Difference between revisions of "Lustria"

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* {{Endn|1}}: [[Town Cryer]] Issue 15,
 
* {{Endn|1}}: [[Town Cryer]] Issue 15,
 
** {{Endn|1a}}: Lustria Cities of Gold, Settlements p17
 
** {{Endn|1a}}: Lustria Cities of Gold, Settlements p17
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[[Category:Lizardmen]]
 
[[Category:Lizardmen]]
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[[Category:New World]]
 
[[Category:Lustria| ]]
 
[[Category:Lustria| ]]
  
 
[[de:Lustria]]
 
[[de:Lustria]]
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{{Lizardmen}}

Revision as of 20:07, 16 May 2020

Johann van Hal-Small.jpg Attention, Scribe of the Lexicanum!

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Lustria is the southern continent of the New World, which lies far west of the continent of the Southlands across the Great Ocean. The Isthmus of Pahaux connects Lustria to the northern continent, whose most notorious inhabitants are the Dark Elves, who have carved out a kingdom known as Naggaroth in its northernmost region.

The rumours of the vast wealth of the Lustrian continent draws more and more explorers, adventurers and treasure hunters from the Old World. Many explorers have never returned, as the native races guard their treasures violently.

History

Lustria was long an isolated continent; guarded by the High Elves, it was unreachable by any explorers. The continent was home to the Old Ones, as its hot, humid climate suited their metabolism much better than anywhere else in the world. Here they prospered and built great cities, guiding the path of life throughout the rest of the land.

Inhabitants

The dominant race of Lustria are the Lizardmen, who serve the ancient race called the Slann.

The Slann were originally the servant race of the Old Ones. They are the current inhabitants of the steamy jungles of Lustria, served by the Lizardmen, their own servant-race - comprised of the Skinks and Saurus. It is unclear whether the Old Ones brought the Saurus with them through the portal or whether they found them in Lustria, but they still inhabit the region to this day. The Saurus act as the brute warrior caste of the Lizardmen armies while Skinks are intelligent thinkers born on the backs of Cold Ones. They use Kroxigors as beasts of burden and have developed various flying creatures to aid communication throughout their empire.

Geography

Lustria's primary mountain range is the Spine of Sotek, a range of volcanic mountains that runs parallel to the west coast of Lustria. Along the coast west of the mountains is the narrow Copper Desert, while dense jungles dominate the lands east of the mountains.

The southern region of Lustria is the Culchan Plains, an expansive region of grassland plains.

Settlements

Sources

Lizardmen
Units Bastiladon - Chameleon Skink - Coatl - Cold One Cavalry - Dread Saurian - Jungle Swarm - Kroxigor - Razordon - Red Crested Skink - Ripperdactyl Riders - Salamander - Saurus Oldblood - Saurus Warrior - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink High Priest - Skink Priest - Skink Warrior - Stegadon - Temple Guard - Terradon Riders - Troglodon
Characters Adohi-Tehga - Anomoq - Bloch - Chakax - Chuqa-xi - Gor-Rok - Grymloq - Hua-Hua - Huinitenuchli - Inxi-Huinzi - Itzi-Bitzi - Klaquixol - Kroq-Gar - Lord Kroak - Kygor - Lord Mazdamundi - Lotl Botl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Quatl - Quex - Skrin - Tecciztec - Tehenhauin - Tenoq - Ten-zlati - Tepec-Inzi - Tetto'eko - Tiktaq'to - Tlaco'amoxtli'ueman - T'latl - Tzku'Ta - Xa'Qua - Xiuhcoatl - Xlotc - Xltep - Xltloc - Xltzhpctli - Xtli - Xuaxmul - Zlaaq - Zhul - Zltep - Zwup
Cities Axlotl - Chaqua - Chupayotl - Hexoatl - Huanabic - Huatl - Hualotl - Itza - Konquata‎‎ - Oyxl - Pahuax - Pteli-Sevaaliz - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xiliquncani - Xlanhuapec - Xuhua - Zlatlan - Zultec
Images - Magic Items - Miniatures