Difference between revisions of "Ungor"

From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
(Redirected page to Beastmen)
Line 1: Line 1:
#REDIRECT [[Beastmen]]
+
[[File: Ungor Herd.jpg|right|thumbnail|One of the Ungor herds.<sup>1</sup>]]
 +
'''Ungors''' are the most common and physically most humanoid breed of Beastmen. While they still have the Beastmen bovine legs (and the mobility associated with them), they lack both the distinct horns (even their leaders are only known as Half-horns) and the thick hides of [[Gor]]s and [[Bestigor]]s. Because of the latter, while Gors happily fight with two weapons and forgo any additional protection, the Ungors always carry a shield with them, to protect their humanly suspectible bodies. Also, they don't have the same martial prowess inbred in Gors, and fight like an ordinary trained warrior would.<sup>1</sup>
 +
 
 +
To make up for their shortcomings, Ungors typically fight in large herds, seeking strength in numbers. They also often wield stout spears with their shields, maximising on defence. And of course, like all Beastmen, they are great at setting up ambushes, distracting the hostile regiment with one herd while the other tracks them on their scent. The outcome varies from the two herds successfully surrounding their foe and exterminating them, to the ambushing herd ingloriously losing scent and having to return at the starting point. It should be noted that it might take great amount of time for the herd to locate the scent, or only manage to arrive in the broad surroundings of the enemy.<sup>1</sup>
 +
 
 +
Should the things go wrong, Ungors will often be the first to flee into their home woods, knowing that they aren't the best of fighters. Of course, this does not make them any less commited to the Beastmen cause, and only fills them with resentment and malice for their next encounter. The latter can often come dominate Ungors' minds, causing them to focus on the battle with renewed vigour. At this state, they are able to bypass the most complicated parries through their sheer determination. Even then, they still have some of their sense and cautiousness left; but sometimes, they lose even that and will relentlessly chase after anything hostile, no matter how nimble, unworhty or powerful, fighting at the true limit of the capability, with the speed and ability rarily matched. Needless to say, this rarely means anything but doom to their human opponents.<sup>1</sup>
 +
 
 +
== Sources. ==
 +
*<sup>1</sup>:[http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod460009a GW Website Ungor Herd]
 +
[[Category: Beastmen]]

Revision as of 10:14, 28 November 2011

File:Ungor Herd.jpg
One of the Ungor herds.1

Ungors are the most common and physically most humanoid breed of Beastmen. While they still have the Beastmen bovine legs (and the mobility associated with them), they lack both the distinct horns (even their leaders are only known as Half-horns) and the thick hides of Gors and Bestigors. Because of the latter, while Gors happily fight with two weapons and forgo any additional protection, the Ungors always carry a shield with them, to protect their humanly suspectible bodies. Also, they don't have the same martial prowess inbred in Gors, and fight like an ordinary trained warrior would.1

To make up for their shortcomings, Ungors typically fight in large herds, seeking strength in numbers. They also often wield stout spears with their shields, maximising on defence. And of course, like all Beastmen, they are great at setting up ambushes, distracting the hostile regiment with one herd while the other tracks them on their scent. The outcome varies from the two herds successfully surrounding their foe and exterminating them, to the ambushing herd ingloriously losing scent and having to return at the starting point. It should be noted that it might take great amount of time for the herd to locate the scent, or only manage to arrive in the broad surroundings of the enemy.1

Should the things go wrong, Ungors will often be the first to flee into their home woods, knowing that they aren't the best of fighters. Of course, this does not make them any less commited to the Beastmen cause, and only fills them with resentment and malice for their next encounter. The latter can often come dominate Ungors' minds, causing them to focus on the battle with renewed vigour. At this state, they are able to bypass the most complicated parries through their sheer determination. Even then, they still have some of their sense and cautiousness left; but sometimes, they lose even that and will relentlessly chase after anything hostile, no matter how nimble, unworhty or powerful, fighting at the true limit of the capability, with the speed and ability rarily matched. Needless to say, this rarely means anything but doom to their human opponents.1

Sources.