Difference between revisions of "Warhammer world"

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By order of the [[Old Ones]] the [[Slann]] changed the original orbit of the Warhammer world, bringing it closer to the sun. This created a more temperate climate, more suitable for the development and survival of complex life.  
 
By order of the [[Old Ones]] the [[Slann]] changed the original orbit of the Warhammer world, bringing it closer to the sun. This created a more temperate climate, more suitable for the development and survival of complex life.  
  
Obeying their masters the Slaan also built two Stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of [[Chaos]] erupted trough them.   
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Obeying their masters the Slaan also built two Stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of [[Chaos]] erupted through them.   
 
==Geography==
 
==Geography==
 
The Warhammer world is geographically divided by large oceans and by huge mountain ranges. The following is a description '''along an Old World-perspective'''. You can follow all details in the map above.
 
The Warhammer world is geographically divided by large oceans and by huge mountain ranges. The following is a description '''along an Old World-perspective'''. You can follow all details in the map above.

Revision as of 20:18, 29 April 2010

A map showing the seas, shores, and lands of the Warhammer world.

The Warhammer world is a planet in which several races and civilizations struggle for survival.

It is part of a star system composed by 10 planets [1] which orbit a single star. Only a handful of their names and respective positions are known.

  • 1) Charyb
  • 2) Deiamol, the burning world
  • 3) Tigris
  • 4) Warhammer world orbited by two moons, one called Morrslieb the other one Mannslieb
  • 5) Verdra

Lokratia and Obscuria are the names of two other planets but their positions are unclear. The names of the remaining 3 planets and their respective positions are unknown.

By order of the Old Ones the Slann changed the original orbit of the Warhammer world, bringing it closer to the sun. This created a more temperate climate, more suitable for the development and survival of complex life.

Obeying their masters the Slaan also built two Stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of Chaos erupted through them.

Geography

The Warhammer world is geographically divided by large oceans and by huge mountain ranges. The following is a description along an Old World-perspective. You can follow all details in the map above.

North

  • the northern Chaos Wastes surround the north Pole and its Stellar gate. A largely frozen land it is covered with ice in the far north which gradually gives way to tundra and large plains. It is home to countless barbarian human tribes who eye their softer southern neighbours with greed, malice, and hatred.

Situated between the Old World and the Northern Chaos Wastes are the following regions:

  • the Troll Country located between Kislev and the Chaos Wastes.
  • Norsca, a peninsula situated in the north of the Old World. Its inhabitants, the Norse are culturally closer to their northern neighbours, and while some of the tribes trade with the civilized southern neighbours, they also carry out countless seaborne raids and, more rarely, even full-fledged invasions against the nations of the Old World.
  • Albion, an island lying to the west of Norsca.

Center

The Old World, home of several civilized human nations.

  • Kislev, a proud realm located on the northern edge of the Old World, allied with the Empire.
  • The Empire, the most powerful nation of the Old World. A bastion of civilization it has several outside threats but also hidden internal foes.
  • the Grey Mountains separate the Empire on the east from Bretonnia on the west. They belong to no nation in particular, and are a haven for bandits and some tribes of Orcs and Goblins.
  • The Wasteland is located north of the Grey Mountains, between the Empire and Bretonnia, creating a natural buffer-state. The greatest mercantile power of the Old World.
  • Bretonnia, a land of chivalry and honour, it is the second most powerful nation of the Old World.
  • In the south of Bretonnia and technically a part of this kingdom, the Forest of Loren is in fact a independent nation and the homeland of the Wood Elves.
  • Tilea, land of several competing city-states, trade, and mercenaries.
  • Estalia, west of Tilea and south of Bretonnia, it is also divided in several city-states.
  • the Vaults,

South

At the southern border of the Old World are:

  • the Black Mountains who form the southern border of the Empire. It has several Dwarf cities.
  • south of the Black Mountains are the Border Princes, disputed between human colonists and the Orc and Goblin hordes.
  • further south are the Badlands, where the Orcs and the Goblins rule supreme and battle amongst themselves.

Located south of the Old World:

  • Araby, located south, south-west of the Old World this land is largely a huge desert. Several oasis harbour several city-states and nomadic tribes.
  • The Land of the Dead, east of Araby, south of the Badlands.
  • South of Araby and of the Land of the Dead lie the Southlands. Largely covered in impenetrable jungles, it harbours the city of Zlatlan.

West

West of the Old World lies the Great Ocean

Beyond the Great Ocean is the New World

East

Far East

east of the Mountains of Mourn are:

Far South

At the extreme south, surrounding the South pole, are the Southern Wastes. Harbouring countless tribes of Beastmen, it is thankfully separated from all other continents by water.

Notes & sources

  1. The Burning Shore, p.223 & 224