Difference between revisions of "Ungor"

From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
m (Fixed source link.)
(Added Ungor Raiders.)
Line 1: Line 1:
 
[[File: Ungor Herd.jpg|right|thumbnail|One of the Ungor herds.<sup>1</sup>]]
 
[[File: Ungor Herd.jpg|right|thumbnail|One of the Ungor herds.<sup>1</sup>]]
'''Ungors''' are the most common and physically most humanoid breed of Beastmen. While they still have the Beastmen bovine legs (and the mobility associated with them), they lack both the distinct horns (even their leaders are only known as Half-horns) and the thick hides of [[Gor]]s and [[Bestigor]]s. Because of the latter, while Gors happily fight with two weapons and forgo any additional protection, the Ungors always carry a shield with them, to protect their humanly suspectible bodies. Also, they don't have the same martial prowess inbred in Gors, and fight like an ordinary trained warrior would.<sup>1</sup>
+
'''Ungors''' are the most common and physically most humanoid breed of [[Beastmen]]. While they still have the Bestial bovine legs (and the mobility gained from them), they lack both the distinct horns (even their leaders are only known as Halfhorns) and the thick hides of [[Gor]]s & [[Bestigor]]s. Because of the latter, while Gors happily fight with two weapons and forgo any additional protection, the Ungors always carry a shield with them, to protect their humanly suspectible bodies. Also, they don't have the same martial prowess inbred in Gors, and fight like an ordinary trained warrior would.<sup>1</sup>
  
To make up for their shortcomings, Ungors typically fight in large herds, seeking strength in numbers. They also often wield stout spears with their shields, maximising on defence. And of course, like all Beastmen, they are great at setting up ambushes, distracting the hostile regiment with one herd while the other tracks them on their scent. The outcome varies from the two herds successfully surrounding their foe and exterminating them, to the ambushing Ungors ingloriously losing scent and having to return at the starting point. It should be noted that it might take great amount of time for them to locate the scent, or only manage to arrive in the broad surroundings of the enemy.<sup>1</sup>
+
To make up for their shortcomings, Ungors typically fight in large herds, seeking strength in numbers. They also often wield stout spears with their wooden shields, maximising on defence. And of course, like all Beastmen, they are great at setting up ambushes, distracting the hostile regiment with one herd while the other tracks them on their scent. The outcome varies from the two herds successfully surrounding their foe and exterminating them, to the ambushing Ungors ingloriously losing scent and having to return at the starting point. It should be noted that it might take great amount of time for them to locate the scent, or only manage to arrive in the broad surroundings of the enemy.<sup>1</sup>
  
Should the things go wrong, Ungors will often be the first to flee into their home woods, knowing that they aren't the best of fighters. Of course, this does not make them any less commited to the Beastmen cause, and only fills them with resentment and malice for their next encounter. The latter can often come dominate Ungors' minds, causing them to focus on the battle with renewed vigour. At this state, they are able to bypass the most complicated parries through their sheer determination. Even then, they still have some of their sense and cautiousness left; but sometimes, they lose even that and will relentlessly chase after anything hostile, no matter how nimble, unworhty or powerful, fighting at the true limit of the capability, with the speed and ability unseen in average troop. Needless to say, no average troop can stand in the way of this (thankfully, rare) empowerment.<sup>1</sup>
+
Should the things go wrong, Ungors will often be the first to flee into their home woods, knowing that they aren't the best of fighters. Of course, this does not make them any less commited to the Beastmen cause, and only fills them with resentment and malice for their next encounter. The latter can often come to dominate Ungors' minds, causing them to focus on the battle with renewed vigour. At this state, they are able to bypass the most complicated parries through their sheer determination. Even then, they still have some of their sense and cautiousness left; but sometimes, they lose even that and will relentlessly chase after anything hostile, no matter how nimble, unworhty or powerful, fighting at the true limit of the capability, with the speed and ability unseen in average troop. Needless to say, no average troop can stand in the way of this (thankfully, rare) empowerment.<sup>1</sup>
 +
 
 +
== Ungor Raiders. ==
 +
[[File:Ungor Raiders.jpg|right|thumbnail| A pair of Ungor Raiders with their shortbows.<sup>1</sup>]]
 +
While all Ungors are proficient in ambushes, some of them focus exclusively on this surprise warfare, becoming '''Ungor Raiders'''. The latter don't fight in large herds, trading numbers for the superior mobility, able to easily traverse the most rugged terrain, rivalling the [[Druchii]] [[Autarri]] in this respect. This allows them to outmanouvre the enemy army, picking off the vulnerable elements like wizards and war machines, exercising the cruelty and malice they are so famous for. They gear up accordingly, wielding crude shortbows instead of spears, being the only Beastmen to overcome their primal desposition towards melee. As such, they will only attack after weakening their enemy with a few reasonably accurate volleys. When they finally charge, their effectiveness depends entirely on their mood, being thoroughly average at normal, but far more dangerous when overwhelmed by rage and malice associated with their origins.<sup>1</sup>
  
 
== Sources. ==
 
== Sources. ==
*<sup>1</sup>:[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440031a&prodId=prod460010a GW Website Ungor Herd]
+
*<sup>1</sup>:[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440031a&prodId=prod460010a GW Website Ungors]
 
[[Category: Beastmen]]
 
[[Category: Beastmen]]

Revision as of 08:05, 29 November 2011

File:Ungor Herd.jpg
One of the Ungor herds.1

Ungors are the most common and physically most humanoid breed of Beastmen. While they still have the Bestial bovine legs (and the mobility gained from them), they lack both the distinct horns (even their leaders are only known as Halfhorns) and the thick hides of Gors & Bestigors. Because of the latter, while Gors happily fight with two weapons and forgo any additional protection, the Ungors always carry a shield with them, to protect their humanly suspectible bodies. Also, they don't have the same martial prowess inbred in Gors, and fight like an ordinary trained warrior would.1

To make up for their shortcomings, Ungors typically fight in large herds, seeking strength in numbers. They also often wield stout spears with their wooden shields, maximising on defence. And of course, like all Beastmen, they are great at setting up ambushes, distracting the hostile regiment with one herd while the other tracks them on their scent. The outcome varies from the two herds successfully surrounding their foe and exterminating them, to the ambushing Ungors ingloriously losing scent and having to return at the starting point. It should be noted that it might take great amount of time for them to locate the scent, or only manage to arrive in the broad surroundings of the enemy.1

Should the things go wrong, Ungors will often be the first to flee into their home woods, knowing that they aren't the best of fighters. Of course, this does not make them any less commited to the Beastmen cause, and only fills them with resentment and malice for their next encounter. The latter can often come to dominate Ungors' minds, causing them to focus on the battle with renewed vigour. At this state, they are able to bypass the most complicated parries through their sheer determination. Even then, they still have some of their sense and cautiousness left; but sometimes, they lose even that and will relentlessly chase after anything hostile, no matter how nimble, unworhty or powerful, fighting at the true limit of the capability, with the speed and ability unseen in average troop. Needless to say, no average troop can stand in the way of this (thankfully, rare) empowerment.1

Ungor Raiders.

File:Ungor Raiders.jpg
A pair of Ungor Raiders with their shortbows.1

While all Ungors are proficient in ambushes, some of them focus exclusively on this surprise warfare, becoming Ungor Raiders. The latter don't fight in large herds, trading numbers for the superior mobility, able to easily traverse the most rugged terrain, rivalling the Druchii Autarri in this respect. This allows them to outmanouvre the enemy army, picking off the vulnerable elements like wizards and war machines, exercising the cruelty and malice they are so famous for. They gear up accordingly, wielding crude shortbows instead of spears, being the only Beastmen to overcome their primal desposition towards melee. As such, they will only attack after weakening their enemy with a few reasonably accurate volleys. When they finally charge, their effectiveness depends entirely on their mood, being thoroughly average at normal, but far more dangerous when overwhelmed by rage and malice associated with their origins.1

Sources.