Skink Priest

From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
Johann van Hal-Small.jpg Attention, Adept of the LEXICANUM!

This article needs some improvement on its citations.
Please help us by finding, confirming, and inserting official sources at the proper places.

A Skink Priest

Some selective few Skinks that come from special spawnings are able at using the Winds of Magic & so become Skink Priests. Skink Priests channel the fury of nature itself and unleash at the enemies of the Lizardmen. The sky above roars as lightning bolts strike from the heavens, smiting whole regiments in a flash of arcane power.

Magic

  • 5th Edition: Battle Magic. [1a]

Weapons and equipment

  • 5th Edition: Hand Weapon. May have Additional Hand Weapon, Double Handed Weapon, Halberd, Javelin, Light Armour, Shield, Short Bow, Spear. May have posions arrows or javelins. May ride Cold One, Stegadon or Terradon. May have 2 Magic Items. [1a]

Sources

Lizardmen
Units Bastiladon - Chameleon Skink - Coatl - Cold One Cavalry - Dread Saurian - Jungle Swarm - Kroxigor - Razordon - Red Crested Skink - Ripperdactyl Riders - Salamander - Saurus Oldblood - Saurus Warrior - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink Priest - Skink Warrior - Stegadon - Temple Guard - Terradon Riders - Troglodon
Characters Chakax - Gor-Rok - Inxi-Huinzi - Itzi-Bitzi - Kroq-Gar - Lord Kroak - Lord Mazdamundi - Lotl Botl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Tehenhauin - Tenoq - Tiktaq'to - Tlaco'amoxtli'ueman - Xltloc - Xtli - Xuaxmul - Zhul
Cities Axlotl - Chaqua - Chupayotl - Hexoatl - Huatl - Itza - Konquata‎‎ - Oyxl - Pahuax - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xiliquncani - Xlanhuapec - Zlatlan
Images - Miniatures