Difference between revisions of "Vampire Counts magic items"

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(Created page with "{{Stub}} == Magic weapons == === Sword of Kings === This ancient blade, wielded by the Wight Kings, leaves few enemies alive.<sup>1</sup> == Magic Armour == === The Accursed...")
 
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== Magic Armour ==
 
== Magic Armour ==
 
=== The Accursed Armour ===
 
=== The Accursed Armour ===
The echantments laid on this armour literally harden the flesh (or, in case of [[Wight King]], bones) of the wearer. Those enchantments also slow the enemy reflexes, turning a skillful warrior into a drugged peasant in a blink of an eye.<sup>1</sup>
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The enchantments laid on this armour literally harden the flesh or, in case of the [[Wight King]]s, bones of the wearer. Those enchantments also slow the enemy reflexes, turning a skillful warrior into a drugged peasant in a blink of an eye.<sup>1</sup>
  
 
===Enchanted Shield ===
 
===Enchanted Shield ===

Revision as of 10:56, 22 October 2013

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Magic weapons

Sword of Kings

This ancient blade, wielded by the Wight Kings, leaves few enemies alive.1

Magic Armour

The Accursed Armour

The enchantments laid on this armour literally harden the flesh or, in case of the Wight Kings, bones of the wearer. Those enchantments also slow the enemy reflexes, turning a skillful warrior into a drugged peasant in a blink of an eye.1

Enchanted Shield

The sorcery inside makes this shield a lot tougher than any normal shield would be.1

Talismans

The Crown of the Damned

This crown sustains powerful wards around the wearer, protecting him from harm. However, this crown also weakens the bearer's intelligence, and weak-willed individuals will find themselves trudging forward with no further thoughts.1

The Gem of Blood

Should the wearer ever be about to receive a mortal blow, this gem will shatter, the released power sending the blow back towards the attacker.1

Enchanted Items

Crown of Command

This crown is powerful enough to spread the wearer's martial skill to everyone around him (her, in case of Lahmians), turning clumsy Skeletons into extremely skillful combatants.*5:

Nightshroud

The dark cloud around the wearer freezes the time around him, stilling the enemy's reactions to that of Spirit Host.*5:

Magic Banners

This banner, used by the Skeletons, creates an illusion of a Skeleton for every existing warrior, making the enemies think that the opposing unit is twice as big as it really is, having an adverse effect on their morale.2

The Banner of the Endless Nightmare

This banner heightens the enemy's caution and doubt, making them more aware of the size of a banner-wielding Skeletons, decreasing their bravery and bringing them closer to fleeing from the combat.2

The Screaming Banner

This banner, a favourite of Black Knights, emits a truly hideous howl, contributing enormously to their already terrifying appearance.3

The power of this banner creates a ring of flame around the unit's weapons, scorching enemy flesh and creating an unhealable wound.4

The Drakenhof Banner

This banner, bearing the image of the main Sylvanian castle on its cloth, regrows flesh and re-connects bone after seemingly mortal wounds.4

The Banner of Hate

A well-named banner infecting everyone around with a maniacal hate towards their enemy, increasing their determination and combat prowess many times over.4

Sources.