The Citadel Journal 2

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The Citadel Journal Issue 2
Citadel journal 2 cover.jpg
Editor(s) Mark Hawkins,
Ian Pickstock,
Gav Thorpe
Released 1994
Preceded by The Citadel Journal 1
Followed by The Citadel Journal 3

Issue 2 of The Citadel Journal was published in 1994.

Contents

The magazine contains background articles, modelling advice and rules for:

Man O'War

  • Wind and Wave, p.42
Crystals of Power and the High Magic spell deck add new magic rules to the High Elf fleets.

Warhammer Fantasy Battles

  • Weather Magic, p.4
by Mark Hawkins
New spells which manipulate the weather: Sun, Wind, Mist, Rain and Snow Magic
  • Knights Objectives, p.18
by Mark Hawkins
"Knightly Quests" - a deck of cards that adds new objectives and quests for Knights from various factions.

Hobby

  • The Essential Guide to Surviving Games Workshop Events, p.3
A facetious list of do's and don't's during a Games Workshop event.
  • Gaming League, p.26
Plans for a Games League, a sort of national points based league for GW gamers.
  • Mumblings from the Beyond, p.48
Introducing a new column for readers' letters and an update on the Magic Item competition from the first issue.

Warhammer 40,000, Space Hulk & Space Marine

  • An overview of the contents for Warhammmer 40,000, Space Hulk and Space Marine can be found here.

Lexicanum disclaimer

The Citadel Journal, Fanatic Magazine and similar out-of-print hobby magazines regularly included articles submitted by hobbyists. These may be in contradiction to established background. Articles in the Lexicanum, based on content from these magazines are marked with the following disclaimer:

Fanatic-Logo.jpg This article or article section is based on informations from Fanatic Magazine or its predecessors (i.e. Citadel Journal, Necromunda Magazine etc.). As the included articles and information are often created by readers, they may be in contradiction to the official background

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