Knights of Morr

From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
Black Guard of Morr

The Knights of Morr, also known as the Black Guards of Morr, are a Knightly Order, sworn to protecting the Empire's resting places from the undead and those who would raise the dead. [4a]

Overview

Encased within black armour and deathly silent when on the battlefield, the Knights of Morr are the dark guardians of the Empire. When parents wish to get their children to sleep at night, they tell them that the Knights of Morr will come for them unless they rest. The Knights of Morr are widely feared for their devotion to the god of the dead, and dark tales abound regarding their initiation rites. Even so, their martial prowess is more than welcome to those they fight alongside, for their silent efficiency is among the best in the Empire.

Whilst the cult of Morr has few, if any, official templars, they do have the Black Guard. These universally dour and serious warriors have an even more serious responsibility: to guard both the living and the dead from the endless malice of the Undead and those who would raise them. For the most part, they are a defensive order, protecting the great temples and graveyards of the Empire and the dignitaries of the cult, only riding to war in exceptional circumstances, such as during a crusade against the Vampire Counts. Unlike most knights, they are trained in the use of ranged weapons to prevent their enemies from bringing their strength to bear in close quarters.This, along with their foreboding black obsidian armour and their strict vow of silence when on duty, means they are shunned by most other knightly orders, but such is the price of duty

Black Guards appear to watch the open portals of Morr’s temples night and day, without rest. In truth, guard posts are split into three shifts. However, each Black Guard is barely distinguishable from his replacement, and guard changes are conducted so discreetly that even someone standing nearby could miss it. When not on duty, Black Guards conduct martial training exercises and attend lessons under priests of Morr, who instruct them on theology and the undead. When Morrian priests are required to travel long distances for funeral services, a Black Guard often accompanies them. Black Guards have also been known to escort priests of other gods, particularly Myrmidia and Verena, when they visit a Morrian abbey.

The Order sometimes assigns Black Guards as chaperones under the false pretence of escort duty. In towns where the Order of Morr houses the Fellowship of the Shroud, Black Guards are prone to being caught up in cult politics. Although a Black Guard’s responsibility is to the priests, many Black Guards aspire to join the Knights of the Raven. They often assist the order’s Shroud agents, hoping to make a favourable impression. If the assistance involves destroying undead, Black Guards who abandon their posts can later claim that they were simply obeying the strictures of Morr. Black Guards are otherwise incorruptible. Only the most dedicated of Morr’s followers could endure standing all day in full plate armour, silent and expressionless. Only with express permission of the Order do Black Guards leave their temples for long periods, typically for family duties or religious pilgrimages.

The Black Guard of Morr inspires feelings of fear and dread in both friends and foes alike. The combination of their all-enclosing black, obsidian plate armour and their vow of silence makes their presence unsettling, and many whisper that they are really Undead spirits bound into the service of the Cult of Morr by its priests. The truth, of course, is far more mundane: The Black Guard are mortal Knights who are devoted to the God of the dead and whose purpose is to guard the graveyards, mausoleums, and other sites sacred to Morr. In some instances, they are called upon to hunt down Undead and the Necromancers who would bring them into the world.

The Black Guard rarely march to war, spurning conquests and threats in favour of standing watch against enemies from the realms of the dead. Not surprisingly, most forces marching against the dark counts of Sylvania find members of the Black Guard among them.

Notably, however, the Black Guard took part in the crusades against Araby. Their presence was to prove invaluable during the siege of El Haikk, when their silent and stalwart demeanour terrified many of the defenders, who believed they were the angry spirits of their ancestors returning to kill them. The true reasons behind the Black Guard's involvement in the crusade became clear after the Sultan was slain and his armies scattered. Rather than return home, the Black Guard marched onwards towards the Land of the Dead, Khemri. There they sought to do battle with the Undead armies of the Tomb Kings, and entered a protracted war with them, allying themselves with some of the native people who lived in their cold shadow. Many of the Black Guard perished on the crusade in Khemri, named the Black Crusade in their honor, Thous who returned brought with them fabulous treasures and dark tomes, now interned within sealed vaults beneath the Temple of Morr in Luccini, opened only in times of great need.

The Black Guard are instantly recognisable, for they wear heavy suits of black obsidian plate mail, ornately carved with raven imagery and padded to allow the knight to move with eerie silence. The armour totally hides any sign of the living knight encased within; this is partly theatrical, the better to maintain the knights' otherworldly aura of fear, but is also practical, as even the most minor of touches can allow some creatures of the night to drain their souls from their bodies. Finally, when fighting foes who have a knack of returning from the grave, and who use Dark Magic to unleash nightmares and other foul spells long after the field of battle has been quit, it can be sensible to hide your identity.

Members of the Black Guard take vows of silence when initiated into the order, and are not permitted to speak or to utter a sound when on duty. This further adds to the air of menace that surrounds them. The Black Guard are permitted to speak at specific times, such as to call out warnings or orders in battle, although there are some within the order who maintain their vow of silence at all times outside of prayer. The most penitent and fanatical members of the order cut out their tongues to enforce the vow.

The Black Guard's principal purpose is to serve as guardians of the temples and Gardens of Morr. They vigilantly protect these sacred sites from defilement by grave robbers and their ilk, patrolling the grounds with weapons at the ready. Many of these knights attach themselves to Morrian dignitaries, providing protection and adding to the priests' sinister atmosphere. Whilst the Black Guard rarely has opportunity to confront the more vile opponents of their faith, they welcome such opportunities, and are more than suited to the task of destroying Undead.

Notable

Weapons and Equipment

The Black Guard of Morr take their name from the massive suits of plate mail armor they wear, ornately crafted from pieces of obsidian. Obsidian armour is bulky, but the sinister appearance it gives its wearer strikes fear into the hearts of all who face them in battle. Obsidian armour is almost always worn as a full suit-the disadvantages caused by its bulk make it impractical to use without the advantage of the intimidation factor. The Black Guard fight from the backs of mighty, black warhorses similarly clad in barding made from black lacquer or obsidian. When mounted, they fight with huge greatswords and warhammers that glint silver as they smite their foes. The Black Guard cannot always fight from horseback, especially when standing guard or pursuing their enemies into tombs or crypts, and when on foot often use wicked-looking halberds.

They are also trained to use ranged weapons unlike most Knightly Orders. [4a]

See also

Miniatures

Sources

The Empire
Units Arch Lector of Sigmar - Ar-Ulric - Battle Wizard - Celestial Hurricanum - Demigryph Knight - Elector Count - Empire Archer - Empire Captain - Empire Crossbowman - Empire Dwarfs - Empire General - Empire Greatsword - Empire Halberdier - Empire Knight - Empire Mortar - Empire Swordsman - Empire Spearmen - Empire War Wagon - Flagellant - Free Company - Grand Master - Great Cannon - Halfling Hot Pot - Handgunner - Helblaster Volley Gun - Helblaster Wagon - Helstorm Rocket Battery - Hunting Hounds - Knight of the White Wolf - Knight Panther - Kriegsritter - Luminark - Master Engineer - Outrider - Pistolier - Reiksguard - Seneschal - Steam Tank - Teutogen Guard - Warrior Priest - Witch Hunter - Wizard Lord - War Altar of Sigmar - Warriors of Ulric - Wolf-kin
Characters Adora - Agnetha Weiltraub - Alberich Von Korden - Albrecht Helseher - Aldebrand Ludenhof - Aldred Fellblade - Alun Gartner - Angelika Fleischer - Annette von Telland - Anton Veidt - Axel Weissberg - Axelbrand - Balthasar Gelt - Benedict Stross - Bertha Bestraufrung - Bloody Beatrice - Blucher von Vincke - Borin Fatalismus‎‎ - Boris Todbringer - Breugal - Bruno Malvoisin - Clarissa Lohft - Cryston von Danling - Daniel von Brentzingen - Deathclaw - Dieter Schmiedehammer - Detlef Sierck - Diel Ulricsson - Dieter IV - Eberhardt - Eberhardt von Kreuzzug - Ebrem Manlect - Einrich Moltke - Eldred - Elise Kreiglitz-Untern - Else Sigloben - Elspeth Magritta VI - Elspeth von Draken - Emil Valgeir - Emmanuelle Nacht - Emmanuelle von Liebwitz - Erich Granholm - Erina Eberhauer - Erzbet Wegener - Felix Jaeger - Ferdinand Gruber - Fozzrik - Frederick van Hal - Erich Aldolphus - Frederick von Tarnus - Friedrich Holmann - Friedrich von Finklemann - Frederich Weirde - Freida Grünwald - Garvan Paranoth - Gaspar von Derberg - Genevieve Dieudonné - Giger - Gunter Dunkelmund - Gunther Bearhide - Gunther Stahlberg - Gunthar von Bildhofen - Haf Lorenentz - Hans Leitdorf - Haqiqah Al-Hikmah - Harald Kleindeinst - Hasso - Hedrich - Heinrich Altendorfer - Heinrich Johann - Heinrich Todbringer - Helena von Culper - Helmut Van Dorf - Helmut Weisser - Illona Horvathy - Immanuel-Ferrand Holswig-Schliestein - Imperial Dragon - Isolde Begegnen - Jacob Stacheldhorf - Janna Eberhauer - Jerek Kruger - Jarrick Valgeir - Joachim II - Johann Esmer - Johann Helsturm - Johan Zauberlich - Josef Sparsam - Jovi Sunscryer - Jubal Falk - Jurgen Muntz - Karl Franz - Karl Raachwald - Karl-Rikard Goellner - Kaslain - Kaspar von Velten - Katarina Todbringer - Katelina Matthias - Kriesmann Henckler - Kistiane Brockdorf - Konrad Ludenhof - Konrad Vollen - Krieger Valiant‎‎ - Kristoff Haamar - Kurt Helborg - Leonardo of Miragliano - Leopold Groeth - Leopold von Raukov - Leos von Liebwitz - Liepmund Holzkrug - Lilli Nissen - Lothar Metternich - Lothar von Diehl - Ludmilla III - Ludwig Schwarzhelm - Luigi Giovanni - Luitpold - Emperor Luitpold - Luthor Huss - Magnus the Pious - Mandred Skavenslayer - Maria Glockenspiel - Maria-Luise von Walfen - Maria-Ulrike von Liebwitz - Marieka Van der Perssen - Marius Hollseher - Marius Leitdorf - Marius van Diesl - Markus Wulfhart - Martin - Mattheus II - Maximilian Schreiber - Mechthild von Stroharm - Mikael Hasselstein - Mornan Tybalt - Narris Mortus‎ - Necrodomo the Insane - Oswald von Konigswald - Ottilia I - Ottilia III - Otto Jaeger - Otto Sider - Pieter Lazlo - Raphael Julevno - Reinhadt Mortarian‎ - Rein Volkhard - Reuben Kyte - Rudiger von Unheimlich - Rudi Wegener - Rutgar - Salli Spaak - Salundra von Drakenburg - Schadrach Bürke - Sibylle Hagerdorn - Sigfreda Marham von Sieblich - Sigismund the Mad - Sigismund II - Sigmar - Soloman Vantor‎ - Tarradasch - Theoderic Gausser - Theodore Bruckner - Theodosius Schreiber - Thunderball - Thyrus Gormann - Tobias Helmgart - Tochter Grunfeld - Ulrich Schutzmann - Valmir von Raukov - Valten - Valst Lishen - Varga Schezain - Veiran Thugenheim - Vesper Klasst - Viktor Helmgart - Vladamir Ludennacht - Volans - Volkmar the Grim - Voltan von Khrest - Vorgan Corpsehand - Vorn Thugenheim - Werner von Kriegstadt - Wilhelm III - Wilhelm the Wise - Wilhelm von Vaulk - Wilhelmina von Garrick - Wolfram Hertwig - Wyat Lagus‎‎ - Zavant Konniger - Zofia Miska
Provinces and City-states Altdorf - Averland - Hochland - Middenheim - Middenland - The Moot - Nordland - Nuln - Ostermark - Ostland - Reikland - Stirland - Talabecland - Talabheim - Wissenland
Images - Magic items - Miniatures - Vehicles