Familiar
Familiars are intelligent magical entities created to serve a spellcaster. [1a]
Familiars can be divided into three distinct types of familiar: Power, Spell and Combat/Warrior. [1a]
Contents
Chaos Sorcerers
They almost always summon minor Daemon summoned directly from the Realm of Chaos. [1a]
Colleges of Magic
Collegiate wizards fashion their familiars but the nature of this can vary - some take a physical object and summon a Aethyric Spirit directly into it, bringing it to life. Other wizards create the familiar from their own imagination, literally fashioning it via magic power. Witch Hunters often consider them all Daemons. [1a]
Relationship with the Wizard
They usually share a strong bond with their creator and even genuine affection for one them but this can be hidden behind layers of argument, bickering, sarcasm, moaning and sulking. On occasion, they will grow to resent their creator but are still duty bound to serve them. [1a]
Types
- Combat/Warrior Familiars: Skilled fighters who can provide their creator with a bodyguards. [1a]
- Power Familiars: Magical energy reservoirs who can assist their masters to cast spells and understand magic. [1a]
- Spell Familiars: Spellcasters themselves. [1a]
Witches Hedge witches
They prefer to befriend and tame a natural animal or bird which they enchant to raise its intelligence and understanding becomming a magical creature in the process. [1a]
Gallery
Sources
- 1: Winds of Magic (book)
- 1a: Familiars. pg. 180-181