The Realmgate Wars: All-Gates
Sigmar's plans have come to fruition. His allies gather, and the war to recapture the All-Gates from the forces of Chaos have begun. But Archaon himself marches to defend the vital edifices, and he won't give up their power easily...
The fourth and final instalment of the Realmgate Wars saga, this book follows the sieges of four All-gates. The newly-reborn Alarielle and her sylvaneth fight desperately against the armies of Nurgle in realm of Life. Khorne Bloodbound have control over the gate to the realm of Beasts. Minions of Tzeentch guard the gate to the realm of Metal, and an entire Extremis Chamber is deployed to the realm of Fire...
- Four new Time of War sections – rules that anyone with any army can use for fighting in fantastical locations that wildly change the way Warhammer Age of Sigmar games are played, including new game effects, new spells for any wizard and a new triumph table;
- 11 new battleplans – any Warhammer Age of Sigmar army can be used to play out these scenarios, adding depth and variety to your games;
- Six detailed stage-by-stage painting guides for armies appearing in the book – get your armies looking exactly as they do when fighting these battles, with an awe-inspiring showcase of expertly-painted Citadel miniatures for inspiration;
- 22 warscrolls and 11 warscroll battalions for Stormcast Eternals, Fyreslayers, Ironjawz, Slaves to Darkness, Daemons of Nurgle and Clans Pestilens armies.
Archive page of Warhammer Digital webstore (last accessed 3 May 2018)
|Realmgate Wars Series|
|Rulebooks||Quest for Ghal Maraz • Balance of Power • Godbeasts • All-Gates|
|Novels||I War Storm • II Ghal Maraz • III Hammers of Sigmar • IV Call of Archaon • V Wardens of the Everqueen • VI Warbeast • VII Fury of Gork • VIII Bladestorm • IX Mortarch of Night • X Lord of Undeath|