Difference between revisions of "Lord Mazdamundi"

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[[File:Mazdamundi TW2.jpg|300px|thumb|right|Lord Mazdamundi]]
 
[[File:Mazdamundi TW2.jpg|300px|thumb|right|Lord Mazdamundi]]
  
'''Lord Mazdamundi''' ''of the Enlightened Sphere, Sweetness of Life's Sorrow, Lordling Surveyor, and Master of the Gateways'', is the oldest and most powerful living [[Slann]] and the ruler of [[Hexoatl]].
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'''Lord Mazdamundi''' ''of the Enlightened Sphere, Sweetness of Life's Sorrow, Lordling Surveyor, and Master of the Gateways'', is the oldest and most powerful living [[Slann]] and the ruler of [[Hexoatl]]. {{Fn|3a}}
  
 
A former pupil of [[Lord Kroak]], he presides over the Lizardmen [[temple-city]] of Hexoatl, located at the northern tip of [[Lustria]], the first bastion of defence against [[Dark Elven]] invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the coming of [[Chaos]].
 
A former pupil of [[Lord Kroak]], he presides over the Lizardmen [[temple-city]] of Hexoatl, located at the northern tip of [[Lustria]], the first bastion of defence against [[Dark Elven]] invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the coming of [[Chaos]].
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==History==
 
==History==
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He was but a tadpole swimming in the sacred pool when the Old Ones perished following collapse of the ploar warp gate. {{Fn|3a}}
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In the year -1500 of the [[Imperial Calendar]], the [[Dwarf hold]]s along the [[Worlds Edge Mountains]] were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.
 
In the year -1500 of the [[Imperial Calendar]], the [[Dwarf hold]]s along the [[Worlds Edge Mountains]] were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.
  
He and other Slann were awoken when the central warding arch of the ruined temple of [[Itzahotek]] began to fail, releasing the confined rift and bringing many [[Daemon]]s into the world. He led the host of Hexoatl against them, with a vanguard of many snakes, [[Carnosaur]]s and [[Stegadon]]s.  Great Spells were enacted by both sides and the area devastated before the Daemons were finally defeated by Spectres summoned by Mazdamundi. A new protective archway was built, freezing the blue flaming pillars in place and eventually centuries later the jungle returned - but the beasts and plants within have an uncanny aspect {{Fn|2a}}
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He and other Slann were awoken when the central warding arch of the ruined temple of [[Itzahotek]] began to fail, releasing the confined rift and bringing many [[Daemon]]s into the world. He led the host of Hexoatl against them, with a vanguard of many snakes, [[Carnosaur]]s and [[Stegadon]]s.  Great Spells were enacted by both sides and the area devastated before the Daemons were finally defeated by Spectres summoned by Mazdamundi. A new protective archway was built, freezing the blue flaming pillars in place and eventually centuries later the jungle returned - but the beasts and plants within have an uncanny aspect. {{Fn|2a}}
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==Magic==
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He has four unique spells he can cast. {{Fn|3a}}
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* '''Earth Line''': He uses a leyline to wound or slay any enemies along it. {{Fn|3a}}
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* '''Move the Mountains''': He can cause earthquakes. {{Fn|3a}}
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* '''Part the Waters:''' He may raise a causeway to rise or he parts any waters to allow him to cross. {{Fn|3a}}
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* '''Ruination of Cities:''' He may destroy any structure or group of buildings. {{Fn|3a}}
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==Weapons and Equipment==
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* '''5th Edition:''' Cobra Mace of Mazdamundi, Itzi Grubs, Plaque of Xoloc, The Egg of the [[Quango]].  He rides a Stegadon into battle. If the general he has the Sunburst Standard of Hexoatl. {{Fn|3a}}
  
 
==Gallery==
 
==Gallery==
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*{{Endn|2}}: [[Storm of Magic]]
 
*{{Endn|2}}: [[Storm of Magic]]
 
**{{Endn|2a}}: Legends & Legacies, pg. 8
 
**{{Endn|2a}}: Legends & Legacies, pg. 8
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*{{Endn|3}}: [[ Warhammer Armies: Lizardmen (5th Edition)]]
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**{{Endn|3a}}: Lord Mazdamundi, pg. 87-89
  
 
===Uncited===
 
===Uncited===

Revision as of 21:22, 11 April 2021

Lord Mazdamundi

Lord Mazdamundi of the Enlightened Sphere, Sweetness of Life's Sorrow, Lordling Surveyor, and Master of the Gateways, is the oldest and most powerful living Slann and the ruler of Hexoatl. [3a]

A former pupil of Lord Kroak, he presides over the Lizardmen temple-city of Hexoatl, located at the northern tip of Lustria, the first bastion of defence against Dark Elven invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the coming of Chaos.

Like all Slann, Mazdamundi is a powerful wizard, able to bend the winds of magic to his whims. Being the oldest of the Second Generation, Mazdamundi's powers far outstrip even those of other Slann. Mazdamundi's focus is on geomancy, and he is easily the foremost practitioner of this rare and difficult lore today. On the battlefield, Mazdamundi's fearsome geomantic powers can destroy dozens of foes at once.

When called to battle, which is thankfully rare, Mazdamundi rides upon the back of a giant Stegadon named Zlaaq, a beast he controls through sheer force of will.

History

He was but a tadpole swimming in the sacred pool when the Old Ones perished following collapse of the ploar warp gate. [3a]

In the year -1500 of the Imperial Calendar, the Dwarf holds along the Worlds Edge Mountains were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.

He and other Slann were awoken when the central warding arch of the ruined temple of Itzahotek began to fail, releasing the confined rift and bringing many Daemons into the world. He led the host of Hexoatl against them, with a vanguard of many snakes, Carnosaurs and Stegadons. Great Spells were enacted by both sides and the area devastated before the Daemons were finally defeated by Spectres summoned by Mazdamundi. A new protective archway was built, freezing the blue flaming pillars in place and eventually centuries later the jungle returned - but the beasts and plants within have an uncanny aspect. [2a]

Magic

He has four unique spells he can cast. [3a]

  • Earth Line: He uses a leyline to wound or slay any enemies along it. [3a]
  • Move the Mountains: He can cause earthquakes. [3a]
  • Part the Waters: He may raise a causeway to rise or he parts any waters to allow him to cross. [3a]
  • Ruination of Cities: He may destroy any structure or group of buildings. [3a]

Weapons and Equipment

  • 5th Edition: Cobra Mace of Mazdamundi, Itzi Grubs, Plaque of Xoloc, The Egg of the Quango. He rides a Stegadon into battle. If the general he has the Sunburst Standard of Hexoatl. [3a]

Gallery

Sources

Uncited

Lizardmen
Units Bastiladon - Chameleon Skink - Coatl - Cold One Cavalry - Dread Saurian - Jungle Swarm - Kroxigor - Razordon - Red Crested Skink - Ripperdactyl Riders - Salamander - Saurus Oldblood - Saurus Warrior - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink High Priest - Skink Priest - Skink Warrior - Stegadon - Temple Guard - Terradon Riders - Troglodon
Characters Adohi-Tehga - Anomoq - Bloch - Chakax - Chuqa-xi - Gor-Rok - Grymloq - Hua-Hua - Huinitenuchli - Inxi-Huinzi - Itzi-Bitzi - Klaquixol - Kroq-Gar - Lord Kroak - Kygor - Lord Mazdamundi - Lotl Botl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Quatl - Quex - Skrin - Tecciztec - Tehenhauin - Tenoq - Ten-zlati - Tepec-Inzi - Tetto'eko - Tiktaq'to - Tlaco'amoxtli'ueman - T'latl - Tzku'Ta - Xa'Qua - Xiuhcoatl - Xlotc - Xltep - Xltloc - Xltzhpctli - Xtli - Xuaxmul - Zlaaq - Zhul - Zltep - Zwup
Cities Axlotl - Chaqua - Chupayotl - Hexoatl - Huanabic - Huatl - Hualotl - Itza - Konquata‎‎ - Oyxl - Pahuax - Pteli-Sevaaliz - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xiliquncani - Xlanhuapec - Xuhua - Zlatlan - Zultec
Images - Magic Items - Miniatures