Realm of Chamon

From Warhammer - Age of Sigmar - Lexicanum
Jump to: navigation, search
Mortal Realms: AqshyAzyrChamonChaosGhurGhyranHyshShyishUlgu

The Realm of Chamon, also know as the Realm of Metal, is one of the eight Mortal Realms. It is a realm where transmutation is law with places such as iron deserts, bronze mountains, seas of silver and plains of brass.[1][2]

Sigmar hopes to rekindle his ancient alliance with the Duardin and reclaim the Silverway from Tzeentch.[2]

Symbol

The Rune of the Realm of Chamon

The Rune of the Realm of Chamon is the Soaring Eagle, resonant of the nobility and power of the Realm, it is notable that many peoples of Chamon prize avian familiars which come in a myriad of forms - magical, mechanical, organic and spectral. [15]

Characteristics

The Realm of Metal is ever shifting but certain sub-realms abide, giving shape to the so-called Lands of Gold. Instead of plates, islands or continents in the central plane of the realmsphere Chamon consist of a dizzying variety of domains that hang in the Chamon firmament, each linked to the others by portals and mystical bonds. In Azyr it is often depicted as the laboratory of some godly alchemist.[14b]

Most of Chamon is metallic in nature but has verdant reaches and pure water in abundance in those sub-realms nearest to the realmsphere’s core. However even in them trees may have glinting, ironhard bark while the earth may bear a ferrous sheen or hues of exotic oxides in places. The outskirts of Chamon on the other hand are are ever changing to the point of madness.[14b]

In Chamon, precious metals like gold can be found in abundance, but decent food sources are rare.[18]

History

Age of Myth

  • While exploring the Iron Mountains in Chamon, Sigmar finds Grimnir and Grungni chained to it's highest summit and frees them. Afterwards Grungni gathers his scattered folk and establishes the Iron Karak.[4a][10]
  • Grungni creates the Nineteen Wonders of Chamon, creating clouds of aether-gold from his breath as he exerts himself.[14a]
    • Duradin and human smiths grow powerful and skilled and advanced technology such as magma farms are created.[14a]
  • Seeing all is progressing well, Grungni leaves to joins the Pantheon of Order and begins to forge the Sigmarabulum.[14a]
  • Eighty generations of peace and progress follow.[14a]
  • Chamonite, the Realmstone of Chamon is found in vast quantities in the centre of the Godwrought isles, its is mined by the aether-glutton device and used by duradin aethermancers of Azgal and Sigyorn. Such are the quantities and importance to the humans, duardin and Gholemkind that it becomes a currency a drop equal to chest of gold coin.[14a]
    • Strife begins to grow over Chamonite and wars are fought. [14a]
  • Tzeentch notices the Realm and his daemons begin to whisper to the many who are now in poverty.[14a]
  • A Zodiacal God-Beast, the Lode-Griffon descends on the realm, drawn by the unearthed Chamonite. [14a]
    • It arrives in the Godwrought Isles but is chased away from the Hanging valleys by Argentine, making its new home on the central island, steadily distorting the lands with its unnatural weight.[14a]
    • The lands of the Godwrought Isles are twisted and damaged by the presence of the Lode-Griffon, destroying the pipelines that transport molten realmstone.[14a]
    • In addition, The machinery of many duradin artisans is disrupted by the magnetic blood of the God-Beast, a great army of their monster slayers attempt to kill the slumbering beast, but its proves impervious to their weapons and rudely awoken devastates the area.[14a]
    • Wars erupt across the area as some capitalise on the weakness of neighbours more affected by the disruption.[14a]
    • A powerful gathering of mages and aethermancers gather to destroy the beast, but as the spell is cast, the ninth mage is revealed to be a Gaunt Summoner - the Watcher-King who flees.
    • The Lode-Griffon is transformed by the spell into solid gold but the power used also tears a rift in reality allowing legions of Daemons to emerge. [14a]

Age of Chaos

  • Daemons flock to the Realm, devouring mortal souls and seeking Chamonite.[14a]
  • The growing sky fleets of the Duradin defeat winged and disc riding minions of Tzeentch. [14a]
  • The Time of Reaving: The sky-ports clash over resources.[10]
  • The Code: The Duardin meet at the Conference of Madralta and produce a document known as the Kharadron Code.[14a]
  • Barak-Nar defeats the airborne Waaagh! of the Great Ghazbag.[10]
  • Tzeentch uses the immense power gathered by his daemons to cast a spell that rains warpfire on the Spiral Crux. [14a]
  • A vast island of shimmering crystal is conjured into being, overwhelming the Seedgate isle, its power further twisting the inner lands of the Spiral Crux. [14a]
  • The Forge City of Grungni is overrun by the Skaven[14a] and the last duardin Karaks fall in the battle of Zaruk, refuges flee to the fledgling sky-ports and aerial mining stations.[10]
  • The remaining human nations destroy each other in wars or in resistance to the forces of Chaos.[14a]
  • The sorcerer of Tzeentch, Ephix constructs a fortress and siphon structure in Anvrok, both harnessing and hiding the lost Ghal Maraz.[6a]

Age of Sigmar

As the Age of Sigmar began Chamon's metallic landscapes pulsed azure in colour.[4b]

  • Barak-Zon is blockaded by daemons of Tzeentch, a vast fleet from the other sky-ports relieves it.[10]
  • The Stormcast Eternals attacked the Eldritch Fortress of Ephryx, forcing the sorcerer to unleash its power to annihilate them. The Stormhosts were all destroyed and sent back to Azyr, but in doing so Ephryx inadvertently revealed that his fortress held the fabled hammer of Sigmar, Ghal Maraz.[4]
  • Under the magical light of the Alchemists Moon the Chaos citadels of Anvrok are attacked by thousands of Gore-gruntas whose tusks and hides have been turned to living iron [11]
  • A vast force of Stormcast is able to reclaim Ghal Maraz and return it to Sigmar. [6a]
  • Tzeentch establishes a chain of crystalline sky castles at the edge of the atmosphere.[10] which are discovered by Barak-Zilfin[14a]
The Hanging Valleys

Locations

Spiral Crux

For more information see: Spiral Crux

Hanging Valleys

The Hanging Valleys is a skyscape set apart from the rest of Chamon in the void. These mountainous lands are much like a world torn into scraps and arranged in staggered sequence. Riverfalls of molten silver connect them, each overflowing from an unimaginable vast crucible set above it all and heated by the warpfire of the zodiac serpent Argentine.[5]

  • Anvrok: Largest of the Hanging Valleys, Anvrok contains the Realmgates known as the Silverway and the Bright Tor Gate. Once a great valley kingdom, it is now little more than ruins, its cities destroyed by Chaos and its people reduced to nomad tribes and even worse fates.[5]
  • The Great Crucible: Floating at the apex of the region, rivers of liquid quicksilver flow from the Great Crucible onto the Hanging Valleys below. The flames of Argentine, the great Silver Wyrm, keeps the metal molten.[5]
  • Denvrok: One of the smaller hanging valleys that hang below Anvrok. Mercuria Valley is located here.[5]
  • Kantrok: One of the smaller hanging valleys that hang below Anvrok. Vytrix eats the silver river before ir can reach this valley.[5]

Golgeth

For more information see: Golgeth'

Sky-Ports

A Sky-Port of the Kharadron Overlords

The six most powerful Kharadron Overlords sky-ports are located in Realm of Chamon where the most abundant sources of aether-gold can be found.[10]

Other Locations

Realmgates

Inhabitants

Steely determination and ambition are a common trait of those that hail from the Realm whilst warriors from Chamon are equally renowned for their quality of the weapons, armour and gear and their stubbornness.[15]

Flora and Fauna

  • Megalofin
  • The Hanging Valley of Anvrok has many unnamed creatures including: Metal-feathered carrion birds with shear-beaks, silver-skinned hounds with molten metal slavering from their chaos, daemon gargoyles and cog-scaled fish.[1c]

Maps

Sources