Difference between revisions of "Ghoul"

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[[Image:MortheimGhule.jpg|thumb|Ghouls (for [[Mordheim (Game)]])]]
 
[[Image:MortheimGhule.jpg|thumb|Ghouls (for [[Mordheim (Game)]])]]
'''Ghouls''' are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of thier bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when [[Nagash]], the great [[Necromancer]] settled at [[Cripplepeek]] and built his fortress [[Nagashizzar]]. He taught the primitive human barbarians that served him as a god the so called "'''Black Meal'''", and they became the first Ghouls.
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'''Ghouls''' are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of their bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when [[Nagash]], the great [[Necromancer]] settled at [[Cripplepeek]] and built his fortress [[Nagashizzar]]. He taught the primitive human barbarians that served him as a god, the so called "'''Black Meal'''", and they became the first Ghouls.
  
In [[Sylvania]] and the cursed [[Bretonnia]]n city of [[Moussillion]] the starving peasants tried to survie by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary, if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.  
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In [[Sylvania]] and the cursed [[Bretonnia|Bretonnian]] city of [[Moussillion]] the starving peasants tried to survive by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.  
  
Other places known for problems with '''Ghouls''' are the city-states of [[Tobaro]] with its large catacombs under the acropolis, [[Mordheim (city)|Mordheim]], the ruined capital of the [[League of Ostermark]] and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.  
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Other places known for problems with Ghouls are the city-states of [[Tobaro]] with its large catacombs under the acropolis, [[Mordheim (city)|Mordheim]], the ruined capital of [[Ostermark]] and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.  
  
The [[Ghouls]] are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the [[Vampire Counts]] to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.  
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The Ghouls are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the [[Vampire Counts]] to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.  
  
 
==Sources==
 
==Sources==
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[[Category:Vampires & Necromancers]]
 
[[Category:Vampires & Necromancers]]
 
[[de:Ghoule]]
 
Ghoul
 
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Ghouls (for Mordheim (Game))Ghouls are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of their bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when Nagash, the great Necromancer settled at Cripplepeek and built his fortress Nagashizzar. He taught the primitive human barbarians that served him as a god the so called "Black Meal", and they became the first Ghouls.
 
 
In Sylvania and the cursed Bretonnian city of Moussillion the starving peasants tried to survie by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary, if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.
 
 
Other places known for problems with Ghouls are the city-states of Tobaro with its large catacombs under the acropolis, Mordheim, the ruined capital of the League of Ostermark and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.
 
 
The Ghouls are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the Vampire Counts to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.
 

Revision as of 15:54, 10 July 2009

Ghouls (for Mordheim (Game))

Ghouls are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of their bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when Nagash, the great Necromancer settled at Cripplepeek and built his fortress Nagashizzar. He taught the primitive human barbarians that served him as a god, the so called "Black Meal", and they became the first Ghouls.

In Sylvania and the cursed Bretonnian city of Moussillion the starving peasants tried to survive by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.

Other places known for problems with Ghouls are the city-states of Tobaro with its large catacombs under the acropolis, Mordheim, the ruined capital of Ostermark and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.

The Ghouls are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the Vampire Counts to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.

Sources