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The Bani-al-Hashim was a Arabyan tribe in ancient times. [1a]


The warriors of the tribe wore chequered headscarfs and layered robes - black and dark blue to keep out the chill of a morning. [1b]


The al-Hashim bloodline was both venerated and ancient. [1b]

By -1285 IC the tribe had had several generations of bad luck. Their Chieftain was Fasir al-Hashim, the only son of the previous chieftain [1b] and he and his warriors were lured into attacking a trade caravan actually filled with archers and with a detachment of cavalry trailing them. Fasir and many others had their horses killed and he would have died if not for the intervention of a lone warrior riding with another bandit group, Ubaid. When asked what he would want as a reward, Ubaid asked only to be able to ride with the Bani-al-Hashim. [1a] Over the next twenty-five years, Ubaid became a valued advisor and councillor to Fasir especially given his knowledge of the Lahmian military. [1b]

Over the next decades, the tribe increased in size and power until by -1240 IC it was the greatest of the desert tribes and much feared across the Golden Plains [1e] and able to field almost 400 warriors. [1f] In -1200 IC Ubaid and Fasir ambushed a small group travelling from Lahmia, discovering that one of them was in fact a Vampire, they maged to kill it, but lost six warriors. Ubaud now revealed his true name to an angry Fasir. [1g]

At the end of the year, the tribes of the desert, led by Fasir joined the armies of the great city and began the Siege of Lahmia. [1h] Following the victory, they recieved gold from the plundered city but refused the slaves because their laws forbid it. [1i]


When arriving at a new camp site, the warriors remained in their saddles on guard whilst the women and children unpacked and errected the tents, starting with the chieftains. It was only when the ani mukta, the oldest mother, declared that the camp was ready could the warriors dismount. [1c]

To be adopted by the tribe, a person must live amongst them for not less than twenty years and normally only members of other tribes can be adopted. [1d]


  • 1: Rise of Nagash (anthology) by Mike Lee: Nagash Immortal
    • 1a: Chapter Ten: The Disposessed, pg. 765-767
    • 1b: Chapter Twelve: Children of a Hungry God, pg. 797
    • 1c: Chapter Twelve: Children of a Hungry God, pg. 800-801
    • 1d: Chapter Twelve: Children of a Hungry God, pg. 809
    • 1e: Chapter Fourteen: Blood and Sand, pg. 826
    • 1f: Chapter Fourteen: Blood and Sand, pg. 829
    • 1g: Chapter Eighteen: Portents of Doom, pg. 876-877
    • 1h: Chapter Nineteen: Crook and sceptre, pg. 880
    • 1i: Chapter Twenty Three: The Usurper, pg. 936
Units Arabyan Bowman - Arabyan Guard - Arabyan Knight - Arabyan Spearman - Camel Rider - Desert Rider - Flying Carpet - Magician - War Elephant
Characters Abdul Alhazred - Abdul ben Raschid - Ahmed Shufti - Anmar bin Muntasir - Fasir al-Hashim - Golden Magus - Haqiqah Al-Hikmah - Har-Ak-Iman - Hassan bin Naroun al-Asred - Ibn Jellaba - Ibn Naggazar - Jaffar - Khaled al Muntasir - Khalida - Khar-mel - Mahik al'Rak - Muhannad Ru'af - Nawat ben Hazar - Ophiria - Rasha bin Wasim - Saalakil - Shihab Ibn Alim - Suleima - Suli - Suliman le Saracen
Cities Al-Haikk - Bel Aliad - Copher - Ka-Sabar - Lashiek - Martek - Sanaá
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