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Centigors are strong, fast creatures, formed from a humanoid upper torso and the body of a four-legged beast. [1a]

Nomadic centigor warbands can be found roaming the plains and steppes of the Chaos Wastes, occasionally venturing into the northern forests of the Empire. They do not create settlements or even encampments and instead seek what shelter can be found in nature. [1a]

Centigors are not Beastmen in the strictest sense, being more beast than man, but they will occasionally venture forth from their homes within the forests of the Old World to march beside a particularly powerful Beastherd.

Centigors are fond of drink, and will take any opportunity to steal alcohol as spoils of war. It has also been rumored that Centigors march into battle in a state of inebriation, though this is difficult to prove for obvious reasons.[1a]

In battle, Centigors are fearsome opponents, acting as shock troops and heavy cavalry and due to their unique mutation, are able to navigate through deep woods with no trouble.


It is said that the Centaurs left their forest home and migrated north for unknown reasons - a few remained in their forest homes but shunned the outside world. [3a]


  • Ghorros Warhoof: A gnarled, ancient Centigor who is forever fighting, rutting or getting drunk. His unnaturally long life has spanned many centuries and he has slaughtered his way through countless wars without succumbing to his injuries.[2b]
  • Toxote: Brutal leader of Toxote's Hellmounts. [3a]


On occasion a she-gor spawns a whelp which is clearly chosen by the Changer of Ways, often its fur patterned with the Mark of Tzeentch, or its horns forming the unholy symbol of the Chaos God. Although they are as bitter and spiteful as the rest of their kin this only feeds their arcane rage and makes them much more dangerous. [5]

Weapons and Equipment

Although they are strong and fast they are not very dexterous but are able to wield brutal, basic weapons which match their vicious and bloodthirsty nature. [1a]

  • 3rd Edition: Hand Weapon. May have Additional Hand Weapon, Bow, Double Handed Weapon, Flail, Halberd, Light Armour, Shield. May have Champion, Musician, Standard Bearer. One unit may have Magic Instrument, Magic Standard. [4b]

As a creature of Chaos, they can wound creatures immune to non-magical attacks. [4a]




Units Beast Lord - Bestigor - Bray-Shaman - Centigor - Chaos Giant - Chaos Ogre - Chaos Spawn - Chaos Troll - Chaos Warhound - Chimera - Cockatrice - Cygor - Doombull - Dragon Ogre - Dragon Ogre Shaggoth - Ghorgon - Gor - Great Bray Shaman - Harpy - Jabberslythe - Khorngor - Minotaur - Pestigor - Razorgor - Razorgor Chariot - Shaggoth - Slaangor - Tuskgor Chariot - Tzaangor - Ungor - Wargor
Characters Brrak Gorehorn - Ghorros Warhoof - Gribbleback - Gorthor - Kartok Great-horn - Khazrak - Malagor - Moonclaw - Morghur - Ograh - Rurkhar Festigor - Slugtongue - Taurox - Ungrol Four-Horn
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