Difference between revisions of "Tzaangor"

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==In Gaming Terms==
 
==In Gaming Terms==
  
Tzaangors are a core choice in a [[Beasts of Chaos Armylist|Beasts of Chaos army]].<br>
+
Tzaangors are a core choice in a [[Beasts of Chaos Army List|Beasts of Chaos army]].<br>
 
<sup>1</sup> Of course - these mutations doesn't have any effect on the tabletop since [[Realm of Chaos - the Lost and the Damned]] from the 3rd Edition.
 
<sup>1</sup> Of course - these mutations doesn't have any effect on the tabletop since [[Realm of Chaos - the Lost and the Damned]] from the 3rd Edition.
  

Revision as of 13:43, 2 September 2007

Template:Interlex Tzaangors are Beastmen dedicated to the Chaos god Tzeentch.

As well, as the average Bestigors they are armed with the best weapons aviable in the War Herd. Also Tzaangors tend to develope strangely coloured furs and skin, showing unusual and bizarre patterns like the leopards of the South Lands or tigers of the far east and bear extra mutations as gifts of their favoured Chaos god. They often wear a bunch of arcane artifacts, amuletts and things like that - maybe looted or personal gifts from their dark master.

Almost any Beastmen Chieftain from the ranks of the Tzaangors is gifted with the power of magic like a Beastmen Shaman by his master. On the battlefield Tzaangors attract the winds of magic, and some of them are even able to create the magical warp fire of their god thanks to their mutations. 1

2 This armystandard bearer - looking realy Tzeentch-like - was created by the Golden Demon Slayersword Winner at Games Day Baltimore in 2006.

In Gaming Terms

Tzaangors are a core choice in a Beasts of Chaos army.
1 Of course - these mutations doesn't have any effect on the tabletop since Realm of Chaos - the Lost and the Damned from the 3rd Edition.

Source

See Also