Legends of the Age of Sigmar: Black Rift
|Cover Artist||Alessandro Baldasseroni|
|Preceded by||Skaven Pestilens|
In the Tephra Crater lies the city of Uryx, a once-proud bastion now overrun by the Bloodbound. Anhur the Scarlet Lord means to use the city to open a gateway to Khorne’s own realm and drench all of Klaxus in blood. Only Sigmar’s chosen stand in his way – the Warrior Chamber of Orius the Adamantine, one of many fighting a bitter war of liberation in this region. Their quest is a grim one: breach the walls and reach the heart of Uryx to prevent a ritual that will bring about death untold. The hopes of all Klaxus rest on Lord-Celestant Orius – his warriors are many, and heroes all, but to triumph he must defeat not only the forces of Chaos but the demons of his own past.
Black Rift won the David Gemmell Ravenheart Award 2017 for best cover illustration.
The book was originally published as 8 short stories, that were the Black Rift of Klaxus series.
|The Black Rift of Klaxus series|
| Part one in the Black Rift of Klaxus series|
Witness the Stormcast Eternals in epic battle, as thousands of warriors unite to stop the followers of the Blood God from opening the Black Rift of Klaxus.
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It's a massive battle between Order and Chaos! Thousands of Stormcast Eternals from a dozen Stormhosts get their hammers dirty fighting the cannibalistic servants of Khorne. And a seriously creepy new villain makes his first appearance – but not his last, because this Quick Read is the first in a larger story.
Orius Adamantine, Lord-Celestant of the Hammers of Sigmar, leads a ferocious attack on the Tephra Crater to unseat the dread lord Anhur of the Bloodbound. In his path lies the Mandrake Bastion, a fortress saturated with dark magic. Succeed here and the Adamantine Warrior Chamber will have a vital foothold in the ongoing war against the Chaos forces seeking to open the Black Rift of Klaxus!
| Part two in the Black Rift of Klaxus series|
The battle for the Black Rift of Klaxus continues as the Stormcast Eternals muster all their faith and courage to enter the darkness of Uryx.
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Get your first look at the rituals of the Khorne Bloodbound. Find out why Slaughterpriests are so exalted (and very, very killy) and why there have to be eight champions in a warband – and what someone has to go through to become one of those eight. Watch out. It's gonna get messy.
The war for the Tephra Crater and the City of Uryx continues... Having already destroyed the Mandrake Bastion and breached the outer defences, Orius leads the Adamantine Warrior Chamber of the Hammers of Sigmar deeper into darkness. They will need all their faith and courage if they are to prevail against the Bloodbound hordes of the warlord Anhur. Get your first look at the rituals of the Khorne Bloodbound. Find out why Slaughterpriests are so exalted (and badass) and why there have to be eight champions in a warband - and what someone has to go through to become one of those eight. Watch out, it's gonna get messy.
| Part three in the Black Rift of Klaxus series|
As the Stormcast continue on their quest to prevent the Black Rift of Klaxus from opening, a dangerous obstacle stands in their way: the sentient Gnawing Gate.
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As if a living gate that devours anyone trying to pass through it wasn't enough of a wonder, this story contains that rarest of things: a brave skaven. Warlord Warpfang is a fascinating character, as vicious and bloodthirsty as a lord of Khorne and as cunning as a Tzeentch sorcerer... definitely one to watch (if he survives).
The war for Klaxus rages on! Having fought their way beyond the outer markers of the city, the Warrior Chamber of Orius Adamantine must find a way through the dread Gnawing Gate, a living edifice of Chaos. With the Bloodbound of Anhur and his skaven allies closing in, the Stormcast Eternals will need all of their determination and courage to triumph.
| Part four in the Black Rift of Klaxus series|
The power of Sigmar meets the might of Khorne as Chaos Lord Anhur unleashes his Slaughterpriest on Lord-Celestant Orius Adamantine and his Stormcasts at the Six Pilllars.
READ IT BECAUSEIt's a battle of faith and fury, with the God-King's might and forged sigmarite meeting the blood-soaked wrath of Khorne in a battle for survival.
Having survived the dreaded Gnawing Gate, Lord-Celestant Orius leads the Adamantine onwards into Klaxus. Deeper into the city, the perils increase tenfold for the Stormcast Eternals as Chaos Lord Anhur unleashes his Slaughterpriest Apadekak the Hungry. Among the Six Pillars, a slaughter ensues...
| Part five in the Black Rift of Klaxus series|
Lord Anhur of the Bloodbound sends out his mightiest champions to slow down the Stormcast Eternals before they can disrupt his rituals.
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It's a good old-fashioned showdown: heroes and villains clash with the fate of a realm at stake.
As the dark ritual that will unleash hell upon the city of Uryx draws near, Lord of Khorne Anhur reflects on the campaign against the Hammers of Sigmar. In an attempt to slow down the Stormcast Eternals of Orius, Apademak the Hungry and Deathbringer Phastet engage the heroes of the Adamantine in different parts of the city. Lord-Castellant Gorgus and the Knight Azyros Kratus the Silent stand aganst them and must prevail if the Stormcasts are to have any chance of victory.
| Part 6 in the Black Rift of Klaxus series|
The Black Rift has been opened and daemons are flooding into the Mortal Realms. The Stormcast face enemies on three fronts and victory looks unlikely...
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The story of the Black Rift – which has been a bit epic all the way through – turns it up to the maximum in this penultimate instalment as the Stormcast face extermination.
As the war rages on, Lord-Celestant Orius and the Stormcast Eternals of the Adamantine draw ever closer to Anhur and closing the Black Rift of Klaxus. Having reached the Avenue of Ten Skulls, they face an alliance of Bloodbound and Skaven. As the first signs of the daemonic incursion to come begin to manifest, Orius and his champions must fight hard and fight fast. Their objective, the Sulphur Citadel, is within sight but as victory seems near the Scarlet Lord Anhur joins the fray...
| Part 7 of the Black Rift series|
The Stormcasts near their goal – the heart of the Sulphur Citadel and the lair of the Scarlet Lord. But first they must cross the Bridge of Smoke and defeat its dread guardians – skaven, Bloodbound and monstrous daemons...
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The tale nears its conclusion, but the outcome is far from clear. Armies stand between the Stormcasts and the Black Rift, and the situation looks bleak...
Having penetrated deep into the heart of Uryx, the Stormcast Eternals of the Adamantine Warrior Chamber reach the Bridge of Smoke, a spectral crossing that will lead them to the Scarlet Lord's Sulphur Citadel. Conquer it and the Black Rift itself is all that remains. But armies of skaven, Bloodbound and worse have been summoned to defend it. Only god-wrought courage will see the quest done. Daemons are unleashed and Orius must trust in his warriors to guard his advance into the heart of hell, else the war will be lost.
| Part 8 of the Black Rift series|
The Sulphur Citadel has been breached, and the Black Rift is ready to be conquered. But can the Stormcasts manage the task, or will they fall at the final hurdle?
READ IT BECAUSEIt's the dramatic conclusion to the tale, and a clash of hero and villain... with no guarantees that either of them will walk away.
After much bitter battle, Lord-Celestant Orius Adamantine has reached the Sulphur Citadel to confront Anhur, the Scarlet Lord of Khorne. Lives past and present collide as these two champions clash to determine the fate of Klaxus itself. The Black Rift opens and there is but a slim chance to prevent the city falling to Chaos and a nexus to the realm of Khorne being unleashed. Only by entering the rift is there any hope of victory, but at what cost for Orius and his Adamantine?