Flesh Hounds of Khorne are the Daemonic Hounds of Khorne. They are the terrible hunting beasts which Khorne unleashes upon those who have earned his wrathful displeasure, relentlessly pursuing their prey to the ends of the world. 
In physique, they are described as eight feet long from nose to tail, possessing a lean, wiry frame with an arched back. They are covered in blood red scales whilst around their neck is a collar of spines connected by an orange-red membrane and rows of iron plates are driven into the flesh along their backs, held in place by brazen rivets in the shape of Khorne's rune.
Their eyes are milky white, their mouths are filled with huge fangs, and their two-toed feet end in razor sharp claws of iron. In addition, all of these daemons possess a collar of Khorne, a spiked collar composed of interlinked iron and bronze sections.
They can easily keep pace with a racing horse over open ground. [8a]
Individual Flesh Hounds
- Karanak, Hound of Vengeance is Khorne's three-headed Flesh Hound.
- The Hound of Khorne, a particularly large flesh hound ridden by Arbaal the Undefeated.
Despite the initial usage as one word, the common usage after Slaves to Darkness is "Flesh Hound".
The description presented above is taken from Realm of Chaos: Slaves to Darkness. The description in Warhammer Armies: Chaos (4th Edition) is more succinct, describing them as huge daemonic hounds with heavy jawed heads which are both reptilian and canine. Their hide is described as tough and ruddy, their claws dark and bloody, and the collar of Khorne is described simply as a brass collar. The description in Realm of Chaos is similar but somewhat more abbreviated.
The description in Warhammer Armies: Hordes of Chaos (6th Edition) is also abbreviated but includes the conflicting detail that the collars are iron. The description in Warhammer Armies: Daemons of Chaos (7th Edition) is similar to the description included in Slaves to Darkness and elaborates on that description with images of hounds waiting at the foot of Khorne's throne for the next call to battle.
In addition to additional special rules for leaping and poisonous attacks, in Slaves to Darkness Flesh Hounds required a handler to prevent mindless attacks against the nearest unit. Subsequent volumes dropped all of the original special rules except for varying degrees of magic resistance granted by the collar of Khorne. Warhammer Armies: Hordes of Chaos (6th Edition) introduced other additional special rules but those rules were dropped in Warhammer Armies: Daemons of Chaos (7th Edition).
Unit of Flesh Hounds.
- 1: Warhammer Armies: Storm of Chaos (6th Edition) (2004), pg. 28
- 2: Realm of Chaos: Slaves to Darkness (1988) by Bryan Ansell and Mike Brunton, pgs. 27, 100
- 3: Warhammer Armies: Daemons of Chaos (7th Edition) (2007), pg. 59
- 4: Warhammer Armies: Champions of Chaos (5th Edition), pg. 28
- 5: Warhammer Armies: Chaos (4th Edition), pg. 51
- 6: Warhammer Armies: Hordes of Chaos (6th Edition), pg. 33
- 7: Warhammer Armies: Daemons of Chaos (7th Edition) pgs. 40, 59
- 8: Liber Carnagia
- 8a: Minions of Carnage, pg. 18
- 9: Total War blog
- Warhammer Armies: Chaos (4th Edition), pgs. 77-78
- Warhammer Armies: Realm of Chaos (5th Edition), pg. 83
- Warhammer Armies: Champions of Chaos (5th Edition), pg. 28