Warhammer world

From Warhammer - The Old World - Lexicanum
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File:WarhammerMap.jpg
A map, showing the seas, shores, and lands of the Warhammer World.

The Warhammer World is a planet in which several races and civilizations struggle for survival.

The planet seems to orbit a single sun. By order of the Old Ones the Slann changed it original orbit, bringing it closer to its sun. This created a more temperate climate, more suitable for the existence of live.

Two moons orbit the planet, one being Morrslieb, the other Mannslieb. Morrslieb is probably made by Warpstone as meteors of Warpstone, coming from Morrslieb, fall upon the planet from time to time. The moon also carries out a highly irregular orbit around the planet, and its position seems to have major influence upon the Winds of Magic.

Obeying their masters the Slaan also built two Stellar gateways: one is confirmed to be on the North Pole and the other one is reportedly located on the South Pole. These gates eventually malfunctioned and the forces of Chaos erupted trough them.

Geography

The Warhammer world is geographically divided by large oceans and by huge mountain ranges. The following is a description along an Old World-perspective. You can follow the details in the map on your right.

  • the northern Chaos Wastes surround the north Pole and its Stellar gate. A largely frozen land it is covered with ice in the far north which gradually gives way to tundra and large plains. It is home to countless savage tribes who eye their softer southern neighbours with greed, malice, and hatred.

At the northern borders of the Old World are the following regions:

  • the Troll country located between Kislev and the Chaos Wastes.
  • Norsca, a peninsula situated between the Chaos Wastes and the Old World. The Norse, its inhabitants, are culturally closer to their northern neighbours, and while some of the tribes trade with their southern neighbours, they also carry out seaborne raids and sometimes even full-fledged invasions against the nations of the Old World.
  • Albion, an island lies at the west of Norsca.

The Old World, home of several civilized nations.

  • Kislev, a proud realm located on the northern edge of the Old World, allied with the Empire.
  • The Empire, the most powerful nation of the Old World. A bastion of civilization it has several outside threats but also hidden internal foes.
  • the Grey Mountains separate the Empire from Bretonnia. They belong to no nation in particular, and are a haven for bandits and some tribes of Orcs and Goblins.
  • The Wasteland is located north of the Grey Mountains and lies between the Empire and Bretonnia, creating a natural buffer-state. The greatest mercantile power of the Old World.
  • Bretonnia, a land of chivalry and honour it is the second most powerful nation of the Old World.
  • In the south of Bretonnia and technically a part of this kingdom, the Forest of Loren is in fact the homeland of the Wood Elves and a independent nation.
  • Tilea, land of several competing city-states, trade, and mercenaries.
  • Estalia, west of Tilea and south of Bretonnia, it is also divided in several city-states.
  • the Vaults

At the southern border of the Old World are:

Located south of the Old World:

  • Araby, located south, south-west of the Old world this land is largely a dry desert. Several oasis harbour sevral city-states and nomadic tribes.
  • The land of the dead, east of Araby, south of the Badlands.
  • Southlands south of Araby and the Land of the Dead. largely covered in impenetrable jungles. it harbours the city of Zatlan.

West of the Old world lies the Great Ocean

Beyond the Great Ocean is the New World

  • the northern realm Nagaroth and the High Elf colony of Arnheim
  • Lustria, homeland of the Lizardmen, is covered by humid and impenetrable jungles.

East of the World's Edge Mountains are

Further east are

south of the Mountains of Mourn are the Dragon Isles

east of the Mountains of Mourn are:

At the extreme south, surrounding the South pole, are the Southern Wastes.