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|Crest =
|Affiliation =
|Main Leaders = [[Emperor]] [[Karl Franz]]{{fn|7c}}|Secondary Leaders = [[Elector Count]]s{{fn|4b}}{{fn|7d}}
|Capital = [[Altdorf]]
|Major Races = [[Human]]s<br>[[DwarfImperial Dwarfs]]
|Demonyms = [[Imperial]]<br>[[Empire]]
|Languages = [[Reikspiel]]
|Type = '''Elective Monarchy'''
|Governing Body =
|State Religions = [[Cult of Sigmar]]<br>[[Cult of Ulric]]<br>[[Gods of the Empire]]
|Location = [[Old World]]
|Lands Ruled =
|Constituents = [[The_Empire#Imperial_ProvincesImperial province|Electoral Provinces]]
|Vassals =
|Vassalized by =
For over 2500 years Empire has endured since, surviving various invasions, [[Black Death|plagues]] and [[Age of Three Emperors|civil wars]].{{Fn|7a}}
===[[End Times]]===
The summer of 2525 [[IC]] saw plagues and disease assail the realm as the rivers began clogged with [[grave-moss]] and the forest roads becoming perilous to traverse due to [[throttlevine]]s. Well defended settlements became gripped by the plagues and those unfortunate enough have drunk from Reik were infected by the moss with only the sisters of Shallya able to go near enough to aid without risk of contracting the same. Moss-lepers began to spread the infestation further and further, whilst the dead seldom remained unmoving for long due to the magics of [[Nagash]] and cannibalism became rife.{{Fn|10a}}
== Government ==
|align=center|[[Asoborns]]
|align=center|[[Wurtbad]]
|align=center|[[Alberich Haupt-Anderssen|Alberich V]] of House Haupt-Anderssen
|align=center|
|-
=== Magic ===
In the past, the status of [[Wizard]]s varied greatly among provinces. [[Reikland]] had universally outlawed [[magic]] and its users while in [[Talabecland]] the [[Cult of Taal]] offered greater freedom to mages and elementalists[[elementalist]]s.{{Fn|9}}
Modern Empire has the eight [[Colleges of Magic]] which, in exchange for suitable fees, teach and train powerful [[Wizard]]s. The colleges were founded by [[High Elf]] [[Loremaster]] [[Teclis]] at the request of Emperor [[Magnus the Pious]] after the [[Great War against Chaos]]. The Wizards provide valuable magical support and protection for the armies of the Empire.{{Fn|4g}} Nevertheless the majority of the common people see Wizards with more than a little amount of unease, fear and suspicion.
*[[Grand Master]]s - A Grand Master is a warrior and leader of unparalleled valor, having fought in dozens of battles from atop his great steed and whose military prowess is beyond question. These mighty warriors are the leaders of one of the many prestigious [[Knightly Order]]s that populate many of the Empire's lands, a position of power suited for only the most wisest and martial member of their Order.
*[[Captains of the EmpireCaptain]] s - A Captain of the Empire is a veteran military commander possessed of a variety of different formal titles who leads a smaller regiment or other unit of troops within an Imperial army. These leaders take to the field of battle whenever they can. Most of the men appointed by an Elector Count to serve as officers in their province's armies.*[[Battle Wizard]]s - Battle Wizards are individuals with the knowledge and power of one of the great [[Winds of Magic]], who has been schooled from one of the eight Colleges of Magic within the capital of Altdorf, and are now giving their services to the Empire.
*[[Warrior Priests]] - Warrior Priests lead and inspire Imperial troops in battle, but also minister to their spiritual needs. Warrior Priests of normally wear mail or full plate armor underneath their holy vestments and carry mighty two-handed weapons.
*[[Witch Hunter]]s - Witch Hunters are highly dreaded figures in the lands of the Empire, feared by both enemies and allies alike, whose job is to eradicate and kill any if not all Chaos Worshipers that dare to defile the lands of Sigmar.
*[[Steam Tank]] - Steam Tanks are monstrous, smoke-belching creation, firing deadly cannonballs that plow through the enemy ranks while charging headlong into battle, protected by extremely thick steel plating. Indeed, these wondrous inventions are powerful and extremely formidable, but they have weaknesses as well. The most glaring weakness is the rarity of these machines.
*[[War Altar of Sigmar]] - The War Altar of Sigmar is a wondrous battle-altar that is known not for its magical or mechanical power, but a spiritual one. This Altar is a wheeled chariot, decorated with many heraldries and talismans that helps protect it and its user from harm.
*[[Luminark|Luminark of Hysh]] - The Luminark is a chariot similar in ways to the War Altar of Sigmar, though it is not one of spiritual power but a magical one. This chariot is imbued with the strong energies of the Light Order, with a massive construct built within the roof of the chariot that emits powerful rays of pure light energy towards its foes.
*[[Celestial Hurricanum]] - similar to the Luminark of Hysh, this construct is of similar design but hails from the Celestial Wizards of the Celestial College. This Altar emits powerful energies from the Winds of Azyr, giving the wizard controlling it with unrivaled power over the heavens.
*[[Empire War Wagon]] - was formerly used to transport Empire soldiers through the battlefield and provide a vantage point for units of archers or cannoner's to fire at the enemy. As of now, the Empire War Wagons have been replaced with the more reliable and heavily armored Steam Tank.
File:Soldiers of the Empire WAE4.jpg|Soldiers of the Empire<br>(4th edition)
</gallery></center>
===Map Gallery===
<center><gallery>
File:Empire Map WD.jpg|Empire (7th edition)
File:TheEmpireMap8thEdition.jpg|Empire (8th edition)
File:Map of the Empire during the Anarchy WC.jpg|Empire during the [[Anarchy (Empire)|Anarchy]] (TOW edition)
File:TheEmpireRivers.jpg|[[Rivers of The Empire]]
File:TheEmpireTradeZones.png|Trade Zones
</gallery></center>
== Sources ==
*{{Endn|8}}: [[Warhammer Armies: Beasts of Chaos (6th Edition)]] pg. 11
*{{Endn|9}}: [[Forces of Fantasy (TOW)]]: Wizards of the Old World, pg. 49
* {{Endn|10}}: [[Warhammer: Glottkin]]: Book I:
** {{Endn|10a}}: Chapter III, pg. 62
{{DEFAULTSORT:Empire, The}}