Difference between revisions of "Tepok"
From Warhammer - The Old World - Lexicanum
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|Name = Tepok | |Name = Tepok | ||
|Titles = | |Titles = | ||
− | |Domains = Air | + | |Domains = Air{{Fn|1a}} <br> Magic{{Fn|1a}} <br> Sacred Places{{Fn|1a}} |
− | |Type = | + | |Type = [[Old Ones]]{{Fn|1a}} |
|Status = Active | |Status = Active | ||
|Aspects = | |Aspects = | ||
|Home = | |Home = | ||
|Relatives = | |Relatives = | ||
− | |Affiliation = [[Lizardmen]] | + | |Affiliation = [[Lizardmen]]{{Fn|1a}} |
|Followers = | |Followers = | ||
|Adjectives = | |Adjectives = | ||
− | |Symbols = | + | |Symbols = [[Coatl]] |
}} | }} | ||
Revision as of 22:41, 16 August 2022
Status | Active |
Type | Old Ones[1a] |
Domains | Air[1a] Magic[1a] Sacred Places[1a] |
Affiliation | Lizardmen[1a] |
Symbols | Coatl |
Tepok is the Lizardmen god of the Air, Magic and Sacred Places. [1a]
Skink Priests seek the gods aid when holy places are threatened by invaders. [1a]
Coatl
These huge flying serpents are revered by the Lizardmen as mesengers or even Avatars of the god. [1a]
Students
He taught Lord Kroak how to use the Winds of Magic. [2a]
Sources
- 1: Warhammer: Lustria
- 1a: Lustria Campaign Rules, pg. 43
- 2: Warhammer Armies: Lizardmen (8th Edition)
- 2a: Lord Kroak, pg. 52
The gods & goddesses of the Lizardmen |
Chotec - Huanchi- Itzl - Quatl - Sotek - Tepok - Tlaxcotl - Tzunki - Xapati |
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