Ghoul

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Ghouls (for Mordheim (Game))

Ghouls are former humans - or the descendants of humans - who ate the flesh of human corpses. Because that bestial behaviour they and their children degenerated into creatures that where little more than animals. This occured first at the time when Nagash, the great Necromancer settled at Cripplepeek and built his fortress Nagashizzar. He taught the primitive human barbarians that served him as a god the so called "Black Meal", and they became the first Ghouls.

In Sylvania and the cursed Bretonnian city of Moussillion the starving peasants allthough tried to help themselves by eating the flesh of the dead, what resulted in the creation of a increasing population of Ghouls, that even may kill the unweary and slaughter living people, if there are not enough freshly dead bodys. Ghouls become paleskinned, unhealthy, loos the most of their human intellect and start to fear the sunlight. So they hide in catacombs and caverns under the cementerys, where the open fresh graves, to get what they desperatly need.

Other places renown for problems with Ghouls are the city-states of Tobaro with its large catacombs under the acropolis, Mordheim, the ruined capital of the League of Ostermark and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.

The Ghouls are bestial creatures, attracted by power and strength. So they follow the call of their masters, the Vampire Counts to battle. Especially the allthough degenerated Strigoi tend to attract a ghoulish parrody of a mortal court that follow the so-called Ghoul Kings.

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