|Attention, Adept of the LEXICANUM!|
The rumours of the vast wealth of the Lustrian continent draws more and more explorers, adventurers and treasure hunters from the Old World. Many explorers have never returned, as the native races guard their treasures violently.
Lustria's primary mountain range is the Spine of Sotek, a range of volcanic mountains that runs parallel to the west coast of Lustria. Along the coast west of the mountains is the narrow Copper Desert, while dense jungles dominate the lands east of the mountains.
The southern region of Lustria is the Culchan Plains, an expansive region of grassland plains.
Lustria was long an isolated continent; guarded by the High Elves, it was unreachable by any explorers. The continent was home to the Old Ones, as its hot, humid climate suited their metabolism much better than anywhere else in the world. Here they prospered and built great cities, guiding the path of life throughout the rest of the land.
The Slann were originally the servant race of the Old Ones. They are the current inhabitants of the steamy jungles of Lustria, served by the Lizardmen, their own servant-race - comprised of the Skinks and Saurus. It is unclear whether the Old Ones brought the Saurus with them through the portal or whether they found them in Lustria, but they still inhabit the region to this day. The Saurus act as the brute warrior caste of the Lizardmen armies while Skinks are intelligent thinkers born on the backs of Cold Ones. They use Kroxigors as beasts of burden and have developed various flying creatures to aid communication throughout their empire.[2a]
Incoming settlers tend to stay in the coastal regions where the winds blow away the swarms of mosquitoes whilst the jungle itself is full of many dangerous creatures. [2a]
The peak of their Temple-Cities poke above the jungle canopy, with the height of the pyramid reflecting the power and age of the Mage Priests. At its appex, is a platform where the Priest himself dwells.[2a]
- Chaqua, a Lizardman city where the rise of the serpent god Sotek was first prophesied.
- Hexoatl, the city to the north of the main area of Lustria in which the oldest living Slann, Lord Mazdamundi resides.
- Itza, the oldest of the Lizardmen cities and the first to have been founded by the enigmatic Old Ones.
- Quetza, a ruined Lizardmen city.
- Vampire Coast: The Domain of Luthor Harkon. [2a]
Flora and Fauna
Approximately four-fifths of Lustria is jungle with trees older than humanity and soaring hudreds of feet into the sky. Even the plant-life can be dangerous with carnivorous spikethorns, creeper vines and blood-hungry spore clouds. [3a]
Creatures include may stinging insects, large hunting cats, cannibalistic monkey-kin and the giant reptiles of legend. These include Arcanadon, Cold Ones, Stegadons, Terradons, Thunder Lizards and Carnosaurs as well as many others. [3a]
- 1: Town Cryer Issue 15,
- 1a: Lustria Cities of Gold, Settlements p17
- 2: Warhammer Armies: Lizardmen (5th Edition)
- 3: Warhammer Armies: Lizardmen (8th Edition)
|Units||Bastiladon - Chameleon Skink - Coatl - Cold One Cavalry - Dread Saurian - Jungle Swarm - Kroxigor - Razordon - Red Crested Skink - Ripperdactyl Riders - Salamander - Saurus Oldblood - Saurus Warrior - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink Priest - Skink Warrior - Stegadon - Temple Guard - Terradon Riders - Troglodon|
|Characters||Chakax - Gor-Rok - Grymloq - Huinitenuchli - Inxi-Huinzi - Itzi-Bitzi - Kroq-Gar - Lord Kroak - Kygor - Lord Mazdamundi - Lotl Botl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Tehenhauin - Tenoq - Tetto'eko - Tiktaq'to - Tlaco'amoxtli'ueman - Xltloc - Xltzhpctli - Xtli - Xuaxmul - Zlaaq - Zhul - Zwup|
|Cities||Axlotl - Chaqua - Chupayotl - Huanabic - Hexoatl - Huatl - Itza - Konquata - Oyxl - Pahuax - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xiliquncani - Xlanhuapec - Zlatlan|
|Images - Miniatures|