A city first founded under the direction of the Anvils of the Heldenhammer, growing from the fortified towns that were built after the Realmgate Wars. Surrounding Anvilgard on all sides is a dense, sprawling jungle which is further encircled by a series of active volcanoes. Into this wilderness the Order Draconis ride out to test themselves against the ferocious monsters that populate the area.[5b]
The locals call this region the Crucible of Life. 
The morose traditionalism of the Anvils of the Heldenhammer has been sown deep into the soul of the city. Anvilgardians are dour and hardy frontier folk, distrusting of others and beholden to superstition and ancient folklore. Despite the intractability of its populace, Anvilgard draws many visitors from faraway lands. The city's shipyards bustle with activity, with merchant fleets, nomadic tribesmen and foreign traders all flocking to the markets to sell produce and trinkets looted from the scattered ruins of the Searing Sea. Aelven corsairs regulate this busy trade, maintaining order with merciless efficiency.
At the beginning of the Time of Tribulations, Anvilgard's Swifthawk Agents are tasked with locating Lord-Ordinator Varangenesis, the scouts are led by Gossamon of the Winged Helm who dies from poisoned wounds after a successful engagement with a much larger force of Slanneshi cavalry.
- Scourge Privateers
- Stormcast Eternals
- Devoted of Sigmar
- Darkling Covens
- Order Serpentis
- Free Peoples
- 1: Warriors of the Great Cities: Anvilgard product description
- 2: Anvilgard product listing
- 3: Season of War: Firestorm Rulebook (2017), pg. 8
- 4: Warhammer Age of Sigmar: Malign Portents - The Time of Tribulations, pg. 33
- 5: Age of Sigmar: Core Book (2nd Edition)