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A Fimm, a Fimir warrior.

The Fimir are amphibious humanoid monsters that haunt the bogs, fens and desolate moorlands throughout the northern and western Old World. [4a]

Nearly immortal, an average Fimir can live for several hundred years, a Dirach for twice that and a Meargh for thousands of years. [4a]


The most distinct feature of the Fimir is the single, sinister amber or milk-white eye in the centre of their head. The extended mouths of the Fimir are filled with sharp teeth, and their tails are tipped with bony clubs [2] if they are warriors, slashing blades or spikes if nobles and smooth if Dirach. Meargh are unique also in having hair on their heads.[3a][4a]


The Fimir are ruled by the Meargh, powerful Wizard-Queens who seldom venture forth from their fortresses. Below them are all the males, highest of which are the Dirach, sorcerers who often lead raiding parties. The warriors of the race are called Fimm, and their slaves the Shearl. [3a][6] The Meargh are infertile so the Fmimir must capture and breed with human females to continue their race. [3a]

They dress in a similar manner to humans, but always ensure their legs, arms and tail are kept free, warriors often wear chainmail and nobles favour garnet gems in the broaches that fasten their cloaks. [4a]


The Old Ones dispatched armies of Saurus to exterminate them but they survived, making pacts with the Gods of Chaos. [7a]

Long before the rise of Humans, the Fimir worshipped the Chaos Gods, and for a time enjoyed their favor. Alas, the Eye of the Gods was swiftly drawn to the more vibrant and amusing race of Man, and the Fimir were abandoned, reduced to seeking boons from bound Daemons where once they had enjoyed the blessings of the dark gods. [1][4a]

Around 1 IC, as a plague ravaged the Endals, their priest Idris Gwylt convinced Count Aldred and his sister Marika that the only way to restore life to the land was to offer Marika to the nearby Fimir. This enraged Sigmar who was visiting and he convinced Aldred to return into the swamp to save his sister, [5a] killing the Meargh and disrupting the magic that had been transforming dry land to swamp. [5b]

Nowadays, the Fimir are a dwindling and reclusive race, little given to leaving their swampy fortresses, save for the occasional raid for food, females and slaves. [1][4a]


Their strongholds take the form of forbidding, craggy piles of rock, crudely build in the semblance of the castles of more civilised races. Such dwellings are seldom seen by outsiders for they are wreathed in thick mist, a miasma which is magically generated by the Fimir to shield their Fortresses from prying eyes, and themselves from the harsh glare of the sun[1]. Legends claim that the Fimir were once a powerful race, and that they waged war on the High Elves and ancient humans. [2][4a]

There is said to be an island capital of the Fimir, guarded by reefs with a vast obsidian castle and which moves, sinking and rising again in a new location. [4a]




We spent our honeymoon at the family’s summer house by the sea. one morning, when taking the air along the bluffs, the mist closed in. It was suddenly calm and strangely quiet. Then, out of nowhere… Bog Daemons! Huge, one-eyed, barrel-chested brutes. I was sent crashing to the ground with a swipe of a tail. another bundled Greta up and threw her over its shoulder. then they just vanished into the mist, as swiftly and as silently as they had appeared. I swear that is verena’s own truth.

~ Oleg Grauhof, Reiklander Merchant.[1]


Units Dirach - Fimm Warrior - Fimm Warlord - Fianna Fimm - Meargh - Shearl
Characters Mòna Mimn
Images - Miniatures