The Moot

From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
Johann van Hal-Small.jpg Attention, Scribe of the Lexicanum!

This article needs some improvement on its citations.
Please help us by finding, confirming, and inserting official sources at the proper places.

A detailed map of The Grand County of Mootland.
The Moot is located in the southeast, between Stirland and Averland.
A Halfling Fieldwarden

The Grand County of the Mootland[1], commonly referred to as The Moot, is a province of The Empire and homeland of the Halflings. Its capital is the town of Eicheschatten[1]. Its symbol is a Fighting Cockerel and its colours are red and green[2].


Inhabited by Halflings since before the time of Sigmar[3][4], the area was originally part of Stirland. It was granted an Electoral vote and became a separate province in 1010 IC, through an edict of Emperor Ludwig the Fat in recognition of Halfling services to Imperial cuisine[2][5][6][7b]. This slight is still remembered in Stirland, whose people resent the Halflings till this day.

The electoral vote is cast by the Elder of the Moot, who is chosen among the local village elders. The current Elder of the Moot is Hisme Stoutheart[6][7a].


Located at the junction of the rivers Blue Reach and Aver Reach who join into the River Aver[5][7c], the land possesses a rich soil which provides bountiful harvests, explaining some of Stirland's resentment. On the whole, the life in the Moot is a peaceful one, well-suited to Halfling temperament. However no place in the Old World is completely safe and the Moot had to endure Waaagh! Gorbad and Waaagh! Grom.Needs Citation


The province fields its own local militia, called Fieldwardens, which carefully guard its borders, especially its north-eastern border with Sylvania, and also provides troops for the armies of the Emperor[2][5]. Being somewhat poor warriors, the Halflings rely upon the armies of The Empire to protect their homeland from more serious threats but their martial abilities should not be underestimated; they are very good archers with an uncanny ability to travel quickly and silently through the forests, making excellent scouts. Many are also excellent cooks and a wise general will always put them to good use.

The provinces & city-states of The Empire
Provinces Reikland - Middenland - Nordland - Ostland - Hochland - Talabecland - Ostermark - Stirland - Averland - Wissenland - The Moot
City-states Altdorf - Nuln - Middenheim - Talabheim
Lost provinces Drakwald - Solland - Westerland - Sylvania