A former pupil of Lord Kroak, he presides over the Lizardmen temple-city of Hexoatl, located at the northern tip of Lustria, the first bastion of defence against Dark Elven invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the coming of Chaos.
Like all Slann, Mazdamundi is a powerful wizard, able to bend the winds of magic to his whims. Being the oldest of the Second Generation, Mazdamundi's powers far outstrip even those of other Slann. Mazdamundi's focus is on geomancy, and he is easily the foremost practitioner of this rare and difficult lore today. On the battlefield, Mazdamundi's fearsome geomantic powers can destroy dozens of foes at once.
When called to battle, which is thankfully rare, Mazdamundi rides upon the back of a giant Stegadon named Zlaaq, a beast he controls through sheer force of will.
In the year -1500 of the Imperial Calendar, the Dwarf holds along the Worlds Edge Mountains were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.
|Units||Chameleon Skink - Coatl - Cold One Cavalry - Red Crested Skink - Ripperdactyl Riders - Saurus Oldblood - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink Priest - Temple Guard - Terradon Riders|
|Characters||Chakax - Gor-Rok - Lord Kroak - Lord Mazdamundi - Lotl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Tehenhauin - Tiktaq'to - Tlaco'amoxtli'ueman|
|Cities||Axlotl - Chaqua - Chupayotl - Hexoatl - Huatl - Itza - Oyxl - Pahuax - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xlanhuapec - Zlatlan|
|Images - Miniatures|