Difference between revisions of "Skink"
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*[[Warhammer Armies:Lizardmen (5th Edition)]] | *[[Warhammer Armies:Lizardmen (5th Edition)]] | ||
− | *[[Warhammer Armies:Lizardmen (6th Edition)]] | + | *[[Warhammer Armies: Lizardmen (6th Edition)]] |
+ | *[[Warhammer Armies: Lizardmen (7th Edition)]] | ||
[[Category:Lizardmen]] | [[Category:Lizardmen]] | ||
[[de:Skink]] | [[de:Skink]] |
Revision as of 12:26, 8 October 2010
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Skinks are a smaller race of Lizardmen, weaker and possessing less martial prowess than the larger Saurus. They are more likely to fight with poisoned Blowpipes or Javelins than with hand to hand weapons. Sometimes - especially in the Southlands - Skinks also utilise short-bows. Generally Skinks prefer - if forced to - to fight as skirmishers. When they form rank-and-file regiments, they are often accompanied by Kroxigor. Some Skinks drive Salamanders into battle, ride on flying Terradons or on a palaquin on the back of a giant Stegadon. A very special breed of Skinks are the so-called Chameleon Skinks, which are even more sneaky than the average Skink.
Skinks where created by the Old Ones merely not for fighting but to assist the Slann and work as architects, diplomats, interpreters, scribes etcetera. Some Skinks are gifted with magical power and become Skink Priests.
Skinks marked by the Old One Sotek with his red mark are more warlike than others
Miniatures
Sources
- Warhammer Armies:Lizardmen (5th Edition)
- Warhammer Armies: Lizardmen (6th Edition)
- Warhammer Armies: Lizardmen (7th Edition)