon gained much honour thanks to his mighty deeds.<br />
<br />
Tragically, with the death of Gilles, Landuin fell into a terrible malaise from which he never truly recovered. The land of Mousillon itself felt his pain and began to fall into ruin and despair continuing to do so even after his death. thus did Mousillon begin to fall back towards being a realm shunned by the other [[Bretonnian]] dukedoms. It has since fallen further into darkness. Many believe thatt he land itself is cursed - it is certainly true that vermin seem to thrive in this foetid land that many dwelling within its borders suffer madnes, and many other unnatural things occur on an almost daily basis.<br />
<br />
==Key moments in Mousillons history==<br />
Two key moments in history can be isolated that have irredeemably doomed this haunted land in the eyes of the other dukedoms. The first of these occurred during the outbreak of the terrible red pox, inthe early 9th century, after the formation of [[Bretonnia]]. the duke of Mousillon, Merovech, was a proud warrior who was desperate for his realm to regain the prestige and honour that it had during the reign of Landuin. Led astray by his corrupted advisors, but with only honourable intentions, Merovech bagan dabbling in things far beyond his power or control.<br />
<br />
====Red Pox====<br />
When the red pox struck Bretonnia in 835 (1813 Imperial calendar), Merovech and his knights were strangely unaffected. As foul [[Skaven|rat-creatures]] appeared in the thousands to kille and maim, Merovech saw that his time to shine had come. Riding south with his black armoured knights, he slew thousands of the foul creatures, and broke the siege of [[Brionne]]. The route his army took mirrored that road Gilles' Grail Companions before him, as he then pushed towards the east, crossing [[Carcassonne]]. His dreams were filled with blood, death and horror. In his delusions, he actually believed that he was Landuin reborn, and that he was the only one who could save Bretonnia.<br />
<br />
Meeting up with the armies of [[Parravon]] and the fay folk of [[Athel Loren]], a great victory was won, and the rat-creatures scattered before the martial might of Merovech and his most trusted knights. In the middle of the battle, Merovech was soaked in blood, revelling in the killing even after his foe lay unmoving, still he continued to hack at them with his gore-soaked blade. The virtuous and honourable knights of Parravon looked on in horror.<br />
<br />
Merovech invited the dukes to his castle for a great victory feast. Many saw him as a saviour, for he had saved [[Brionne]] and [[Quenelles]]. nevertheless, the banquet horrified the chivalrous dukes. Dinner was served by shambling servants, and the dukes were shocked to see spitted and impaled criminals arrayed about the hall. Merovech could not understand their discomfort at all, and having already drained many goblets of fine wine, he drunkenly claimed that his hospitality was being dishonoured. The king was repulsed by Merovech, and spoke against him and his court. In a rage Merovech accused the king of jealousy, and plotting against Mouillon. The king formally challenged Merovech, though the other dukes begged to be the one allowed to punish the disgraceful knight. In the ensuing combat, Merovech fought like a daemon, and tore out the king's throat with his bare hands. Merovech raised his goblet and filled it with the blood of the king, which he then drank from. The other dukes hastily left Mousillon to gather their armies, pursued by twisted creatures and malformed peasants.<br />
<br />
In the following months, Merovech was publicly denounced by the fay enchantress and the newly crowned king. [[Lyonesse]] led a massive invasion of Mousillon, and many knights of Mousillon gladly took up arms against their liege-lord, having no wish to be associated with the corrupted duke and swore fealty to Lyonesse. Faced with the might of all of [[Breatonnia]], Merovech was finally slain, tough many brave warriors fell beneath his blade. The righteous anger of the Bretonnians against one they see as having tainted their honour os truly to be feared.<br />
<br />
====False Grail====<br />
Later, Mousillon fell even further during the Affair of the False Grail, a terrible time when duke Maldred of Mousillon perpetrated the vilest of crimes. He conspied through treachery to become king, imprisoned the fay enchantress the grail, though this was later proved another of his subtle lies created to gain power. His actions doomed himself and finally condemned his homeland utterly, and he eventually died after a prolonged siege. from that moment forth Mousillon was to have no duke, by the order of the king, and so the position remains unfilled.<br />
<br />
=Sources=<br />
*Warhammer Armies: Vampire Counts 8th.<br />
*Warhammer Armies: Bretonnia 6th.<br />
<br />
[[Category:Bretonnia]]<br />
[[Category: Vampires & Necromancers]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Mousilion&diff=24655Mousilion2015-03-04T02:15:10Z<p>Flojborg: </p>
<hr />
<div>Mousillon is a cursed realm, a crumbling city surrounded by stinking marshes and swamps, a land that is shunned by the rest of [[Bretonnia]]. It is said that in that doom-laden land the dead walk the dark and empty streets, that all manner of unnamed horrors lurk in the depths below castles, and that the night is filled with screams and laughter from beings no longer of this earth. Those dwelling there are the most desperate of people, for none would choose to live in this tragic land other than the evil-hearted and the outcast. Dispossessed and dishonoured knights band together here, as do hordes of the most malformed and diseased peasants.Those few who remain of the cursed bloodline rule this land with absolute authority. These remnants of the decadent and corrupt nobility wear pitch armour, and never raise their visors, or so it is said in fireside tales.<br />
<br />
==Landuin and the Fall==<br />
<br />
For a period in history, Mousillon threw off its dark reputation. This was during the times of Gilles le Breton and his Grail Companions; for the bravest, most skilled and honourable companion of all was Landuin, the favoured son of Mousillon and their first duke. He was the epitome of knighthood, the paragon that all knights aspired towards, and he was beloved by all. None could stand before his wrath, and Mousillon gained much honour thanks to his mighty deeds.<br />
<br />
Tragically, with the death of Gilles, Landuin fell into a terrible malaise from which he never truly recovered. The land of Mousillon itself felt his pain and began to fall into ruin and despair continuing to do so even after his death. thus did Mousillon begin to fall back towards being a realm shunned by the other [[Bretonnian]] dukedoms. It has since fallen further into darkness. Many believe thatt he land itself is cursed - it is certainly true that vermin seem to thrive in this foetid land that many dwelling within its borders suffer madnes, and many other unnatural things occur on an almost daily basis.<br />
<br />
==Key moments in Mousillons history== <br />
Two key moments in history can be isolated that have irredeemably doomed this haunted land in the eyes of the other dukedoms. The first of these occurred during the outbreak of the terrible red pox, inthe early 9th century, after the formation of [[Bretonnia]]. the duke of Mousillon, Merovech, was a proud warrior who was desperate for his realm to regain the prestige and honour that it had during the reign of Landuin. Led astray by his corrupted advisors, but with only honourable intentions, Merovech bagan dabbling in things far beyond his power or control.<br />
<br />
==Red Pox==<br />
When the red pox struck Bretonnia in 835 (1813 Imperial calendar), Merovech and his knights were strangely unaffected. As foul [[Skaven|rat-men]]<br />
<br />
===Sources===<br />
*Warhammer Armies: Vampire Counts 8th.<br />
*Warhammer Armies: Bretonnia 6th.<br />
<br />
[[Category:Bretonnia]]<br />
[[Category: Vampires & Necromancers]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Bretonnia&diff=24654Bretonnia2015-03-04T01:09:50Z<p>Flojborg: </p>
<hr />
<div>[[File:Bretonnia.jpg|thumb|400px|'''Bretonnia''', land of chivalry]]<br />
'''Bretonnia''' is a kingdom located in the [[Old World]], west of the [[Grey Mountains]] and [[the Empire]]. Its current king is [[Louen Leoncoeur]]. Carefully protected by its brave and honourable [[knight]]s, Bretonnia is a land of chivalry and honour. However this must be balanced against the poverty and oppression of its peasantry.<br />
<br />
==Goverment & organisation==<br />
Bretonnia is ruled by a [[King of Bretonnia|king]], and the throne is usually passed from father to eldest son. A new king is crowned by the [[Fay Enchantress]] and technically at least she outranks him. The kingdom is further organized in 14 dukedoms, each ruled by its own Duke.<br />
<br />
==Provinces & towns==<br />
There are no cities in Bretonnia. Most nobles live in mighty castles in the countryside surrounded by a village and only the castles of a handful of dukes protect developed towns, which sport the same name as the respective provinces. The people of Bretonnia consider the life in towns to be somewhat unnatural, fit only for the most desperate and poor. The largest towns are seaports, centres of trade and harbours of the Bretonnian fleets.<br />
<br />
*The '''Marches of Couronne''', not a dukedom but may eventually become one.<br />
*'''[[Couronne]]'''<br />
*'''[[L'Anguille]]'''<br />
*[[Lyonesse]]<br />
*'''[[Artois]]'''<br />
*'''[[Gisoreux]]'''<br />
*'''[[Mousilion]]''', seaport - considered currently lost to the kingdom<br />
*'''[[Bordeleaux]]''', seaport<br />
*'''[[Bastonne]]'''<br />
*'''[[Montfort]]'''<br />
*'''[[Aquitaine]]'''<br />
*'''[[Brionne]]'''<br />
*[[Quenelles]]<br />
*[[Parravon]]<br />
*'''[[Carcassone]]'''<br />
*The [[Forest of Loren]] is officially part of Bretonnia; homeland of the [[Wood Elves]] it is ''de facto'' an independent kingdom.<br />
<br />
==Society & culture==<br />
The society of Bretonnia is formed by two classes, the nobility and the peasantry.<br />
<br />
===Nobility===<br />
The noble class is ruled by the king and is composed by dukes, marquises, earls, barons, and knights. Bretonnian society is patriarchal but noblewomen seem to be respected. All fit male nobles are knights and follow a code of chivalry, holding noblesse oblige and honour in high regard. While using bows to hunt during peacetime, they refuse to use any distance weaponry in war, considering it dishonourable.<br />
<br />
===Peasantry===<br />
The peasants have nearly no rights at all, and are illiterate and uneducated. They are considered property, and must surrender 9/10ths of their crops to their feudal lord. As a result most of them will remain extremely poor throughout their entire lives.<br />
<br />
They may also not leave their home province unless allowed; as a result a certain degree of inbreeding is quite common. Many peasants are afflicted by clubfeet, extra fingers, lazy eyes, or similar defects.<br />
<br />
Bretonnian justice is harsh and any peasant who is caught stealing or poaching is usually hanged. An even harsher punishment is dealt to a peasant who attacks a noble. He and his family will be tortured and slowly dismembered, while all his friends and acquaintances will be crippled. Such is the price of rebellion.<br />
<br />
==Religion==<br />
The nobles largely worship the [[Lady of the Lake]], considered the national patron deity of chivalry. However the [[Old World pantheon|other deities]] of the Old World are respected and presumably worshipped on occasion.<br />
<br />
The main priestess of the Lady of Lake is the Fay Enchantress who is respected throughout Bretonnia. Other 'minor' Prophetesses and Damsels roam the kingdom, advising noble families, and occasionally aid Bretonnian armies in battle through their magical abilities.<br />
<br />
The peasants are not considered worthy enough to worship the Lady of the Lake directly. While they certainly respect and fear her, they usually worship the other deities of the Old World.<br />
<br />
==Magic==<br />
When a Bretonnian child is gifted with magical abilities it is usually taken by a servant of the Lady of the Lake. Some the female children eventually return as [[Prophetess]]es and [[Damsel]]s of the Lady, but the fate of the male children is unknown as they are never seen again. <br />
<br />
Some of the wealthiest families send their children to the Colleges of Magic in the Empire instead, where they will be taught and trained as wizards and magicians.<br />
<br />
==Military==<br />
[[Knight]]s are the backbone of the Bretonnian army. Forming ''lances'', V-shaped formations, they are expected to punch through the enemy lines disrupting their unity and fighting spirit.<br />
<br />
*[[Knight Errant|Knights Errant]] are young and eager to prove themselves.<br />
*[[Knight of the Realm|Knights of the Realm]] are experienced and hardened warriors.<br />
*A [[Questing Knight]] is a former Knight of the Realm who gave up his social position to follow a spiritual quest. Always searching for the [[Grail]] he will slay monsters and evil foes. If he succeeds, proving his faith, purity, and honour he may sip from the Grail, becoming a Grail Knight.<br />
*A [[Grail Knight]] is a legendary saint and hero, blessed with an extreme long lifespan.<br />
<br />
Only the most fit and able peasants will be recruited. They are allowed to use bows as they "evidently" have no honour to defend and uphold. In the dukedom of Bastonne every able peasant boy is obliged by law to train himself in the use of a longbow. However this ducal law is rarely upheld and few peasants have the means to buy or the skill to craft a bow, and even fewer have the strength to draw one. Presumably similar laws exist in the other dukedoms with similar results. Crossbows and gunpowder weapons are all but unknown in Bretonnia.<br />
<br />
*[[Mounted Yeomen]] (light cavalry)<br />
*[[Men-at-arms]] (foot militia)<br />
*[[Peasant Bowmen|Longbowmen]]<br />
<br />
==Notes & sources==<br />
When originally introduced into the Warhammer fantasy setting, Bretonnia was quite similar in its atmosphere and depth to the Empire. Its ruling class were uncaring, the least caring being the King himself (Charles de la TĂȘte d'Or III). While corruption in every form was everywhere, the nobility (themselves sordidly decadent) were wilfully blind to it, preferring to hide their fear and corruption behind extravagance. (See: [[Bretonnia (outdated)]].<br />
<br />
While this concept of Bretonnia lived on in Warhammer Fantasy Roleplaying, Games Workshop completely abandoned it with the 4th edition.<br />
<br />
Bretonnia was retconned as a high-fantasy and resplendent legendary Arthurian kingdom; a bright land of plenty and goodwill for all.<br />
<br />
A nobler king was introduced, and the Bretonnian army lost its cannons, taking on its Arthurian character with special rules to protect its knights from unchivalrous guns. The knights are champions of virtue and live by a code of chivalry.<br />
<br />
Most telling, many knights embark on quests for the Grail and the goddess of the country is the Lady of the Lake. Gilles le Breton, who unified the tribes of Bretonnia into a single nation, fought 12 battles against the [[Orc]]s - mirroring King Arthur's 12 battles against the Anglo-Saxons. Another of the legendary figures of Bretonnia is the [[Green Knight]], based in many ways on the character encountered by Sir Gawain.<br />
<br />
This image of goodness and light acquired a slight tarnish with the advent of the 6th edition. The chivalric knights and the special rules survived, but the background has grown somewhat darker as the poverty and oppression of the peasantry is brought more into focus.<br />
<br />
*Warhammer Armies: Bretonnia (5th edition)<br />
*Warhammer Armies: Bretonnia (6th edition)<br />
*'''Knight Errant''' ISBN 978-1-84416-551-3<br />
<br />
[[Category:Bretonnia]]<br />
<br />
[[de:Bretonia]]<br />
[[fr:La Bretonnie]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24653Under-Empire2015-03-04T00:20:07Z<p>Flojborg: </p>
<hr />
<div>[[File:Under-empire-map.jpg|thumb|400px|Under-Empire tunnels]]<br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24652Under-Empire2015-03-04T00:16:56Z<p>Flojborg: </p>
<hr />
<div>The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24651Under-Empire2015-03-04T00:16:43Z<p>Flojborg: </p>
<hr />
<div>[[File: Under-empire-map.jpg|right|<br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24650Under-Empire2015-03-04T00:16:19Z<p>Flojborg: </p>
<hr />
<div>[[File: Under-empire-map.jpg|right|thumbnail|The Under-Empire<br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24649Under-Empire2015-03-04T00:16:05Z<p>Flojborg: </p>
<hr />
<div>[[File:Under-empire-map.jpg|right|thumbnail|The Under-Empire<br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24648Under-Empire2015-03-03T16:44:32Z<p>Flojborg: </p>
<hr />
<div>The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborghttps://whfb.lexicanum.com/mediawiki/index.php?title=Under-Empire&diff=24647Under-Empire2015-03-03T16:43:44Z<p>Flojborg: </p>
<hr />
<div><gallery><br />
File:<img src="http://whfb.lexicanum.com/mediawiki/images/thumb/0/0b/Under-empire-map.jpg/799px-Under-empire-map.jpg" alt="File:Under-empire-map.jpg"/>|Caption1 under-empire<br />
</gallery><br />
The '''Under-Empire''' is the network of [[Skaven]] tunnels and strongholds that stretches all across the [[Warhammer world|globe]]. Although the majority of Skaven [[Skaven Stronghold|strongholds]] are situated in the [[Old World]], the tunnels stretch under [[Araby]], the [[Southlands]], the [[Dark Lands]], [[Lustria]], [[Naggaroth]] and even distant [[Cathay]]. No continent except [[Ulthuan]] remains untouched.<sup>1 p.12</sup> This is because the Skaven cannot penetrate the magical defences, and there are creatures that can detect even the stealthiest [[Assassin (Skaven)|Clan Eshin assassin]].<sup>1 p.29</sup> However, it is only a matter of time before the [[Council of Thirteen]] find a way.<br />
<br />
Only the [[Dwarf]]s have the faintest knowledge of how large the Under-Empire truly is.<sup>1 p.12</sup> Many [[Karak|Dwarf Holds]] have already been lost to the Skaven, whilst the rest are constantly under siege from below. Even the lower levels of [[Karaz-a-Karak]], the Dwarf capital, are sealed and guarded to prevent the Skaven rising up to destroy the city.<sup>1 p.27</sup><br />
<br />
Likewise, the realms of [[men]] are riddled with Skaven tunnels.<sup>1 p.12</sup> Most men remain completely unaware of this, but whether this is due to simple ignorance or the magic of the [[Grey Seers]] is unknown.<sup>1 p.17</sup> Regardless, the Skaven have major lairs underneath [[Nuln]], [[Marienburg]] and [[Middenheim]] in the [[Empire]], [[Brionne]] and [[Quenelles]] in [[Bretonnia]] and [[Miragliano]] in [[Tilea]]. There are even spyposts beneath the [[Marauder]] camps in the [[Chaos Wastes|Northern Wastes]].<sup>1 p.12</sup><br />
<br />
==Major Skaven strongholds==<br />
*[[Skavenblight]] - The capital city of the Skaven, probably the former city of [[Kavzar]] where it is believed the Skaven race was born.<sup>1 pp.16 & 30</sup><br />
*[[City of Pillars]] - The Skaven name for [[Karak Eight Peaks]], which fell to the Skaven in -513 [[IC]]<sup>1 pp.14 & 30</sup><br />
*[[Crookback Mountain]] - A major Under-way hub ruled by [[Clan Rictus]]. All Skaven wishing to gain access to the Dark Lands must pass through Crookback Mountain.<sup>1 p.15</sup><br />
*[[Hell Pit]] - The home of [[Clan Moulder]] in the north of [[Troll Country]].<sup>1 p.15</sup><br />
*[[Cripple Peak]] - Formerly the site of [[Nagashizzar]], this stronghold was destroyed when [[Nagash]] returned from death for the second time in -100 IC.<sup>1 pp.20-21 & 30</sup><br />
<br />
==Sources==<br />
*[[Warhammer Armies: Skaven (7th Edition)]] pp. 12, 14-17, 20-21, 27, 29-30<br />
<br />
[[Category:Skaven]]<br />
<br />
[[de:Tiefenreich]]</div>Flojborg