Charnel Valley

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The Charnel Valley is a canyon pass through the Worlds Edge Mountains in Nehekhara. Before Nagash it was known as the Valley of the Kings but the by the nomads it is known as the Valley of the Dead.[1a]


The canyon joins together the western half of Nehekhara (Khemri, Numas, Zandri, Bhagar) with the eastern half (Mahrak, Rasetra, Lahmia, Lybaras, Beremas[1a]). At the western entrance lies Quatar, the Palace of Corpses[1c], or originally the White Palace[1d], and the entrance was once known as The Gateway of Eternity [1c] or the Gates of the Dawn. [2a]

The length of the canyon is lined by titanic carved statues of the kings and gods. At the western entrance of the valley is the great palace of Quatar, the hundreds of steps to its gates lined with pillars carved from the valley rock face.[1a]

At the eastern end lies the city of Mahrak. [1b]


King Nekhesh of the first dynasty won a battle here, sometime after the great awakening, with his undead army. It is unknown who he was fighting against, but he is armed with the Destroyer of Eternities.[1e]

King Phar of Mahrak used the valley to ambush and destroy King Settra's armies in his first coming. Only after Phar died could Settra take Mahrak.[1b]

In -1750 IC, King Rakh-amn-hotep of Rasetra and his ally King Hekhmenukep of Lybaras went to war against the usurper king of Khemri, Nagash. They marched through the Valley of Kings, attempting to reach the Gates of the Dawn before Quatar could intercept them. The Tomb Guard of Quatar however moved to block them clashing with the advance guard of light horsemen and driving them back leading to the Battle at the Gates of the Dawn. [2a]

Sehenesmet, Vizier of Quatar has developed incantations to bring these statues to life, including a great statue of half eagle and half lion. He uses his powers to animate many statues at a time to defend the entrance to the Valley of the Kings and prevent any from passing through it.[1b]


Tomb Kings
Units Asp Bone Construct - Bone Giant - Carrion - Casket of Souls - Dust Goblin - Hierotitan - Icon Bearer - Khemric Titan - Liche High Priest - Liche Priest - Necropolis Knight - Necrosphinx - Necrotect - Screaming Skull Catapult - Sepulchral Stalker - Skeleton Archer - Skeleton Chariot - Skeleton Horsemen - Skeleton Warrior - Tomb Guard - Tomb Herald - Tomb King - Tomb Prince - Tomb Scorpion - Tomb Swarm - Ushabti - Warsphinx
Characters Ahtaf I - Ahtaf II - Aiyah - Aldrhamar - Akhmen-Hotep - Alcadizaar - Alkharad - Alkhazzar I - Alkhazzar II - Amanhotep - Amenemhetum - Amn-nasir - Amonkhaf - Amunet - Ankhat - Antarhak - Apophas - Arkhan - Behedesh - Behedesh II - Cavetta - Dhekhesh - Dread King - Hapusneb - Hassep - Hatsushepra - Hekesh - Hekhmenukep - Imrathepis - Kaseph - Khalida Neferher - Kharnut - Khatep - Khenteka - Khenti - Khepra - Khesek - Khetep - Khuftah - Khutef - Lahkashaz - Lahmizzar - Lahmizzash - Lakhashar - Lamasheptra - Lamashizzar - Memnet - Nagash - Nebunefer - Neferem - Neferata - Nehek - Nekhef I - Nekaph - Nekhesh - Nemuhareb - Pakh-amn - Phar - Pharakh - Ptar - Raamket - Rahmohtep - Rakaph I - Rakaph II - Rakaph III - Rakh-amn-hotep - Rakhash - Rakphlotok - Ramhotep - Rasut - Sehenesmet - Sekhef - Setep - Settra - Settuneb - Shahid ben Alcazzar - Shepret - Sofer - Suseb -Tephret - Tharruk - Thutep - Tutankhanut - Ubaid - Utep - Wakhaf - Zakash
Cities Bhagar - Ka-Sabar - Khemri - Lahmia - Lybaras - Mahrak - Numas - Quatar - Rasetra - Zandri
Images - Magic Items - Miniatures - Vehicles