Difference between revisions of "Tepok"

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==[[Coatl]]==
 
==[[Coatl]]==
 
These huge flying serpents are revered by the Lizardmen as mesengers or even Avatars of the god. {{Fn|1a}}
 
These huge flying serpents are revered by the Lizardmen as mesengers or even Avatars of the god. {{Fn|1a}}
 +
 +
==Students==
 +
He taught [[Lord Kroak]] how to use the Winds of Magic. {{Fn|2a}}
  
 
== Sources==
 
== Sources==
 
*{{Endn|1}}: [[Warhammer: Lustria]]  
 
*{{Endn|1}}: [[Warhammer: Lustria]]  
 
** {{Endn|1a}}: Lustria Campaign Rules, pg. 43
 
** {{Endn|1a}}: Lustria Campaign Rules, pg. 43
 +
* {{Endn|2}}: [[Warhammer Armies: Lizardmen (8th Edition)]]
 +
** {{Endn|2a}}: Lord Kroak, pg. 52
  
 
[[Category:Lizardmen]]
 
[[Category:Lizardmen]]

Revision as of 11:42, 20 April 2021

Tepok
Status Active
Type God
Domains Air, Magic, Sacred Places.
Affiliation Lizardmen


Tepok is the Lizardmen god of the Air, Magic and Sacred Places. [1a]

Skink Priests seek the gods aid when holy places are threatened by invaders. [1a]

Coatl

These huge flying serpents are revered by the Lizardmen as mesengers or even Avatars of the god. [1a]

Students

He taught Lord Kroak how to use the Winds of Magic. [2a]

Sources

The gods & goddesses of the Lizardmen
Chotec - Huanchi- Itzl - Quatl - Sotek - Tepok - Tlaxcotl - Tzunki - Xapati