Difference between revisions of "Ghoul"

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[[File:MortheimGhule.jpg|thumb|300px|Ghouls (for Mordheim (game))]]
 
[[File:MortheimGhule.jpg|thumb|300px|Ghouls (for Mordheim (game))]]
'''Ghouls''' are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of their bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when [[Nagash]], the great [[Necromancer]] settled at [[Cripplepeek]] and built his fortress [[Nagashizzar]]. He taught the primitive human barbarians that served him as a god, the so called "'''Black Meal'''", and they became the first Ghouls.
 
  
In [[Sylvania]] and the cursed [[Bretonnia]]n city of [[Moussillion]] the starving peasants tried to survive by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.  
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'''Ghouls''' are the degenerated descendants of humans who were reduced to cannibalism. Generation after generation they descended deeper into inhumanity, the acts of each generation leading to even graver acts of depravity.
  
Other places known for problems with Ghouls are the city-states of [[Tobaro]] with its large catacombs under the acropolis, [[Mordheim (city)|Mordheim]], the ruined capital of [[Ostermark]] and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.  
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Ghouls are utterly inhuman in their behavior, living off only the flesh of the dead. In form they are stooping and bestial with foul colored skin. They have no real need of weapons as they have developed long claws which are encrusted with filth and disease.
  
The Ghouls are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the [[Vampire Counts]] to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.  
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Ghouls have arisen throughout the world. In the [[Old World]] in times of famine, the most ignoble of souls might turn to cannibalism to survive. The most isolated farms and villages have sometimes degenerated through this practice into ghouls. Entire hamlets of inbred folk have been put to the sword and the torch by the Empire's forces when their abhorrent curse was uncovered. As a result, Ghouls have literally been driven underground and make their abodes in catacombs, mausoleums and graveyards, where they can readily find food. The priests of [[Morr]] are dedicated to protecting the dead and often use witch hunters to purge the colonies of ghouls which have taken root.
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Other places known for problems with Ghouls are the city-states of [[Tobaro]] with its large catacombs under the acropolis, [[Mordheim (city)|Mordheim]], the ruined former capital of [[Ostermark]] and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.
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The Ghouls are not [[undead]] creatures, but are often attracted to the armies of the [[Vampire Counts]]. Instinctively sensing the dark magic surrounding undead lords, they are drawn to [[vampire]]s like moths to a flame. After the battle they make the battle field a dining field.
  
 
==Sources==
 
==Sources==
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*[[Warhammer Armies: Vampire Counts (5th Edition)]]
 
*[[Warhammer Armies: Vampire Counts (5th Edition)]]
 
*[[Warhammer Armies: Vampire Counts (6th Edition)]]
 
*[[Warhammer Armies: Vampire Counts (6th Edition)]]
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*[[Warhammer Armies: Vampire Counts (7th Edition)]], p. 41
 
*[[Mordheim Rulebook]]
 
*[[Mordheim Rulebook]]
  

Revision as of 05:31, 1 September 2010

Ghouls (for Mordheim (game))

Ghouls are the degenerated descendants of humans who were reduced to cannibalism. Generation after generation they descended deeper into inhumanity, the acts of each generation leading to even graver acts of depravity.

Ghouls are utterly inhuman in their behavior, living off only the flesh of the dead. In form they are stooping and bestial with foul colored skin. They have no real need of weapons as they have developed long claws which are encrusted with filth and disease.

Ghouls have arisen throughout the world. In the Old World in times of famine, the most ignoble of souls might turn to cannibalism to survive. The most isolated farms and villages have sometimes degenerated through this practice into ghouls. Entire hamlets of inbred folk have been put to the sword and the torch by the Empire's forces when their abhorrent curse was uncovered. As a result, Ghouls have literally been driven underground and make their abodes in catacombs, mausoleums and graveyards, where they can readily find food. The priests of Morr are dedicated to protecting the dead and often use witch hunters to purge the colonies of ghouls which have taken root.

Other places known for problems with Ghouls are the city-states of Tobaro with its large catacombs under the acropolis, Mordheim, the ruined former capital of Ostermark and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.

The Ghouls are not undead creatures, but are often attracted to the armies of the Vampire Counts. Instinctively sensing the dark magic surrounding undead lords, they are drawn to vampires like moths to a flame. After the battle they make the battle field a dining field.

Sources