Skink
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Skinks are a smaller race of Lizardmen, weaker and possessing less martial prowess than the larger Saurus. They are more likely to fight with poisoned Blowpipes or Javelins than with hand to hand weapons. Sometimes - especially in the Southlands - Skinks also utilize short-bows. Generally Skinks prefer - if forced to - to fight as skirmishers. When they form rank-and-file regiments, they are often accompanied by Kroxigor. Some Skinks drive Salamanders & Razordons into battle, ride on flying Terradons or on a palanquin on the back of a giant Stegadon. A very special breed of Skinks are the so-called Chameleon Skinks, which are even more sneaky than the average Skink.
Skinkswhere created by the Old Ones merely not for fighting but to assist the Slann and work as architects, diplomats, interpreters, scribes etc. Some Skinks are gifted with magical power and become Skink Priests.
Skinks marked by the Old One Sotek with his red mark are more warlike than others
Some Skinks who gain enough experience in combat become Skink Braves, they are good warriors, quite capable of leading an entire regiment of Skinks. They are distinguished by having a bronze ring on top of their crests. Skinks with even more experience become Skink Chiefs, great tacticians & warriors, who are able of leading an entire Lizardmen army in the name of Old Ones.
Miniatures
Sources
- Warhammer Armies: Lizardmen (5th Edition)
- Warhammer Armies: Lizardmen (6th Edition)
- Warhammer Armies: Lizardmen (7th Edition)