Difference between revisions of "Realm of Chaos"

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==The nature of the Realm of Chaos==
 
==The nature of the Realm of Chaos==
Within the Realm of Chaos, the physical rules of the material world, such as space, time and gravity, do not apply. It is an ever-changing dimension of pure [[magic]] that lacks the order and consistency of our universe, and indeed is the source of all magical powers in Warhammer Fantasy. The Realm of Chaos is home to many Gods, daemons, spirits and other magical entities. At the poles of the [[Warhammer World]], there are permanent rifts to the Realm of Chaos which constantly spew raw magic (the "matter" of that dimension) into our world, warping and changing our reality.{{Cite This}}
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Within the Realm of Chaos, the physical rules of the material world, such as space, time and gravity, do not apply. It is an ever-changing dimension of pure [[magic]] that lacks the order and consistency of our universe, and indeed is the source of all magical powers in Warhammer Fantasy. {{Fn|1a}} The Realm of Chaos is home to many Gods, daemons, spirits and other magical entities. At the poles of the [[Warhammer World]], there are permanent rifts to the Realm of Chaos which constantly spew raw magic (the "matter" of that dimension) into our world, warping and changing our reality.{{Cite This}}
  
 
The Elves describe the Realm of Chaos as being separated from the physical world by a "veil". This veil can be weakened in certain magically-saturated places in the world, and at various times (such as [[geheimensnacht]] and [[hexensnacht]]). It can also be torn asunder creating rifts to the Realm of Chaos through which magical energy, daemons and such can pass.{{Cite This}}
 
The Elves describe the Realm of Chaos as being separated from the physical world by a "veil". This veil can be weakened in certain magically-saturated places in the world, and at various times (such as [[geheimensnacht]] and [[hexensnacht]]). It can also be torn asunder creating rifts to the Realm of Chaos through which magical energy, daemons and such can pass.{{Cite This}}
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The most famous inhabitants of the Realm of Chaos are Gods and [[Daemon]]s. These entities are a form of coalesced magical energy that has gained consciousness and self awareness. The most famous of these are the Chaos Gods: [[Khorne]], [[Tzeentch]], [[Nurgle]] and [[Slaanesh]]. Each of these is fuelled by a primal emotion/sensation experienced by mortals. For instance as mortals experience anger, it changes the magical energy of the Realm of Chaos and feeds the God Khorne, who grows stronger. Daemons are best thought of as a fragment of their God, with the more powerful Daemons being larger fragments.{{Cite This}}  
 
The most famous inhabitants of the Realm of Chaos are Gods and [[Daemon]]s. These entities are a form of coalesced magical energy that has gained consciousness and self awareness. The most famous of these are the Chaos Gods: [[Khorne]], [[Tzeentch]], [[Nurgle]] and [[Slaanesh]]. Each of these is fuelled by a primal emotion/sensation experienced by mortals. For instance as mortals experience anger, it changes the magical energy of the Realm of Chaos and feeds the God Khorne, who grows stronger. Daemons are best thought of as a fragment of their God, with the more powerful Daemons being larger fragments.{{Cite This}}  
  
It is important to realise however that not all Gods in Warhammer actually exist in the Realm of Chaos. Some are merely objects in the physical world which are worshipped, such as the Great Maw and the Fire Mouth. Others Gods have entered the physical world in physical bodies and remain here still. Indeed, it is also possible for mortals to cross into the Realm of Chaos physically (ie: their physical mortal bodies enter the other dimension) by travelling through a rift. This is what [[Chaos Warriors]] do, returning with their Chaos Armour. In addition, mortals may be "blessed" by the Chaos Gods and actually be transformed into a daemon. In 1460 [[IC]], Marius Hollsecher crossed physically into the Realm of Chaos and returned to write the [[Liber Malefic]]. Some who do this may become Gods themselves, such as Sigmar.{{Cite This}}
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It is important to realise however that not all Gods in Warhammer actually exist in the Realm of Chaos. Some are merely objects in the physical world which are worshipped, such as the [[Great Maw]] and the Fire Mouth. Others Gods have entered the physical world in physical bodies and remain here still. Indeed, it is also possible for mortals to cross into the Realm of Chaos physically (ie: their physical mortal bodies enter the other dimension) by travelling through a rift. This is what [[Chaos Warriors]] do, returning with their Chaos Armour. In addition, mortals may be "blessed" by the Chaos Gods and actually be transformed into a daemon.  
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==History==
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In 1460 [[IC]], Marius Hollsecher crossed physically into the Realm of Chaos and returned to write the [[Liber Malefic]]. Some who do this may become Gods themselves, such as Sigmar.{{Cite This}}
  
 
==Sources==
 
==Sources==
{{Cite This}}
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*{{Endn|1}}:[[Warhammer Armies: Daemons of Chaos (7th Edition)]] (2008)
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**{{Endn|1a}}: The Realm of Chaos, pg. 6-7
  
 
[[Category: Chaos]]
 
[[Category: Chaos]]
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{{Daemons of Chaos}}

Revision as of 07:45, 26 October 2021

The Realm of Chaos, also known as the immaterium, the spirit world, the aethyr and the warp, is another dimension - a separate reality from the physical dimension of the Warhammer World which is intrinsically linked to the mortal, material world. It is the source of all magic and within, the physical laws of our universe do not apply.Needs Citation

The nature of the Realm of Chaos

Within the Realm of Chaos, the physical rules of the material world, such as space, time and gravity, do not apply. It is an ever-changing dimension of pure magic that lacks the order and consistency of our universe, and indeed is the source of all magical powers in Warhammer Fantasy. [1a] The Realm of Chaos is home to many Gods, daemons, spirits and other magical entities. At the poles of the Warhammer World, there are permanent rifts to the Realm of Chaos which constantly spew raw magic (the "matter" of that dimension) into our world, warping and changing our reality.Needs Citation

The Elves describe the Realm of Chaos as being separated from the physical world by a "veil". This veil can be weakened in certain magically-saturated places in the world, and at various times (such as geheimensnacht and hexensnacht). It can also be torn asunder creating rifts to the Realm of Chaos through which magical energy, daemons and such can pass.Needs Citation

Even when the veil is strong, however, the thoughts and emotions of mortal creatures can influence the warp, creating eddies and tides in the magical energy. Most mortal creatures have an immortal magical soul within the Realm of Chaos. This soul is typically anchored to their physical body during life, but floats free upon death and is then vulnerable to being preyed upon by malevolent . To avoid their souls being eaten by Slaanesh, the Wood Elves and High Elves bind their souls to the physical world in the form of magical trees (The Weave) and waystones, respectively. Other Elves may pray to Ereth Khial to take their souls, stealing them from Slaanesh. Humans from The Empire pray to Sigmar, Morr and other gods to protect their souls upon death. Particularly powerful souls able to influence the warp to a great degree glow brightly.Needs Citation

The most famous inhabitants of the Realm of Chaos are Gods and Daemons. These entities are a form of coalesced magical energy that has gained consciousness and self awareness. The most famous of these are the Chaos Gods: Khorne, Tzeentch, Nurgle and Slaanesh. Each of these is fuelled by a primal emotion/sensation experienced by mortals. For instance as mortals experience anger, it changes the magical energy of the Realm of Chaos and feeds the God Khorne, who grows stronger. Daemons are best thought of as a fragment of their God, with the more powerful Daemons being larger fragments.Needs Citation

It is important to realise however that not all Gods in Warhammer actually exist in the Realm of Chaos. Some are merely objects in the physical world which are worshipped, such as the Great Maw and the Fire Mouth. Others Gods have entered the physical world in physical bodies and remain here still. Indeed, it is also possible for mortals to cross into the Realm of Chaos physically (ie: their physical mortal bodies enter the other dimension) by travelling through a rift. This is what Chaos Warriors do, returning with their Chaos Armour. In addition, mortals may be "blessed" by the Chaos Gods and actually be transformed into a daemon.

History

In 1460 IC, Marius Hollsecher crossed physically into the Realm of Chaos and returned to write the Liber Malefic. Some who do this may become Gods themselves, such as Sigmar.Needs Citation

Sources

Daemons of Chaos
Units Beast of Nurgle - Bloodbeast - Bloodcrusher - Bloodletter - Bloodthirster - Blood Throne - Changebringer - Chaos Fury - Chariot of Khorne - Chariots of Nurgle - Chariots of Slaanesh - Chariots of Tzeentch - Daemonic Herald - Daemonette - Daemon Prince - Discs of Tzeentch - Exalted Daemon - Exalted Seeker Chariot - Firewyrm of Tzeentch - Fiend of Slaanesh - Flamer of Tzeentch - Flesh Hound - Great Unclean One - Heir of Change - Hellflayer - Horror of Tzeentch - Hound of Khorne - Juggernaut of Khorne - Keeper of Secrets - Lord of Change - Nurgling - Palanquin of Nurgle - Plaguebearer - Plague Drones - Plaguerider - Plague Toad - Pleasureseekers - Pox Rider - Screamer of Tzeentch - Seeker of Slaanesh - Skull Cannon - Soul Grinder
Characters Alkhor - Amin'Hrith - Amon 'Chakai - Azazel - Be'lakor - Bileflood - Blackie - Bloodwrack - Blue Scribes - Changeling - Epidemius - Fa'vaer - Grubile - Gurug'ath - Hargrim Dreadaxe - Htarken - Ischbak Gatrog Nurgle - Kairos Fateweaver - Karanak - Kelsydra - Ku'gath Plaguefather - Kuhl'tyran - Mabrothrax - Mardagg - Masque of Slaanesh - N'Kari - Pox-mother - Ru'kaab - Skarbrand - Skulltaker - Ss'sath - The Blue Scribes - The Changeling - Throttle Gurglespew - Tzara'riador - Tz'arkan - Urlfdaemonkin - Uthl'kritchnaak - Vorass Kineater - Xathrodox - Ystareth
Images - Miniatures