Difference between revisions of "Warhammer world"

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[[Image:WarhammerMap.jpg|thumb|500px|A map, showing the seas, shores, and lands of the Warhammer World.]]
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[[File:WarhammerWorld.jpg|thumb|center|800px|A map showing the seas, shores and lands of the '''Warhammer world'''.]]
The '''Warhammer World''' is a planet in which several races and civilizations struggle for survival.  
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The '''Warhammer world''' was a planet in which several races and civilizations struggled for survival. It would be rememberd by the denizens of the [[Mortal Realms]] as the '''World-that-was'''.
  
The planet seems to orbit a single sun. By order of the [[Old Ones]] the [[Slann]] changed it original orbit, bringing it closer to its sun. This created a more temperate climate, more suitable for the existence and development of live.  
+
It was part of a star system composed by 10 planets <ref>'''The Burning Shore''' (novel) p.223 & 224</ref> which orbited a single star. Only a handful of their names and respective positions are known.  
  
The planet is orbited by two moons, one called [[Morrslieb]], and the other one [[Mannslieb]].
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*1) '''Charyb'''
 +
*2) '''Deiamol''', the burning world
 +
*3) '''Tigris'''
 +
*4) '''Warhammer''' orbited by two moons, [[Morrslieb]] and [[Mannslieb]]
 +
*5) '''Verdra'''
  
Obeying their masters the Slaan also built two Stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of [[Chaos]] erupted trough them.
+
'''Lokratia''' and '''Obscuria''' are the names of two other planets but their former positions are unclear. The names of the remaining 3 planets and their respective positions are unknown.
  
==Geography==
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By order of the [[Old Ones]] the [[Slann]] changed the original orbit of the Warhammer world, bringing it closer to the sun. This created a more temperate climate, more suitable for the development and survival of complex life.  
The Warhammer world is geographically divided by large oceans and by huge mountain ranges. The following is a description following an Old World-perspective. You can follow the details in the map on your right.
 
  
 +
Obeying their masters the Slann also built two stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of [[Chaos]] erupted through them.
  
'''North'''
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Eventually, Chaos managed to bring an end to the Warhammer World in the [[End Times]], hurling the world's metallic core through the cosmos. The [[Sigmar]] clinged to it until it was caught by the [[Dracothion]] and set in the [[Firmament]], naming it [[Mallus]]. The God-King befriended this creature and was taught of the ways of [[Mortal Realms]].{{Fn|1}}{{Fn|2}}
*the northern [[Chaos Wastes]] surround the north Pole and its Stellar gate. A largely frozen land it is covered with ice in the far north which gradually gives way to tundra and large plains. It is home to countless barbarian human tribes who eye their softer southern neighbours with greed, malice, and hatred.
 
 
 
Situated between the Old World and the Northern Chaos Wastes are the following regions:
 
*the [[Troll Country]] located between Kislev and the Chaos Wastes. 
 
*[[Norsca]], a peninsula situated in the north of the Old World. Its inhabitants, the [[Norse]] are culturally closer to their northern neighbours, and while some of the tribes trade with the civilized southern neighbours, they also carry out countless seaborne raids and ,more rarely, even full-fledged invasions against the nations of the Old World.
 
*[[Albion]], an island lying at the west of Norsca.
 
 
 
 
 
The [[Old World]], home of several civilized human nations.
 
  
 +
==Geography==
 +
The Warhammer world was geographically divided by large oceans and huge mountain ranges. The following is a description '''along an Old World-perspective'''. You can follow all details in the map above.
 +
===North===
 +
* The northern [[Chaos Wastes]] surrounded the North Pole and its stellar gate. A largely frozen land, it was covered with ice in the far north which gradually gave way to tundra and large plains. The homeland of countless barbarian human tribes who eyed their softer southern neighbours with greed, malice and hatred.
 +
Situated between the Old World and the Northern Chaos Wastes were the following regions:
 +
*The [[Troll Country]], located between Kislev and the Chaos Wastes.
 +
*[[Norsca]], a peninsula situated in the north of the Old World. Its inhabitants, the [[Norse]] were culturally closer to their northern neighbours, and while some of the tribes trade with the civilised southern neighbours, they also would carry out countless seaborne raids and, more rarely, even full-fledged invasions against the nations of the Old World.
 +
*[[Albion]], an island lying to the west of Norsca.
 +
===Centre===
 +
The [[Old World]], home of several civilised human nations.
 
*[[Kislev]], a proud realm located on the northern edge of the Old World, allied with [[the Empire]].
 
*[[Kislev]], a proud realm located on the northern edge of the Old World, allied with [[the Empire]].
*[[The Empire]], the most powerful nation of the Old World. A bastion of civilization it has several outside threats but also hidden internal foes.
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*[[The Empire]], the most powerful nation of the Old World. A bastion of civilisation it had several outside threats but also hidden internal foes.
*the [[Grey Mountains]] separate the Empire on the east from Bretonnia on the west. They belong to no nation in particular, and are a haven for bandits and some tribes of Orcs and Goblins.
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*The [[Grey Mountains]] separated the Empire on the east from Bretonnia on the west. They belonged to no nation in particular, and are a haven for bandits, Dwarfs, and some tribes of Orcs and Goblins.
*[[The Wasteland]] is located north of the Grey Mountains, between the Empire and Bretonnia, creating a natural buffer-state. The greatest mercantile power of the Old World.
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*[[The Wasteland]] was located north of the Grey Mountains, between the Empire and Bretonnia, creating a natural buffer-state. The greatest mercantile power of the Old World.
*[[Bretonnia]], a land of chivalry and honour, it is the second most powerful nation of the Old World.  
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*[[Bretonnia]], a land of chivalry and honour, it was the second most powerful nation of the Old World.  
*In the south of Bretonnia and technically a part of this kingdom, the [[Forest of Loren]] is in fact a independent nation and the homeland of the [[Wood Elves]].  
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*In the south of Bretonnia and technically a part of this kingdom, the [[Forest of Loren]] is ''de facto'' an independent nation and the homeland of the [[Wood Elves]].  
*[[Tilea]], land of several competing city-states, trade, and mercenaries.   
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*[[Tilea]], land of several competing city-states, trade and mercenaries.   
 
*[[Estalia]], west of Tilea and south of Bretonnia, it is also divided in several city-states.
 
*[[Estalia]], west of Tilea and south of Bretonnia, it is also divided in several city-states.
*[[the Vaults]],  
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*[[The Vaults]], an inhospitable highland located between The Empire, Bretonnia, Tilea and the Border Princes belonging to none of them.
 
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===South===
'''South'''
 
 
 
 
At the southern border of the Old World are:
 
At the southern border of the Old World are:
*the [[Black Mountains]] who form the southern border of the Empire. It has several Dwarven cities.
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* The [[Black Mountains]] who formed the southern border of the Empire.
*south of the Black Mountains are the [[Border Princes]], disputed between human colonists and the Orcs and Goblins.
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* South of the Black Mountains were the [[Border Princes]], disputed between human colonists and the [[Greenskin]] hordes.
*further south are the [[Badlands]], where the Orcs and the Goblins battle amongst themselves.
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* Further south were the [[Badlands]], where the Orcs and the Goblins ruled supreme and battled amongst themselves.
 
 
 
Located south of the Old World:
 
Located south of the Old World:
*[[Araby]], located south, south-west of the Old World this land is largely a huge desert. Several oasis harbour several city-states and nomadic tribes.  
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* [[Araby]], located south, south-west of the Old World, this land was largely a huge desert. Several oases harboured several city-states and nomadic tribes.  
*The Land of the dead, east of Araby, south of the Badlands.
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* [[Nehekhara]], or the Land of the Dead; east of Araby, south of the Badlands.
 
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* South of Araby and of the Land of the Dead lied the [[Southlands]]. Largely covered in impenetrable jungles, which hid the city of [[Zlatlan]].
*South of Araby and of the Land of the Dead lie the [[Southlands]]. Largely covered in impenetrable jungles, it harbours the city of Zatlan.
 
 
 
'''West'''
 
 
 
West of the Old World lies the [[Great Ocean]] 
 
*In the middle of this ocean lies the island [[Ulthuan]], homeland of the [[High Elves]].
 
 
 
Beyond the Great Ocean is the New World
 
*the northern realm of [[Naggaroth]] and the High Elf colony of Arnheim
 
*southern [[Lustria]], homeland of the [[Lizardmen]], is covered by humid and impenetrable jungles.
 
 
 
'''East'''
 
 
 
*The [[World's Edge Mountains]] form a clear eastern border of the Old World and are the ancient homeland of the [[Dwarf]]s. East of these mountains are:
 
 
 
*The [[Dark Lands]], home of several Orc and Goblin tribes, it also harbours the nation of the [[Chaos Dwarf]]s.
 
 
 
Further east are the [[Mountains of Mourn]] which contain several [[Ogre Kingdoms]].
 
 
 
south of the Mountains of Mourn are the [[Dragon Isles]]
 
 
 
'''Far East'''
 
  
east of the Mountains of Mourn are:
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===West===
*[[Cathay]]
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West of the Old World was the [[Great Ocean]] 
*the kingdoms of [[Ind]]
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* In the middle of this ocean lay the island [[Ulthuan]], homeland of the [[High Elves]].
*the Hinterlands of [[Kuresh]]
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Located beyond the Great Ocean is the New World:
*and east of Cathay is the island of [[Nippon]]
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* The northern realm of [[Naggaroth]], homeland of the [[Dark Elves]].
*south of the island of Nippon are the [[Lost Isles of Elithes]]
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* Southern [[Lustria]], homeland of the [[Lizardmen]], was covered by humid and impenetrable jungles.
 +
===East===
 +
The [[Worlds Edge Mountains]] formed a clear eastern border of the Old World and were the ancient homeland of the [[Dwarf]]s. East of these mountains were:
 +
* The [[Dark Lands]], home of several Orc and Goblin tribes, it also harboured the nation of the [[Chaos Dwarf]]s.
 +
* Further east were the [[Mountains of Mourn]] which contained several [[Ogre Kingdoms]].
 +
* South of the Mountains of Mourn were the [[Dragon Isles]].
  
'''Far South'''
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===Far East===
 +
East of the Mountains of Mourn are:
 +
* The Ancient [[Giant]] Lands
 +
* The Ogre Homelands
 +
* [[Cathay]], a large human empire
 +
* The kingdoms of [[Ind]]
 +
* The Hinterlands of [[Khuresh]]
 +
* East of Cathay was the island of [[Nippon]]
 +
* South of the island of Nippon were the [[Lost Isles of Ethlis]]
  
At the extreme south, surrounding the South pole, are the [[Southern Wastes]]. Harbouring countless tribes of Beastmen, it is thankfully separated from all other continents by water.  
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===Far South===
 +
At the extreme south, surrounding the South Pole, were the [[Southern Wastes]]. Harbouring countless tribes of [[Beastmen]], it was thankfully separated from all other continents by the sea.
 +
==Notes & sources==
 +
<references/>
 +
*Warhammer Rulebook (6th edition), 2000, p 161
 +
*{{Endn|1}}: [[Warhammer: Age of Sigmar Primer]], an Age of War
 +
*{{Endn|2}}: [[White Dwarf]] [[White Dwarf Issue 76|Issue 76]] 11 July 2015, Codex: Apocrypha
  
 
[[Category:Background]]
 
[[Category:Background]]
 +
[[Category:Geography]]
  
 
[[de:Warhammerwelt]]
 
[[de:Warhammerwelt]]

Revision as of 01:04, 5 December 2016

A map showing the seas, shores and lands of the Warhammer world.

The Warhammer world was a planet in which several races and civilizations struggled for survival. It would be rememberd by the denizens of the Mortal Realms as the World-that-was.

It was part of a star system composed by 10 planets [1] which orbited a single star. Only a handful of their names and respective positions are known.

  • 1) Charyb
  • 2) Deiamol, the burning world
  • 3) Tigris
  • 4) Warhammer orbited by two moons, Morrslieb and Mannslieb
  • 5) Verdra

Lokratia and Obscuria are the names of two other planets but their former positions are unclear. The names of the remaining 3 planets and their respective positions are unknown.

By order of the Old Ones the Slann changed the original orbit of the Warhammer world, bringing it closer to the sun. This created a more temperate climate, more suitable for the development and survival of complex life.

Obeying their masters the Slann also built two stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of Chaos erupted through them.

Eventually, Chaos managed to bring an end to the Warhammer World in the End Times, hurling the world's metallic core through the cosmos. The Sigmar clinged to it until it was caught by the Dracothion and set in the Firmament, naming it Mallus. The God-King befriended this creature and was taught of the ways of Mortal Realms.[1][2]

Geography

The Warhammer world was geographically divided by large oceans and huge mountain ranges. The following is a description along an Old World-perspective. You can follow all details in the map above.

North

  • The northern Chaos Wastes surrounded the North Pole and its stellar gate. A largely frozen land, it was covered with ice in the far north which gradually gave way to tundra and large plains. The homeland of countless barbarian human tribes who eyed their softer southern neighbours with greed, malice and hatred.

Situated between the Old World and the Northern Chaos Wastes were the following regions:

  • The Troll Country, located between Kislev and the Chaos Wastes.
  • Norsca, a peninsula situated in the north of the Old World. Its inhabitants, the Norse were culturally closer to their northern neighbours, and while some of the tribes trade with the civilised southern neighbours, they also would carry out countless seaborne raids and, more rarely, even full-fledged invasions against the nations of the Old World.
  • Albion, an island lying to the west of Norsca.

Centre

The Old World, home of several civilised human nations.

  • Kislev, a proud realm located on the northern edge of the Old World, allied with the Empire.
  • The Empire, the most powerful nation of the Old World. A bastion of civilisation it had several outside threats but also hidden internal foes.
  • The Grey Mountains separated the Empire on the east from Bretonnia on the west. They belonged to no nation in particular, and are a haven for bandits, Dwarfs, and some tribes of Orcs and Goblins.
  • The Wasteland was located north of the Grey Mountains, between the Empire and Bretonnia, creating a natural buffer-state. The greatest mercantile power of the Old World.
  • Bretonnia, a land of chivalry and honour, it was the second most powerful nation of the Old World.
  • In the south of Bretonnia and technically a part of this kingdom, the Forest of Loren is de facto an independent nation and the homeland of the Wood Elves.
  • Tilea, land of several competing city-states, trade and mercenaries.
  • Estalia, west of Tilea and south of Bretonnia, it is also divided in several city-states.
  • The Vaults, an inhospitable highland located between The Empire, Bretonnia, Tilea and the Border Princes belonging to none of them.

South

At the southern border of the Old World are:

  • The Black Mountains who formed the southern border of the Empire.
  • South of the Black Mountains were the Border Princes, disputed between human colonists and the Greenskin hordes.
  • Further south were the Badlands, where the Orcs and the Goblins ruled supreme and battled amongst themselves.

Located south of the Old World:

  • Araby, located south, south-west of the Old World, this land was largely a huge desert. Several oases harboured several city-states and nomadic tribes.
  • Nehekhara, or the Land of the Dead; east of Araby, south of the Badlands.
  • South of Araby and of the Land of the Dead lied the Southlands. Largely covered in impenetrable jungles, which hid the city of Zlatlan.

West

West of the Old World was the Great Ocean

Located beyond the Great Ocean is the New World:

East

The Worlds Edge Mountains formed a clear eastern border of the Old World and were the ancient homeland of the Dwarfs. East of these mountains were:

Far East

East of the Mountains of Mourn are:

Far South

At the extreme south, surrounding the South Pole, were the Southern Wastes. Harbouring countless tribes of Beastmen, it was thankfully separated from all other continents by the sea.

Notes & sources

  1. The Burning Shore (novel) p.223 & 224