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Bögenhafen is a bustling market town in the Grand Principality of Reikland of the Empire, sitting at the highest navigable point of the river Bögen. [1]

Map of town of Bögenhafen showing key locations


Near the site of modern Bögenhafen, the elves of Ulthuan founded the outpost of Tor Yvanithress circa -3750 IC. The elves there traded with the dwarfs of Karak Zanda, exporting dwarfen crafts back to Ulthuan, up until the War of the Beard stopped trade. About three centuries later, King Karaghar of Karak Zanda defeated the elves of Tor Yvanithress, causing the survivors to abandon the outpost.[4b]

Roughly twelve hundred years after it's abandonment, Unberogen tribesmen built a fort among the elven ruins, naming it Boigenfastis. This fort lasted about two centuries until it was sacked by greenskins. Around two hundred and fifty years later, the Unberogen returned to re-settle the area, this time founding a fishing village rather than a fort, though they still fortified the place against future attack. The village was named Geboigenhafno, though over time the name was changed to Bögenhafen.[4b]

The Sturmtunkal clan of Unberogen tribesmen came to prominence in the village, after the rise of Sigmar. This clan was the precursor of what would become the noble family of House Stürmdunkel, who would rule Bögenhafen for nearly two thousand years. When Emperor Sigismund IV decided to invade the Bretonni tribal lands west of the Grey Mountains, soldiers passing through Bögenhafen on the way to Axe Bite Pass caused a population explosion, similarly, when the Bretonni rose up against the invaders, the resulting refugees swelled Bögenhafen's population to over ten thousand individuals for the first time by 970 IC. Attracted by the growing town, Dwarfs from Karak Ziflin arrived in 998 IC to begin diplomatic relations, eventually resulting in Bögenhafen becoming a primary importer of dwarfen beer in human lands. Unfortunately, the town's growth was almost completely reversed by 1115 IC, when The Black Plague struck in 1111 IC, as it left only a few hundred survivors.[4b]

Several centuries later, in 1681 IC, all of the corpses in Bögenhafen's Gardens of Morr rose up from their graves and slaughtered thousands of Bögenhafen's citizens. Duke Stürmdunkel ordered that from then on, all holy places dedicated to Morr must be located outside of the walls of any of his settlements.[4b] More dark perfidy occurred in 1940 IC, when Constant Drachenfels held a party for Reikland's nobility only to poison them, including almost all of House Stürmdunkel, leaving rulership of the entire duchy to a minor Stürmdunkel scion. This caused a political row to break out, as one of the survivors of this poisoned feast was Duchess Gaalopé Stürmdunkel, and her parents family, House Trott, the rulers of Tahme, wanted the Stürmdunkel lands for themselves. This led to war the following year, which lasted nine years in all until the Diet of Reikland voted to not accept the Trott claim to the Duchy and formalised their decision with the Treaty of Hohenwand in 1950 IC. The peace bought by the treaty did not last more than a few decades though, as House Trott seceded from Reikland in 2010 IC, leading to a second war in which House Trott conquered Bögenhafen and made it the capital of it's new Kingdom of Mittlevorbergland. This situation too, did not last long, as Vlad von Carstein would sack Bögenhafen in 2050 IC. The town was resettled though, this time under the orders of House Schutzenberg but ill fate befell them again in 2203 IC, when a Daemon horde emerged from a Chaos rift at Castle Drachenfels and cleansed the town of all life (though the daemons somehow left the buildings untouched).[5a] Once more, the Schutzenbergs resettled, though they were much weaker than before, not even having the strength to collect their own taxes.[4b]

When Magnus von Bildhofen visited Bögenhafen in 2302 IC, he was spurned by it's leaders when he asked for their aid in battling Chaos. Despite this, fully half of the soldiers living and working in Bögenhafen left with Magnus regardless. The following year, the orcs of Waaagh! Zzadrag took advantage of the lack of defending troops, but, shockingly, were defeated by a minor nobleman named Wilhard Kleinwald (who was secretly a sorcerer of Tzeentch with designs on Bögenhafen). Magnus von Bildhofen, now Emperor Magnus I, brought Bögenhafen and all of the lands surrounding it back under Imperial rule in 2304 IC. The Emperor combined the Duchy of Bögenhafen with the Barony of Saponatheim to create a new Duchy of Saponatheim and granted it to House Saponatheim since they aided him in his war against Chaos when the old leaders of Bögenhafen refused to.[4b]

Bögenhafen was sacked once more by Waaagh! Grom in 2420 IC, but by 2456 IC, it had been almost completely rebuilt.[4b]

Storm of Chaos

The town sent militia to join the Emperor's army at Altdorf and very few returned, generating a labour shortage in the market town. Trade with Marienburg also suffered as that city was nearly cut off by the ongoing fighting in the Sea of Claws, whilst any trade with the northern Empire has been massively disrupted. Some merchants have been ruined but others, especially those who dealt in the metals used in warfare have made new fortunes. [3a]


Its market trades goods from Altdorf, Marienburg and Nuln for local wine and wood and also serves as a hub for the sale and distribution of lead and silver from mountain mines. [1a]


The town is proud that it has fully functioning sewer system, maintained by the Masons' Guild, but this has also proven a useful route into the city by smugglers. The Watch sometimes hires people to sweep the sewers for such criminals. [2a]



The town is part of the Barony of Saponatheim, whose seat of power is Castle Grauenburg, about twenty five miles to the north of the town itself. In 2510, the current baron is Wilhelm and he has little interest in its day to day running or much else beside his own country pursuits. [1a]

Law and Order

The town watch is based in a pair of barracks, one of each side of the river and form which they send out patrols of 4 men each equipped with clubs, leather jacks, daggers and helmets, whilst any sergeants have mail armour and swords. They all wear a yellow tabard with the coat of arms of the town. [1d] Any who are arrested by the watch will be taken back to the cells in the barracks, resisting arrest is dangerous as they will not risk injury merely to take potential criminals alive. Trials will take place when a magistrate (often a member of the town council) is available and witnesses and/or evidence is available. If the accused can afford a lawyer, they may hire one, otherwise they are almost certain to be found guilty. An appeal can be made to the liege lord of the barony, but unless the accused is a friend, influential or has the ear of someone who is, the Baron will not normally interfere. [1d]


The Knights of the Vengeful Sun were initially founded in Altdorf but later moved their primary Chapter House to Bögenhafen as Demigryphs can be found in the nearby forest. [6a]



There are temples to the following gods in the Göttenplaz: Bögenauer, Handrich, Myrmidia, Sigmar, Ulric, Shallya and Verena. The graveyard and chapel to Morr lies outside the town walls as does a shrine to Taal. [1c]

Ruling Council

Day to day administration of the town falls to the council, mainly made up of representatives from four powerful merchant families. The head of the council is normally one of the Merchants and from one of the big four houses. There are fifteen seats in total and these are made up of: [1a]

  • The Merchants Guild – 4 seats including the Master of the Guild. [1a]
  • The Major Merchant Houses – 4 seats (Haagen, Ruggbroder, Steinhäger, Teugen). [1a]
  • The Local Priest of Sigmar – 1 seat. [1a]
  • The Head of the other prominent Guilds (Mourners, Physicians’, Stevedores, Tailors, Teamsters, Weavers) – 1 seat each. [1a]
  • A single representative of the various Craft Guilds (Carpenters, Cartwrights, Jewellers, Masons and Metalworkers) – 1 seat. [1a]

Other notable figures may be called to assist the council as required and can be given a vote by agreement of the main council. Such people can include other local Priests or the Captain of the Watch. [1a]


Each spring, people from across the Reikland flock to Bögenhafen for the Schaffenfes, a three-day fair, great attraction and a highlight of the town’s calendar. Not just a huge livestock market, the town becomes home to dozens of stalls and sideshows. [4a]


  • House Haagen: Mainly deal in luxury goods and as this is invariably by river, have strong links to the Stevedores Guild. They are Wasterlanders and have contacts in Marienburg. [1a]
  • House Ruggbruder: The smallest of the big four, their primary trade is farm produce, in particular grain, exchanging these for cloth and metal goods produced in the town. Recently their near monopoly on trade with Bretonnia and Helmgart has been challenged by House Teugen. Strong links with the Teamster’s Guild and many of the smaller traders. [1a]
  • House Steinhäger: Notable for its Dwarven and other mining contacts, they are mainly distributors of goods from the big cities of Altdorf, Marienburg and Nuln. [1a]
  • House Teugen: An old family name in the town but whilst they consider themselves to be the nobility of the town, they do not actually have any formal titles. They do however maintain friendly links with a number of actual noble families. They bring in timber from Stirland and Averland. Recently they have been trading in brandy from Bretonnia via Helmgart and luxury goods from Marienburg, earning enmity with Houses Haagen and Ruggbruder. [1a]


  • Frontage Tax: Every building in the town must pay one Crown per foot of street frontage to pay for the paved roads and the Watch. Temples and Guild buildings are exempt. [1a]
  • Gate Tax: One Gold Crown per pack animal and two Crowns per cart on all merchandise entering or leaving the town. Pays for the walls, the gates and the Watch. The Merchants Guild are exempt from this tax. [1a]
  • Ship Tax: All ship owners must pay One Crown per foot of length per year as well as one Shilling per year for each foot of a sailing ships mast. [1a]
  • Trade Tax: One percent on all bulk goods sold within the town walls. Pays for the town hall and council expenses. The Merchants Guild are exempt from this tax. [1a]
  • Warehouse Tax: One Crown per foot of frontage per year, the Merchants Guild are Exempt from this tax which pays for Watch patrols of the riverfront, the Temples of Bögenauer and Handrich and the Ostendamn and the Westerdamn. [1a]
  • Wharf Tax: One Crown per yard of riverfront per year. The Merchants Guild are Exempt from this tax which pays for Watch patrols of the riverfront and the Temples of Bögenauer and Handrich. [1a]



The 4th edition Warhammer Fantasy Roleplay Rulebook states that the town lies in the Duchy of Graf Wilhelm von Saponatheim rather than a Barony.