Difference between revisions of "Skink"

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'''Skinks''' where created by the [[Old Ones]] merely not for fighting but to assist the [[Slann]] and work as architects, diplomats, interpreters, scribes ecetera. Some Skinks are gifted with magical power and become [[Skink Shaman]]s.  
 
'''Skinks''' where created by the [[Old Ones]] merely not for fighting but to assist the [[Slann]] and work as architects, diplomats, interpreters, scribes ecetera. Some Skinks are gifted with magical power and become [[Skink Shaman]]s.  
  
'''Skinks''' marked by their snake god Sotek are more warlike than others and sometimes even become Coldone Riders like [[Tichi-Huichis Lizardmen Raiders]] who act as [[Dogs of War]].  
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'''Skinks''' marked by their snake god Sotek are more warlike than others and sometimes even become Coldone Riders like [[Tichi-Huchi's Raiders]] who act as [[Dogs of War]].  
  
 
==Sources==
 
==Sources==

Revision as of 15:50, 14 March 2007

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Skink Skrimishers (5th Edition)

Skinks are a smaller race of Lizardmen, weaker and possessing less martial prowess than the larger Saurus. They are more likely to fight with poisoned Blowpipes or Javelins than with hand to hand weapons. Sometimes - especially in the Southlands - Skinks also utilisize Shortbows. Generally Skinks prefer - if forced to - to fight as skrimishers. Some Skinks drive Salamanders into battle, ride on flying Teradons or on a palaquin on the back of a giant Stegadon. A very special breed of Skinks are the so-called Chamaeleon Skinks, which are even more sneaky than the average Skink.

Skinks where created by the Old Ones merely not for fighting but to assist the Slann and work as architects, diplomats, interpreters, scribes ecetera. Some Skinks are gifted with magical power and become Skink Shamans.

Skinks marked by their snake god Sotek are more warlike than others and sometimes even become Coldone Riders like Tichi-Huchi's Raiders who act as Dogs of War.

Sources