Warhammer Fantasy Battles (7th Edition)

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Cover of the Seventh Edition rulebook

Seventh Edition is the seventh major update of the Warhammer: Fantasy Battles game by Games Workshop. It was released in autumn 2006 and was supplanted by Eighth Edition in 2010, a span of roughly four years.

Overview

A divisive edition, Seventh changed many rules in seemingly-small ways that ended up having outsized impacts. Army books released at the tail end of Sixth had unbalanced the gameplay with gradual power creep, so some of these changes were were somewhat positively received, like the bonus to armour save from shield/hand weapon only applying if a unit is attacked from the front, and the removal of the complicated lapping system. The overhaul was less intense than the move from Fifth to Sixth and books released in that edition were still used for several factions who did not receive another update.

Seventh’s alterations introduced a great deal of randomness that hadn’t been as pronounced before, both positive and negative. A meta quickly developed that favoured the formation of “deathstars”, large blocks of models that consumed the majority of a list’s points in upgrades and characters, for which this edition came to be known.

Starter Set

Boxed starter sets had grown larger with each new edition and Seventh continued the tradition. The first box with a unique name, Seventh’s Battle for Skull Pass (Boxed Set) contained a softback rulebook with reduced artwork and lore, a “getting started” booklet, many play aids like dice, templates, and rulers, plastic terrain, 36 Dwarf miniatures, 73 Orcs & Goblins minis, and a scenario book to fight the titular Battle for Skull Pass (Battle). A paired website was also provided with additional content available for download.

Army Books and Expansions

Seventh saw the publication of only ten army books compared to Sixth’s 16, little to no supplementation through White Dwarf, and only a single global campaign, the quest for the Nemesis Crown. Its singular expansion, called Mighty Empires, takes its name from its Third Edition predecessor and used interchangeable plastic tiles to enable campaign gameplay. The expansion was not well-received, with criticism for the cost, rules, and lack of support.

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