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Skinks are a smaller race of Lizardmen, weaker and possessing less martial prowess than the larger Saurus. They are more likely to fight with poisoned Blowpipes or Javelins than with hand-to-hand weapons. Sometimes - especially in the Southlands - Skinks also utilize short-bows. Generally Skinks prefer - if forced to - to fight as skirmishers. When they form rank-and-file regiments, they are often accompanied by Kroxigors. Some Skinks drive Salamanders and Razordons into battle, ride on flying Terradons or on a palanquin on the back of a giant Stegadon. A very special breed of Skinks are the so-called Chameleon Skinks, which are even more sneaky than the average Skink.
Skinks were created by the Old Ones not for fighting but to assist the Slann and work as architects, diplomats, interpreters, scribes etc. Some Skinks are gifted with magical power and become Skink Priests.
Skinks marked by the Old One Sotek with his red mark are more warlike than others
Some Skinks who gain enough experience in combat become Skink Braves, they are good warriors, quite capable of leading an entire regiment of Skinks. They are distinguished by having a bronze ring on top of their crests.
- Ten-Zlati, The Oracle, The word of the Old Ones: Lord Kroak's oracle advisor and the most powerful skink priest to be ever taught by Lord Kroak. He has learned some of the most powerful spells available.
- Tetto'eko, Astromancer of the Constellations, The Beholder: Tetto'eko is the Chief Astromancer of the Temple of the Eclipse in Tlaxtan. At over a century old, he is very ancient for a Skink, yet his mind is still keen and inquisitive. He is responsible for the upkeep of many artifacts including his prized treasure, The Eye of the Old Ones.