Difference between revisions of "Ranald"

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'''Ranald''' is the god of Tricksters and Thieves. It is claimed that he was once a human who managed to trick [[Shallya]], goddess of Healing and Mercy, into making him a god.
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{{Deity box
===Symbols===
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|Image          = Ranald.jpg
He is portrayed as a charming rogue with a wicked smile and an irrepressible sense of humour, an incomparable thief and con man. Common symbols are crossed fingers, the mark '''X''', dice, and other symbols of luck. He may take the form of a crow, a magpie, or a black cat. Anyone who wishes Ranald’s favour (good luck) might wear a charm with an '''X''' on it.
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|Name          = Ranald
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|Titles        = The Trickster
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|Domains        = Thieves{{Fn|1a}} <br> Tricksters{{Fn|1a}} <br> Gamblers{{Fn|1a}} <br> Rogues{{Fn|1a}}
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|Type          = Old World God
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|Status        = Active
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|Aspects        = Dealer{{Fn|1a}} <br> Deceiver{{Fn|1a}} <br> Gamester{{Fn|1a}} <br> Jack O' the Sea{{Fn|2a}} <br> Night Prowler{{Fn|1a}} <br> Protector{{Fn|1a}}
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|Home          =
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|Relatives      =
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|Affiliation    = [[Empire]]
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|Followers      = [[Marienburg]] <br> [[Cult of Ranald]]
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|Adjectives    =
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|Symbols        = Crossed fingers <br> '''X''' <br> Dice
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}}
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'''Ranald''', the god of Thieves and Tricksters, the patron deity of thieves, gamblers and other rogues. {{Fn|1a}}{{Fn|4a}}{{Fn|5}}
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==Aspects==
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*The ''Dealer'', popular in [[Marienburg]] with traders. {{Fn|1a}}
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*The ''Deceiver'', the patron of those devoted to deception, such as Illusionist sorcerors, con men, and charlatans.
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*The ''Gamester'', the patron of gamblers, also known as the God of Luck. {{Fn|1a}}
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*''Jack O'the Sea'': Pirate and patron of Sartosa. {{Fn|2a}}
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*The ''Night Prowler'', the patron of thieves. {{Fn|1a}}
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*The ''Protector'', an aspect generally popular with the underclass; protects his worshippers from official tyranny.
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===Beliefs===
 
===Beliefs===
Although he is associated with crime, he believes more in the act of illusion over the actual act of theft. He abhors violence of all kinds, and never condones violent crime, murder, or torture and forbids any violence except when in self defence. His enemies are authorities and violent criminals, and his friends are non-violent rogues and entertainers.  
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Although he is associated with crime, he is not evil but driven by his irrepressible sense of humour and his love of thievery, which to him is a means of humiliating pompous and imperious merchants, rather than avarice. {{Fn|4a}}{{Fn|5}}
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To Ranald, the perfect crime is one which is only discovered weeks later. Ranald abhors every form of violence and does not allow violent crimes. In the eyes of the Trickster God one should use his brains, not his swordarm. {{Fn|5}}
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 +
Much like [[Sigmar]], Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through lies and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology.  Ranald is often portrayed as a human male, normally with a charming appearance, but can also take the form of a crow, black cat or a magpie. {{Fn|4a}}
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He tricked [[Shallya]], the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.
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Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.
 +
 
 +
==History==
 +
It is claimed that he was once a human who managed to trick [[Shallya]], goddess of Healing and Mercy, into making him a god to avoid having to marry him but another legend is that managed to gain immortality by making [[Morr]] smile.{{Fn|1a}}
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In [[Sartosa]], legends says that a young sailor called on the gods when his ship was wrecked but only Ranald responded, raising the island from the waves in a blast of fire and lava. This offended [[Manann]] and so Ranald told the sailor to pay homage to both gods with treasure and to do so he took up the life of a pirate. {{Fn|2a}}
  
Much like [[Sigmar]], Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through great thinking, lies, and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology. He tricked [[Shallya]], the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.  
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==[[Cult of Ranald]]==
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Ranald is largely worshipped in the larger towns and cities of the [[Old World]], by gamblers, thieves, rogues and the lower classes. Ranald and his followers have two basic sets of enemies: the authorities and violent rogues. While the worship of Ranald is not in itself illegal in the Old World, those openly displaying the symbols of the God of Thieves are naturally subject to distrust. Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise. {{Fn|4b}}
  
Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.
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===Locations===
===Cult===
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There are small shrines devoted to each of Ranald's aspects. Shrines are never elaborate and are always hidden and easily concealable. {{Fn|4b}} Shrines to Ranald as the Night Prowler can sometimes be found in the dens of Thieves' Guilds. {{Fn|5}} <ref> Warhammer Fantasy Roleplay, 2nd edition</ref>
In the larger towns and cities of the [[Old World]] he is worshipped mainly by merchants, gamblers, thieves, and all those whose daily tasks revolve around money. The god of rogues, thieves, gamblers, illusionists, and tricksters, is worshipped as the 'Night Prowler' by thieves, the 'Deceiver' by charlatans, the 'Gamester' by gamblers, and the 'Protector' for those fighting official tyranny.
 
  
He is revered across the Old World as a hero of the common folk and the poor, who see him as striking back against the rich. His reputation amongst the leaders of other cults is that of a patron of rogues and other so-called "low lifes". Others see little difference between him and [[Handrich]], the god of trade.
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===Organisation===
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The cult of Ranald is highly decentralised if it has any organisation at all. The few temples that openly exist are careful to emphasise Ranald's role as a patron of trade. A large temple to Ranald is located in the city of [[Marienburg]], currently led by [[Hans von Kleptor]] who seems to be Ranald incarnate with his handsome looks and sharp wits. The followers of Ranald believes him to be Ranald's son by a mortal woman. {{Fn|4b}}
  
The cult of Ranald is highly decentralized, with no main temple and no structured organization. The few temples that exist are careful to emphasize Ranald's role as a patron of trade. A large temple to Ranald is located in the city of [[Marienburg]], but most worship is organized around local shrines. Priests of Ranald are often mobile, and train initiates on an ad hoc basis. His cult has no formal orders and no formal holy days.  
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Due to [[Marienburg]]'s independence in [[the Empire]] and status as an underdog, Ranald is widely and openly worshipped. {{Fn|4b}}
  
Many consider followers of Ranald to be annoying and unsociable, especially those who worship [[Verena]], goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is that he tricked her into allowing him to drink from her vial of tears, thereby achieving. She already forgave him but the followers of the goddess of mercy are only human and some of them fail to follow her example.
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===Priests===
===Afterlife===
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Priests of Ranald are wanderers, and train initiates on an ad-hoc basis. His cult has no formal orders and holy days vary from region to region and usually concedes with local folklore. Most cultures through [[Empire|the Empire]] have a day where families exchange gifts and tokens, and that day is usually considered holy to Ranald and his followers.
Though Ranald is not generally regarded as a deity focused on the afterlife, but instead seems focused on the activities of life itself, he still offers an afterlife. If one is favoured by Ranald he will, after death, be escorted by [[Morr]] to a large city, enraptured in never-ending celebration. Potent spirits and food of all kinds are distributed liberally in an eternal feast. Entertainers of all kinds roam the streets plying their trade to the delight of everyone. Here rogues and liars of all sorts may indulge themselves freely. There are endless things to be stolen and people to be tricked. Guards are present and attempt to keep order, but mainly in the interest of having something against which to rebel. There are no prisons, penalties, or courts. A captured thief is at once set free in the great festival to try again, or to attempt another trickery, gambit, or theft. All the positive aspects of adventuring and living as an outlaw, trickster and rebel are emphasized and celebrated without fear of the unpleasant consequences. Ranald's afterlife is a paradise for those who love life itself and all its pleasures.
 
  
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==Relations==
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Other cults tend to afford the cult of Ranald some measure of respect, despite his illicit nature. Many consider followers of Ranald to be annoying and unsociable, especially those who worship [[Verena]], goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is he that exploited the goddess's compassion to gain godhood. The goddess herself has forgiven him, but her followers are somewhat less likely follow her example.
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 +
===Symbols===
 +
He is portrayed as a charming and rogueish thief and con man of unsurpassable ability, but he may also take the form of a crow, a magpie or a black cat. {{Fn|5}}
 +
 +
Common symbols are crossed fingers, the mark '''X''', dice, and other symbols of luck. Anyone who wishes Ranald's favour (good luck) might wear a charm with an '''X''' on it.
  
{{ReligionOldWorld}}
 
 
==Notes & sources==
 
==Notes & sources==
Under normal circumstances no one is arrested and punished merely for worshipping Ranald (ie: no religious persecution). Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise.
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* {{Endn|1}}: [[Sigmar's Heirs]]
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** {{Endn|1a}}: Chapter V: Cults of the Empire, pg. 37
*http://www.shadow-warriors.co.uk/Players%20Info.htm
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* {{Endn|2}}: [[WFRP Companion]]
*http://www.unrulies.net/
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** {{Endn|2a}}: Sartosa, City of Pirates, pg. 72-78
*http://en.wikipedia.org/wiki/Ranald
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* {{Endn|3}}: [[Tome of Salvation]]
*http://warhammeronline.wikia.com/wiki/Ranald
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** {{Endn|3a}}: Chapter 2: Old World Cults, pg. 46
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* {{Endn|4}}: [[WFRP Rulebook (2nd Edition)]]
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** {{Endn|4a}}: Chapter VIII: Religion, pg. 177
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** {{Endn|4b}}: Chapter VIII: Religion, pg. 182-183
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* {{Endn|5}}: [[WFRP Rulebook (1st Edition)]], pg. 198-199
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<references/>
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{{Deities nav}}
  
[[Category:Old World]]
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[[Category:Old World pantheon]]
[[Category:Religion]]
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[[Category:Deities]]
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[[Category:Ranald]]
  
 
[[de:Ranald]]
 
[[de:Ranald]]
 
[[fr:Ranald]]
 
[[fr:Ranald]]

Latest revision as of 13:39, 10 February 2024

Ranald
Ranald.jpg
Titles The Trickster
Status Active
Type Old World God
Domains Thieves[1a]
Tricksters[1a]
Gamblers[1a]
Rogues[1a]
Aspects Dealer[1a]
Deceiver[1a]
Gamester[1a]
Jack O' the Sea[2a]
Night Prowler[1a]
Protector[1a]
Affiliation Empire
Followers Marienburg
Cult of Ranald
Symbols Crossed fingers
X
Dice


Ranald, the god of Thieves and Tricksters, the patron deity of thieves, gamblers and other rogues. [1a][4a][5]

Aspects

  • The Dealer, popular in Marienburg with traders. [1a]
  • The Deceiver, the patron of those devoted to deception, such as Illusionist sorcerors, con men, and charlatans.
  • The Gamester, the patron of gamblers, also known as the God of Luck. [1a]
  • Jack O'the Sea: Pirate and patron of Sartosa. [2a]
  • The Night Prowler, the patron of thieves. [1a]
  • The Protector, an aspect generally popular with the underclass; protects his worshippers from official tyranny.

Beliefs

Although he is associated with crime, he is not evil but driven by his irrepressible sense of humour and his love of thievery, which to him is a means of humiliating pompous and imperious merchants, rather than avarice. [4a][5]

To Ranald, the perfect crime is one which is only discovered weeks later. Ranald abhors every form of violence and does not allow violent crimes. In the eyes of the Trickster God one should use his brains, not his swordarm. [5]

Much like Sigmar, Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through lies and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology. Ranald is often portrayed as a human male, normally with a charming appearance, but can also take the form of a crow, black cat or a magpie. [4a]

He tricked Shallya, the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.

Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.

History

It is claimed that he was once a human who managed to trick Shallya, goddess of Healing and Mercy, into making him a god to avoid having to marry him but another legend is that managed to gain immortality by making Morr smile.[1a]

In Sartosa, legends says that a young sailor called on the gods when his ship was wrecked but only Ranald responded, raising the island from the waves in a blast of fire and lava. This offended Manann and so Ranald told the sailor to pay homage to both gods with treasure and to do so he took up the life of a pirate. [2a]

Cult of Ranald

Ranald is largely worshipped in the larger towns and cities of the Old World, by gamblers, thieves, rogues and the lower classes. Ranald and his followers have two basic sets of enemies: the authorities and violent rogues. While the worship of Ranald is not in itself illegal in the Old World, those openly displaying the symbols of the God of Thieves are naturally subject to distrust. Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise. [4b]

Locations

There are small shrines devoted to each of Ranald's aspects. Shrines are never elaborate and are always hidden and easily concealable. [4b] Shrines to Ranald as the Night Prowler can sometimes be found in the dens of Thieves' Guilds. [5] [1]

Organisation

The cult of Ranald is highly decentralised if it has any organisation at all. The few temples that openly exist are careful to emphasise Ranald's role as a patron of trade. A large temple to Ranald is located in the city of Marienburg, currently led by Hans von Kleptor who seems to be Ranald incarnate with his handsome looks and sharp wits. The followers of Ranald believes him to be Ranald's son by a mortal woman. [4b]

Due to Marienburg's independence in the Empire and status as an underdog, Ranald is widely and openly worshipped. [4b]

Priests

Priests of Ranald are wanderers, and train initiates on an ad-hoc basis. His cult has no formal orders and holy days vary from region to region and usually concedes with local folklore. Most cultures through the Empire have a day where families exchange gifts and tokens, and that day is usually considered holy to Ranald and his followers.

Relations

Other cults tend to afford the cult of Ranald some measure of respect, despite his illicit nature. Many consider followers of Ranald to be annoying and unsociable, especially those who worship Verena, goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is he that exploited the goddess's compassion to gain godhood. The goddess herself has forgiven him, but her followers are somewhat less likely follow her example.

Symbols

He is portrayed as a charming and rogueish thief and con man of unsurpassable ability, but he may also take the form of a crow, a magpie or a black cat. [5]

Common symbols are crossed fingers, the mark X, dice, and other symbols of luck. Anyone who wishes Ranald's favour (good luck) might wear a charm with an X on it.

Notes & sources

  1. Warhammer Fantasy Roleplay, 2nd edition
The gods & goddesses of the Warhammer World
Chaos Powers Great Khorne - Nurgle - Slaanesh - Tzeentch
Lesser Hashut - Horned Rat - Khakkekk - Kka - Kweethul Gristlegut - Malal - Mermedus - Necoho - Screaming God-Child - Zuvassin
Old World pantheon Major Khaine - Lady of the Lake - Lucan & Luccina - Manann - Morr - Myrmidia - Ranald - Rhya - Shallya - Sigmar - Stromfels - Taal - Ulric - Verena
Old Faith Cailledh - Goederan - Ishernos - Medhe - Naiedhe - The God of Death
Halfling Esmeralda - Gaffey - Groplotta - Hyacinth - Josias - Phineas - Quinsberry
Kislev Dazh - Kalita - Salyak - Tor - Ursun
Minor Aach - Ahalt - Ahltler - Albaulea - Altaver - Arvala - Artho - Azure Man - Beoforn - Borchbach - Bögenauer - Bylorak - Clio - Dark Helgis - Dehagli - Dyrath - Eldal - Father Raven - Forsagh - Gadd - Gargali - Gid - Gnistre - Gorol - Gunndred - Guvaur - Haendryk - Handrich - Haleth - Halétha - Hyssron - Ishnernos - Jack O' the Sea - Kakarol - Karnos - Karog - Katya - Kavarich - Khirreth - Koppalt - Ktharta - Loerk - Lupos - Manhavok - Margileo - Mercopio - Millavog - Mittlmund - Narlog - Narvorga - O Prospero - Oboroch - Olovald - Reik - Renbaeth - Rudric - Scripsisti - Seppel - Shaback - Hagh - Shadreth - Sheirrich - Shrowl - Skalor - Snow King - Solden - Stovarok - Styriss - Talos - Toar - Tahrveg - Ursash - Urvijak - Uutann - Vallich - Vylmar - Wendred - Wulfor
Elf Pantheon Adamnan-Na-Brionha - Amex - Kourdanrin - Liadriel - Mannanin - Meneloth - Morai-Heg - Sarriel - Torothal
Cadai Asuryan - Hoeth - Isha - Kurnous - Lileath - Loec - Vaul
Cytharai Anath Raema - Atharti - Eldrazor - Ellinilli (Addaioth - Drakira - Ellinill - Estreuth - Hukon - Mathlann) - Ereth Khial - God of the Salthites - Hekarti - Khaine - Khirkith - Nethu
Ancestor Gods Gazul - Grungni - Grimnir - Morgrim - Skavor - Smednir - Thungni - Valaya
Nehekharan pantheon Asaph - Basth - Djaf - Geheb - Khsar - Neru - Pha'a - Phakth - Ptra - Qu'aph - Sakhmet - Shapesh - Sokth - Tahoth - Ualatp - Usekph - Usirian
Old One Axlberyn - Caxuatn - Chotec - Conalxa - Huanchi - Inhamex - Itzl - Potec - Quatl - Quetli - Quetzl - Rigg - Sotek - Tepok - Tlanxla - Tlazcotl - Tzcalli - Tzcatli - Tzunki - Uxmac - Xapati - Xapiti - Xholanka - Xhotl - Xokha - Xoloc - Yuxa
Gods of Law Alluminas - Astasis - Daora - Solkan - Unnamed Craft Deity of Law
Other Amazon (Kalith - Shaekal) - Araby (Mordig) - Dwarf (Krignar) - Gnome (Evawn - Ringil - Mabyn) - Greenskin (Gork - Mork - Feaster from Beyond) - Ind (Brahmir - Gilgadresh - She'ar Khawn) - Nippon (Orange Simca) - Ogre (Great Maw - Fire Mouth) - Pygmy (Beesbok - Brobat)