Chaos Marauders are the most numerous tribal warriors dedicated to the worship of Chaos, and whose profession for violence and savagery have since earned them the well-known title of Marauders by the inhabitants of the Old World, though amongst their own people, they are simply known as warriors, and in times of peace, they often serve the clans as guardians and hunters. As befit their barbaric reputation, these axe-wielding barbarians often charge into the fray within great howling mobs without care for armor or tactics. They have little fear of dying in combat, for to fight and die under the gaze of their gods is considered the greatest death one can achieve in their lifetime.
The vast majority of these tribal Marauders are usually members of the bloodthirsty Norse that have come south for either the need for plunder or to attract the favor of the Gods. As such, each warband is usually led by a powerful and highly-independent tribal Chieftain, brutal warriors whose bodies are covered with the scars and trophies of many battlefields. Chaos Marauders are a hardy and adventurous lot that often roam the Northlands in search of glory, plunder or adventure. The other main groups of Northmen, the Kurgan and Hung, are generally horsemen and mounted archers.
In comparison to the men of the south, the Norse have endured a great many hardships. These warriors have braved harsh blizzards with nothing but scraps of flea-infested fur, hunted and eaten many deadly creatures with nothing but their bare hands and teeth, and whose adventurous nature has led them to many dangerous yet amazing places that no civilized Man would ever dare to venture. In battle, Chaos Marauders are experienced and natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are always weeded out and killed, either by the elements or by the blade of the northmens. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take.
Marks of the Gods
- Tzeentch: Marauders often display their alligience to the Changer of Ways with a symbol of their god on their cheek, forehead or right hand. Most have some mutations, whilst some have arcane symbols tattooed all over their body with arcane fetishes in their hair and crude runes scratched into their weapons. [3a]
Weapons and Equipment
- 2nd Edition: Chainmail, Hand Weapon, Shield, may have Crossbow, Two Handed Axe, Hammer or Sword. May have Musician and Standard Bearer. [2a]
- 6th Edition: Hand Weapon. May have Flail, Great Weapon, Light Armour, Shield. May have Chieftain, Musician, Standard Bearer. [4b]
|From the harsh snowlands they come. Blond of hair they are, and blue of eye, and tattooed upon the arms and face and chest. Others are raven-haired, with cruel sneers, delighting in the pain and misery of they herald. From the north and east come these savage marauders, with slavering dogs on whipping leashes.|
- 1: Games Workshop Official Site
- 1:Warhammer Armies: Warriors of Chaos (8th Edition)
- 1: Total War Warhammer
- 2: Ravening Hordes (2nd Edition)
- 2a: Chaos Army List, pg. 40
- 3: Liber Mutatis
- 3a: pg. 11
- 4: Warhammer Armies: Hordes of Chaos (6th Edition)