Ghorgons are the huge, four-armed, ox-headed monsters used by the Beastmen herds.
They have evolved from those Minotaurs, whose extreme overconsumption of tainted flesh triggered rapid growth and extreme mutation. As such, they now tower above the Gor Herds, sprouting a line of rigid spikes in the back and an extra pair of arms, ending in bone blades instead of true hands. As a result, not only do they match Giants in brutal strength and incredible stubbornness, but are also faster and more resilient, as well as possessing the famed Minotaur bloodlust, getting more enraged and efficient as they continue to carve a bloody path through the enemy regiments.[3a]
While the Ghorgons are incredibly resilient, they still lack the famed armour of Khemri Bone Giants or the thick hide of the Stonehorns. However, that same gluttony that led them to their state is the solution here: if seriously hurt, a creature is likely to literally grab and completely consume one of their enemies, its extreme metabolism quickly digesting the corpse and using the energy to close over the gravest wounds. Hopefully for civilisation, this isn't foolproof, as the flesh might be indigestible or simply lack the required energy to heal the beast properly.
A monstrous Ghorgon.
|How much flesh can a Ghorgon gorge on? A Ghorgon gorges on flesh 'til it's gone. He'd gorge on more, of that you can be sure, if only he could find more to gorge on.|
- 1: White Dwarf 384, January 2012, pg. 70
- 2: Warhammer Armies: Beastmen (7th Edition) (2010), pg. 51
- 3: Storm of Magic
- 3a: Ghorgon, pg. 109
|Units||Beast Lord - Bestigor - Bray-Shaman - Centigor - Chaos Warhound - Cygor - Doombull - Ghorgon - Gor - Harpy - Jabberslythe - Khorngor - Minotaur - Pestigor - Razorgor - Razorgor Chariot - Slaangor - Tuskgor Chariot - Tzaangor - Ungor - Wargor|
|Characters||Brrak Gorehorn - Ghorros Warhoof - Gribbleback - Gorthor - Khazrak - Malagor - Moonclaw - Morghur - Slugtongue - Taurox - Ungrol Four-Horn|
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