Difference between revisions of "Ghoul"

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[[Image:MortheimGhule.jpg|thumb|Ghouls (for [[Mordheim (Game)]])]]
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[[File:Crypt Ghouls.png|thumb|300px|Ghouls]]
'''Ghouls''' are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of thier bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when [[Nagash]], the great [[Necromancer]] settled at [[Cripplepeek]] and built his fortress [[Nagashizzar]]. He taught the primitive human barbarians that served him as a god the so called "'''Black Meal'''", and they became the first Ghouls.
 
  
In [[Sylvania]] and the cursed [[Bretonnia]]n city of [[Moussillion]] the starving peasants tried to survie by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary, if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.  
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'''{{PAGENAME}}''' or '''Crypt Ghouls''' are the degenerate descendants of [[human]]s who were reduced to cannibalism. Generation after generation they descended deeper into inhumanity, the acts of each generation leading to even graver acts of depravity.{{Fn|1a}}
  
Other places known for problems with '''Ghouls''' are the city-states of [[Tobaro]] with its large catacombs under the acropolis, [[Mordheim (city)|Mordheim]], the ruined capital of the [[League of Ostermark]] and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.  
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==Appearance==
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Ghouls are utterly inhuman in their behavior, living off only the flesh of the dead. In form they are stooping and bestial with blotchy foul-colored skin. They have no real need of weapons as they have developed long claws which are encrusted with filth and disease.  Long slavering tongues protrude from snarling lips which also reveal their sharpened teeth. {{Fn|1a}}
  
The [[Ghouls]] are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the [[Vampire Counts]] to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.  
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==History==
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Ghoul kind first arose on the shores of the [[Sour Sea]], primitive tribes who began to worship the growing power of the Great Necromancer, [[Nagash]] and dwelt in the shadow his citadel of [[Nagashizzar]]. Ritual slaughter of crimnals and captives ended in a feast and slowly they devolved to become Ghouls. {{Fn|3a}}
  
==Sources==
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Ghouls have arisen throughout the world. In the [[Old World]] in times of famine, the most ignoble of souls might turn to cannibalism to survive. The most isolated farms and villages have sometimes degenerated through this practice into ghouls. Entire hamlets of inbred folk have been put to the sword and the torch by [[The Empire]]'s forces when their abhorrent curse was uncovered. As a result, Ghouls have literally been driven underground and make their abodes in catacombs, mausoleums and graveyards, where they can readily find food. The priests of [[Morr]] are dedicated to protecting the dead and often use witch hunters to purge the colonies of ghouls which have taken root.{{Fn|3a}}
* [[Warhammer Armies: Undead (4th Edition)]]
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* [[Warhammer Armies: Vampire Counts (5th Edition)]]
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2512 IC (Imperial Calander) saw the so called Ghoul Swarms as crops failed for a third year running and large battle were fought between the Knights of [[Stirland]] and ravenous packs of starving villagers. {{Fn|4a}}
* [[Warhammer Armies: Vampire Counts (6th Edition)]]
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* [[Mordheim Rulebook]]
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==Locations==
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Ghouls are found beneath the the city-state of [[Tobaro]] with its large catacombs under the acropolis; [[Mordheim]], the ruined former capital of [[Ostermark]]; and [[Marienburg]] where a villain dedicated to [[Khaine]] sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city. 
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The Ghoul King [[Rametep]] is served and defended by a court of Ghouls, rising to assist them if the threat is beyond them.  They dwell beneath a cemetary in [[Miragliano]]. {{Fn|2a}}  The great burial crypts in the hills near [[Mousillon]] are plagued by a small army of ghouls. {{Fn|3a}}
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==Nature==
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The Ghouls are not [[undead]] creatures, but are often attracted to the armies of the [[Vampire Count]]s. Instinctively sensing the dark magic surrounding undead lords, they are drawn to [[vampire]]s like moths to a flame. In particular the so called [[Strigoi Ghoul King]]s often forming twisted courts around them. After a battle they will flock to the scene at night and make the battlefield a dining field.  {{Fn|2a}}
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As long as they outnumber a foe they are fearless. {{Fn|1a}}
  
[[Category:Vampires & Necromancers]]
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==Miniatures==
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<center><gallery>
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File:MortheimGhule.jpg|Ghouls in the [[Mordheim]] game
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File:Ghouls 6th Edition.JPG|Ghouls - WFB 6th Edition.
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</gallery></center>
  
[[de:Ghoule]]
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==See Also==
Ghoul
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* [[Crypt Horror]]: Ghouls who have drunk the blood of a vampire and grown hugely in strength, prowess and hunger.  
From Lexicanum
 
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Ghouls (for Mordheim (Game))Ghouls are former humans - or the descendants of humans - who ate the flesh of human corpses. Because of their bestial behaviour they and their children degenerated into creatures that were little more than animals. This occurred first at the time when Nagash, the great Necromancer settled at Cripplepeek and built his fortress Nagashizzar. He taught the primitive human barbarians that served him as a god the so called "Black Meal", and they became the first Ghouls.  
 
  
In Sylvania and the cursed Bretonnian city of Moussillion the starving peasants tried to survie by eating the flesh of the dead, which resulted in the creation of a increasing population of Ghouls, who would kill the unwary, if there are not enough freshly dead bodies. Ghouls become pale skinned, unhealthy, lose the most of their human intellect and start to fear the sunlight. They hide in catacombs and caverns under the cemeteries, where they open fresh graves to get what they desperately need.  
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==Weapons and Equipment==
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They are armed with filth-encrusted claws that are as effective as Poisoned Hand Weapons, but some also wield scavenged weapons or crudely shaped and sharpened bones. {{Fn|4a}} They are often led by a Crypt Ghast. {{Fn|3b}}  Some Strigoi Ghoul Kings are served by faster, more effective and reliable ghoul fighters - their '''Charnel Guard'''.  
  
Other places known for problems with Ghouls are the city-states of Tobaro with its large catacombs under the acropolis, Mordheim, the ruined capital of the League of Ostermark and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.  
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==Sources==
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* {{Endn|1}}: [[Warhammer Armies: Vampire Counts (5th Edition)]]
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** {{Endn|1a}}: Liber Mortis, pg. 53
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* {{Endn|2}}:[[Warhammer Armies: Vampire Counts (6th Edition)]],
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** {{Endn|2a}}: The Strigoi, pg. 21-22
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** {{Endn|2a}}: Legions of the Dead: Strigoi, pg. 79
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* {{Endn|3}}:[[Warhammer Armies: Vampire Counts (7th Edition)]]
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** {{Endn|3a}}: Vampire Counts Bestiary, pg. 41
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** {{Endn|3b}}: Vampire Counts Army List, pg. 92
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* {{Endn|4}}:[[Warhammer Armies: Vampire Counts (8th Edition)]]
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** {{Endn|4a}}: Undying Hordes, pg. 33
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*[[Mordheim Rulebook]], {{Cite This}}
  
The Ghouls are bestial creatures, attracted by power and strength. Therefore they follow the call of their masters, the Vampire Counts to battle. The degenerated Strigoi tend to attract a ghoulish parody of a mortal court that follow the so-called Ghoul Kings.
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{{Vampire Counts}}
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[[Category:Vampires & Necromancers]]
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[[Category:Vampire Counts units]]
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[[de:Ghoule]]

Revision as of 23:00, 23 February 2020

Ghouls

Ghoul or Crypt Ghouls are the degenerate descendants of humans who were reduced to cannibalism. Generation after generation they descended deeper into inhumanity, the acts of each generation leading to even graver acts of depravity.[1a]

Appearance

Ghouls are utterly inhuman in their behavior, living off only the flesh of the dead. In form they are stooping and bestial with blotchy foul-colored skin. They have no real need of weapons as they have developed long claws which are encrusted with filth and disease. Long slavering tongues protrude from snarling lips which also reveal their sharpened teeth. [1a]

History

Ghoul kind first arose on the shores of the Sour Sea, primitive tribes who began to worship the growing power of the Great Necromancer, Nagash and dwelt in the shadow his citadel of Nagashizzar. Ritual slaughter of crimnals and captives ended in a feast and slowly they devolved to become Ghouls. [3a]

Ghouls have arisen throughout the world. In the Old World in times of famine, the most ignoble of souls might turn to cannibalism to survive. The most isolated farms and villages have sometimes degenerated through this practice into ghouls. Entire hamlets of inbred folk have been put to the sword and the torch by The Empire's forces when their abhorrent curse was uncovered. As a result, Ghouls have literally been driven underground and make their abodes in catacombs, mausoleums and graveyards, where they can readily find food. The priests of Morr are dedicated to protecting the dead and often use witch hunters to purge the colonies of ghouls which have taken root.[3a]

2512 IC (Imperial Calander) saw the so called Ghoul Swarms as crops failed for a third year running and large battle were fought between the Knights of Stirland and ravenous packs of starving villagers. [4a]

Locations

Ghouls are found beneath the the city-state of Tobaro with its large catacombs under the acropolis; Mordheim, the ruined former capital of Ostermark; and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.

The Ghoul King Rametep is served and defended by a court of Ghouls, rising to assist them if the threat is beyond them. They dwell beneath a cemetary in Miragliano. [2a] The great burial crypts in the hills near Mousillon are plagued by a small army of ghouls. [3a]

Nature

The Ghouls are not undead creatures, but are often attracted to the armies of the Vampire Counts. Instinctively sensing the dark magic surrounding undead lords, they are drawn to vampires like moths to a flame. In particular the so called Strigoi Ghoul Kings often forming twisted courts around them. After a battle they will flock to the scene at night and make the battlefield a dining field. [2a]

As long as they outnumber a foe they are fearless. [1a]

Miniatures

See Also

  • Crypt Horror: Ghouls who have drunk the blood of a vampire and grown hugely in strength, prowess and hunger.

Weapons and Equipment

They are armed with filth-encrusted claws that are as effective as Poisoned Hand Weapons, but some also wield scavenged weapons or crudely shaped and sharpened bones. [4a] They are often led by a Crypt Ghast. [3b] Some Strigoi Ghoul Kings are served by faster, more effective and reliable ghoul fighters - their Charnel Guard.

Sources

The Vampire Counts
Units Abyssal Terror - Banshee - Bat Swarm - Black Coach - Black Knight - Blood Knight - Cairn Wraith - Charnel Guard - Corpse Cart - Coven Throne - Crypt Horror - Dire Wolves - Fell Bat - Ghost - Ghoul - Gloom‎ - Grave Guard - Hexwraith - Mortis Engine - Necromancer - Master Necromancer - Necromancer Lord - Shadow Druid - Simulacra - Skeleton - Spirit Host - Strigoi Ghoul King - Storm Riders - Strigany - Swain - Sylvanian Levy - Terrorgheist - Tomb Stalker - Vargheist - Varghulf - Vampire Thrall - Vampire Count - Vampire Lord - Wight King - Winged Nightmare - Zombie - Zombie Dragon - Zombie Pirate
Characters Abhorash - Anark von Carstein - - Antoine von Carstein - Ariette von Carstein - Aucassin - Adolphus Krieger - Alicia von Untervald - Andraste - Ankhat - Anmar bin Muntasir - Asteron - Brachnar - Caleb - Chandagnac - Chown - Constant Drachenfels - Crovan - Dieter Helsnicht - Druthor - Emmanuelle von Carstein - Emmanuelle von Templehof - Estaban Valadische - Evegena Boradin - Faethor - Famke Leibrandt‎ - Frederick van Hal - Frich Von Haas - Gabriella von Nachthafen - Galiana - Gashnag - Genevieve Dieudonné - Gorgivich Krakvald - Gothard - Gugula Skell - Gunther Spengler - Harakhte - Hathurk - Heinrich Kemmler - Helena von Culper - Helman Ghorst - Heloise Kalfon - Hermione von Auerbach - Imentet - Isabella von Carstein - Isodora - Jacques de Noirot - Johann Haifisch - Kadon - Kalledria - Katherina von Dernsbach - Kattarin - Khaled al Muntasir - Khemalla - Konrad von Carstein - Krell - Laskar Noircouer - Layla - Leanora Navrre - Louis Cypher - Lothar von Diehl - Lupa Stregga - Luthor Harkon - Lydia von Carstein - Mallobaude - Malvous - Mangari - Mara - Malachias von Carstein‎‎ - Mannfred von Carstein - Margritte von Wittgenstein - Mariato - Mathilda‎‎ - Melidere Valadische - Melissa d'Acques - Merovech - Morath‎‎ - Mordac - Morgul - Moriva Darkstalker - Mundvard - Naaima - Nathmar - Neferata - Nicodemus - Nitocris - Nourgul - Nyklaus von Carstein - Obadiah Glothman - Palatine Drego - Petra Hirkeit - Pieter von Carstein - Pitre Fonce - Rabe von Stahl - Raiza - Rametep - Rasha bin Wasim - Red Duke - Renar - Rodrik von Waldendorf‎‎ - Rolinda - Rudek - Rudolph Brecht - Sanzak - Sethep - Sofia - Sorn Ghoulskin - Sycamo - Talia - Theodora Margrave - Thrashlaar - Tiberius Kael - Ulrika Magdova - Ushoran - Urzen - Verek - Vlad von Carstein - Vorag Bloodytooth - Ulffik - Ullo - Valnimir Valadische - Vangheist - Varis - Vorag Bloodytooth - Walach Harkon - W'soran - Yamina - Zacharias - Zoar
Organisations Dreadfleet - Lahmian Sisterhood - Necrarch Brotherhood - Order of the Blood Dragon - Vampire Coast - Von Carstein Dynasty
Images - Magic items - Miniatures - Vehicles